Merge branch 'master' into EGL

Conflicts:
	CMakeLists.txt
	include/GL/glfw3.h
	readme.html
	src/CMakeLists.txt
	src/internal.h
	src/window.c
This commit is contained in:
Camilla Berglund 2012-09-23 15:35:45 +02:00
Родитель 0272ce2e98 c0dcb5a056
Коммит 9d6945a766
25 изменённых файлов: 356 добавлений и 300 удалений

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@ -12,6 +12,7 @@ set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_NATIVE_API "Build the GLFW native API" OFF)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_USE_EGL "Build for EGL and OpenGL ES platform (Currently only X11)" OFF)
@ -22,7 +23,10 @@ else()
find_package(OpenGL REQUIRED)
endif()
if (NOT WIN32)
set(CMAKE_THREAD_PREFER_PTHREADS YES)
endif()
find_package(Threads)
if (CMAKE_THREAD_LIBS_INIT)
list(APPEND glfw_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
@ -214,6 +218,10 @@ if (_GLFW_X11_GLX)
endif()
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_HAS_LINUX_JOYSTICKS 1)
endif()
endif()
#--------------------------------------------------------------------
@ -258,6 +266,10 @@ if (_GLFW_X11_EGL)
endif()
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_HAS_LINUX_JOYSTICKS 1)
endif()
endif()
#--------------------------------------------------------------------
@ -332,7 +344,12 @@ configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
# The src directory's CMakeLists.txt file installs the library
#--------------------------------------------------------------------
install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
FILES_MATCHING PATTERN glfw3.h)
if (GLFW_NATIVE_API)
install(DIRECTORY include/GL DESTINATION include
FILES_MATCHING PATTERN glfw3native.h)
endif()
install(FILES COPYING.txt readme.html
DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})

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@ -581,7 +581,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

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@ -401,19 +401,20 @@ extern "C" {
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_WINDOW_RESIZABLE 0x0002100D
#define GLFW_FSAA_SAMPLES 0x0002100E
/* The following constants are used with both glfwGetWindowParam
* and glfwWindowHint
*/
#define GLFW_CLIENT_API 0x0002100F
#define GLFW_OPENGL_VERSION_MAJOR 0x00021010
#define GLFW_OPENGL_VERSION_MINOR 0x00021011
#define GLFW_OPENGL_FORWARD_COMPAT 0x00021012
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021013
#define GLFW_OPENGL_PROFILE 0x00021014
#define GLFW_OPENGL_ROBUSTNESS 0x00021015
#define GLFW_CLIENT_API 0x00022000
#define GLFW_OPENGL_VERSION_MAJOR 0x00022001
#define GLFW_OPENGL_VERSION_MINOR 0x00022002
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022003
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022004
#define GLFW_OPENGL_PROFILE 0x00022005
#define GLFW_OPENGL_ROBUSTNESS 0x00022006
#define GLFW_RESIZABLE 0x00022007
#define GLFW_VISIBLE 0x00022008
/* GLFW_CLIENT_API tokens */
#define GLFW_OPENGL_API 0x00000001
@ -540,6 +541,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI void glfwShowWindow(GLFWwindow window);
GLFWAPI void glfwHideWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);

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@ -284,6 +284,7 @@ version of GLFW.</p>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
<li>Added <code>GLFW_INCLUDE_ES2</code> macro for telling the GLFW header to include the OpenGL ES 2.0 header instead of <code>gl.h</code></li>
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
<li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
@ -298,7 +299,7 @@ version of GLFW.</p>
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
@ -931,8 +932,9 @@ their skills. Special thanks go out to:</p>
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
Leopard</li>
<li>Riku Salminen, for making the X11 event processing able to support
multi-threaded rendering</li>
<li>Riku Salminen, for the initial implementation of
<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, and for making
the X11 event processing able to support multi-threaded rendering</li>
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>

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@ -10,7 +10,11 @@ if (_GLFW_COCOA_NSGL)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_native.m cocoa_opengl.m cocoa_time.c cocoa_window.m)
cocoa_opengl.m cocoa_time.c cocoa_window.m)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES cocoa_native.m)
endif()
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
@ -18,14 +22,21 @@ elseif (_GLFW_WIN32_WGL)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_native.c win32_opengl.c win32_time.c win32_window.c
win32_dllmain.c)
win32_opengl.c win32_time.c win32_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES win32_native.c)
endif()
elseif (_GLFW_X11_GLX)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h glx_platform.h)
set(glfw_SOURCES ${common_SOURCES} glx_opengl.c x11_clipboard.c
x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c
x11_joystick.c x11_keysym2unicode.c x11_native.c x11_time.c
x11_joystick.c x11_keysym2unicode.c x11_time.c
x11_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES x11_native.c)
endif()
elseif (_GLFW_X11_EGL)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h egl_platform.h)
set(glfw_SOURCES ${common_SOURCES} egl_opengl.c x11_clipboard.c

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@ -131,6 +131,25 @@
return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
_glfwInputWindowVisibility(window, GL_FALSE);
}
- (void)applicationDidUnhide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
{
if ([window->NS.object isVisible])
_glfwInputWindowVisibility(window, GL_TRUE);
}
}
@end
@ -905,7 +924,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
[window->NS.object makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.object contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
@ -920,6 +938,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
return GL_FALSE;
}
_glfwPlatformShowWindow(window);
[[window->NS.object contentView] enterFullScreenMode:[NSScreen mainScreen]
withOptions:nil];
}
@ -1029,6 +1048,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
[window->NS.object makeKeyAndOrderFront:nil];
_glfwInputWindowVisibility(window, GL_TRUE);
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
[window->NS.object orderOut:nil];
_glfwInputWindowVisibility(window, GL_FALSE);
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================

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@ -69,7 +69,7 @@
#cmakedefine _GLFW_HAS_EGLGETPROCADDRESS 1
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_USE_LINUX_JOYSTICKS
#cmakedefine _GLFW_HAS_LINUX_JOYSTICKS
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"

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@ -32,7 +32,7 @@
#include "internal.h"
#include <stdlib.h>
#if _WIN32
#if defined(_MSC_VER)
#include <malloc.h>
#endif

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@ -61,18 +61,15 @@ GLFWAPI void glfwSetGamma(float gamma)
for (i = 0; i < size; i++)
{
float value = (float) i / ((float) (size - 1));
float value;
// Apply gamma
// Calculate intensity
value = (float) i / (float) (size - 1);
// Apply gamma curve
value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
value = (float) fmax(fmin(value, 65535.f), 0.f);
// Clamp values
if (value < 0.f)
value = 0.f;
else if (value > 65535.f)
value = 65535.f;
// Set the gamma ramp values
ramp.red[i] = (unsigned short) value;
ramp.green[i] = (unsigned short) value;
ramp.blue[i] = (unsigned short) value;

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@ -98,6 +98,7 @@ struct _GLFWhints
int auxBuffers;
GLboolean stereo;
GLboolean resizable;
GLboolean visible;
int samples;
int clientAPI;
int glMajor;
@ -121,6 +122,7 @@ struct _GLFWwndconfig
const char* title;
int refreshRate;
GLboolean resizable;
GLboolean visible;
int clientAPI;
int glMajor;
int glMinor;
@ -172,6 +174,7 @@ struct _GLFWwindow
int positionX, positionY;
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
GLboolean resizable; // GL_TRUE if user may resize this window
GLboolean visible; // GL_TRUE if this window is visible
int refreshRate; // monitor refresh rate
void* userPointer;
@ -290,6 +293,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
// Event processing
void _glfwPlatformPollEvents(void);
@ -318,6 +323,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);

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@ -1,49 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#if defined(_GLFW_BUILD_DLL)
//========================================================================
// GLFW DLL entry point
//========================================================================
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
// NOTE: Some compilers complains about instance and x never being used -
// never mind that (we don't want to use them)!
return TRUE;
}
#endif // _GLFW_BUILD_DLL

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@ -39,6 +39,18 @@
#endif // __BORLANDC__
//========================================================================
// GLFW DLL entry point
//========================================================================
#if defined(_GLFW_BUILD_DLL)
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
return TRUE;
}
#endif // _GLFW_BUILD_DLL
//========================================================================
// Load necessary libraries (DLLs)
//========================================================================

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@ -33,95 +33,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
static int setMinMaxAnimations(int enable)
{
ANIMATIONINFO AI;
int old_enable;
// Get old animation setting
AI.cbSize = sizeof(ANIMATIONINFO);
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
old_enable = AI.iMinAnimate;
// If requested, change setting
if (old_enable != enable)
{
AI.iMinAnimate = enable;
SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
SPIF_SENDCHANGE);
}
return old_enable;
}
//========================================================================
// Focus the window and bring it to the top of the stack
// Due to some nastiness with how XP handles SetForegroundWindow we have
// to go through some really bizarre measures to achieve this
//========================================================================
static void setForegroundWindow(HWND hWnd)
{
int try_count = 0;
int old_animate;
// Try the standard approach first...
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// If it worked, return now
if (hWnd == GetForegroundWindow())
{
// Try to modify the system settings (since this is the foreground
// process, we are allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
return;
}
// For other Windows versions than 95 & NT4.0, the standard approach
// may not work, so if we failed we have to "trick" Windows into
// making our window the foureground window: Iconify and restore
// again. It is ugly, but it seems to work (we turn off those annoying
// zoom animations to make it look a bit better at least).
// Turn off minimize/restore animations
old_animate = setMinMaxAnimations(0);
// We try this a few times, just to be on the safe side of things...
do
{
// Iconify & restore
ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOWMINIMIZED);
ShowWindow(hWnd, SW_SHOWNORMAL);
// Try to get focus
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// We do not want to keep going on forever, so we keep track of
// how many times we tried
try_count++;
}
while (hWnd != GetForegroundWindow() && try_count <= 3);
// Restore the system minimize/restore animation setting
setMinMaxAnimations(old_animate);
// Try to modify the system settings (since this is now hopefully the
// foreground process, we are probably allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
}
#include <windowsx.h>
//========================================================================
// Hide mouse cursor
@ -393,37 +305,6 @@ static int translateKey(WPARAM wParam, LPARAM lParam)
}
//========================================================================
// Translates a Windows key to Unicode
//========================================================================
static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam)
{
BYTE keyboard_state[256];
WCHAR unicode_buf[10];
UINT scan_code;
int i, num_chars;
GetKeyboardState(keyboard_state);
// Derive scan code from lParam and action
scan_code = (lParam & 0x01ff0000) >> 16;
num_chars = ToUnicode(
wParam, // virtual-key code
scan_code, // scan code
keyboard_state, // key-state array
unicode_buf, // buffer for translated key
10, // size of translated key buffer
0 // active-menu flag
);
// Report characters
for (i = 0; i < num_chars; i++)
_glfwInputChar(window, (int) unicode_buf[i]);
}
//========================================================================
// Window callback function (handles window events)
//========================================================================
@ -507,6 +388,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return 0;
}
case WM_SHOWWINDOW:
{
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
break;
}
case WM_SYSCOMMAND:
{
switch (wParam & 0xfff0)
@ -541,13 +428,15 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_SYSKEYDOWN:
{
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS);
if (_glfwLibrary.charCallback)
translateChar(window, (DWORD) wParam, (DWORD) lParam);
break;
}
case WM_CHAR:
{
_glfwInputChar(window, wParam);
return 0;
}
case WM_KEYUP:
case WM_SYSKEYUP:
{
@ -642,8 +531,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
int newCursorX, newCursorY;
// Get signed (!) cursor position
newCursorX = (int)((short)LOWORD(lParam));
newCursorY = (int)((short)HIWORD(lParam));
newCursorX = GET_X_LPARAM(lParam);
newCursorY = GET_Y_LPARAM(lParam);
if (newCursorX != window->Win32.oldCursorX ||
newCursorY != window->Win32.oldCursorY)
@ -836,7 +725,7 @@ static int createWindow(_GLFWwindow* window,
WCHAR* wideTitle;
// Set common window styles
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
dwExStyle = WS_EX_APPWINDOW;
// Set window style, depending on fullscreen mode
@ -1067,13 +956,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (window->mode == GLFW_FULLSCREEN)
{
// Place the window above all topmost windows
_glfwPlatformShowWindow(window);
SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0,
SWP_NOMOVE | SWP_NOSIZE);
}
setForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
return GL_TRUE;
}
@ -1193,6 +1080,29 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
BringWindowToTop(window->Win32.handle);
SetForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_HIDE);
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================
@ -1239,9 +1149,7 @@ void _glfwPlatformPollEvents(void)
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
switch (msg.message)
{
case WM_QUIT:
if (msg.message == WM_QUIT)
{
// Treat WM_QUIT as a close on all windows
@ -1251,15 +1159,11 @@ void _glfwPlatformPollEvents(void)
_glfwInputWindowCloseRequest(window);
window = window->next;
}
break;
}
default:
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}

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@ -33,7 +33,7 @@
#include <string.h>
#include <stdlib.h>
#if _WIN32
#if defined(_MSC_VER)
#include <malloc.h>
#endif
@ -81,8 +81,9 @@ void _glfwSetDefaultWindowHints(void)
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to allow window resizing
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
@ -181,6 +182,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
}
//========================================================================
// Register window visibility events
//========================================================================
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
window->visible = visible;
}
//========================================================================
// Register window damage events
//========================================================================
@ -251,6 +262,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.title = title;
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
@ -326,8 +338,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
// Cache the actual (as opposed to requested) window parameters
_glfwPlatformRefreshWindowParams(window);
// Cache the actual (as opposed to requested) context parameters
glfwMakeContextCurrent(window);
// Cache the actual (as opposed to requested) context parameters
if (!_glfwRefreshContextParams())
{
glfwDestroyWindow(window);
@ -343,6 +356,11 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
return GL_FALSE;
}
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
// Restore the previously current context (or NULL)
glfwMakeContextCurrent(previous);
@ -351,10 +369,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
if (mode == GLFW_FULLSCREEN)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
// Clearing the front buffer to black to avoid garbage pixels left over
// from previous uses of our bit of VRAM
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers(window);
if (mode == GLFW_WINDOWED && wndconfig.visible)
glfwShowWindow(window);
return window;
}
@ -413,9 +429,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_STEREO:
_glfwLibrary.hints.stereo = hint;
break;
case GLFW_WINDOW_RESIZABLE:
case GLFW_RESIZABLE:
_glfwLibrary.hints.resizable = hint;
break;
case GLFW_VISIBLE:
_glfwLibrary.hints.visible = hint;
break;
case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint;
break;
@ -656,6 +675,48 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
}
//========================================================================
// Window show
//========================================================================
GLFWAPI void glfwShowWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->mode == GLFW_FULLSCREEN)
return;
_glfwPlatformShowWindow(window);
}
//========================================================================
// Window hide
//========================================================================
GLFWAPI void glfwHideWindow(GLFWwindow handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->mode == GLFW_FULLSCREEN)
return;
_glfwPlatformHideWindow(window);
}
//========================================================================
// Get window parameter
//========================================================================
@ -680,8 +741,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_RESIZABLE:
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_VISIBLE:
return window->visible;
case GLFW_CLIENT_API:
return window->clientAPI;
case GLFW_OPENGL_VERSION_MAJOR:
@ -822,7 +885,7 @@ GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
//========================================================================
// Poll for new window and input events and close any flagged windows
// Poll for new window and input events
//========================================================================
GLFWAPI void glfwPollEvents(void)

Просмотреть файл

@ -672,12 +672,12 @@ int _glfwPlatformTerminate(void)
_glfwTerminateGammaRamp();
terminateDisplay();
_glfwTerminateJoysticks();
_glfwTerminateOpenGL();
terminateDisplay();
// Free clipboard memory
if (_glfwLibrary.X11.selection.string)
free(_glfwLibrary.X11.selection.string);
@ -728,7 +728,7 @@ const char* _glfwPlatformGetVersionString(void)
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#endif
#if defined(_GLFW_USE_LINUX_JOYSTICKS)
#if defined(_GLFW_HAS_LINUX_JOYSTICKS)
" Linux-joystick-API"
#else
" no-joystick-support"

Просмотреть файл

@ -30,7 +30,7 @@
#include "internal.h"
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#include <linux/joystick.h>
#include <sys/types.h>
@ -41,7 +41,7 @@
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
//========================================================================
@ -50,7 +50,7 @@
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
char numAxes, numButtons;
int fd, version;
@ -97,7 +97,7 @@ static int openJoystickDevice(int joy, const char* path)
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
return GL_TRUE;
}
@ -109,7 +109,7 @@ static int openJoystickDevice(int joy, const char* path)
static void pollJoystickEvents(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i;
ssize_t result;
struct js_event e;
@ -160,7 +160,7 @@ static void pollJoystickEvents(void)
}
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
}
@ -174,7 +174,7 @@ static void pollJoystickEvents(void)
int _glfwInitJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i, joy = 0;
regex_t regex;
DIR* dir;
@ -215,7 +215,7 @@ int _glfwInitJoysticks(void)
}
regfree(&regex);
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
return GL_TRUE;
}
@ -227,7 +227,7 @@ int _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_USE_LINUX_JOYSTICKS
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
int i;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
@ -241,7 +241,7 @@ void _glfwTerminateJoysticks(void)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_USE_LINUX_JOYSTICKS
#endif // _GLFW_HAS_LINUX_JOYSTICKS
}

Просмотреть файл

@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwPlatformSetWindowTitle(window, wndconfig->title);
// Make sure the window is mapped before proceeding
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
return GL_TRUE;
}
@ -699,6 +695,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_TRUE);
_glfwInputWindowIconify(window, GL_FALSE);
break;
}
@ -710,6 +707,7 @@ static void processEvent(XEvent *event)
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_FALSE);
_glfwInputWindowIconify(window, GL_TRUE);
break;
}
@ -854,6 +852,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
#endif /*_GLFW_HAS_XRANDR*/
_glfwPlatformShowWindow(window);
enterFullscreenMode(window);
}
@ -1044,6 +1043,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Read back framebuffer parameters from the context
//========================================================================

Просмотреть файл

@ -34,6 +34,8 @@
#include "getopt.h"
static GLboolean closed = GL_FALSE;
static void usage(void)
{
printf("Usage: clipboard [-h]\n");
@ -45,6 +47,12 @@ static GLboolean control_is_down(GLFWwindow window)
glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL);
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
@ -53,7 +61,7 @@ static void key_callback(GLFWwindow window, int key, int action)
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
case GLFW_KEY_V:
@ -80,7 +88,7 @@ static void key_callback(GLFWwindow window, int key, int action)
}
}
static void size_callback(GLFWwindow window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
@ -130,7 +138,8 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
@ -138,7 +147,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
glClear(GL_COLOR_BUFFER_BIT);

Просмотреть файл

@ -83,6 +83,8 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
if (!window)
{

Просмотреть файл

@ -37,6 +37,7 @@
#define STEP_SIZE 0.1f
static GLboolean closed = GL_FALSE;
static GLfloat gamma_value = 1.0f;
static void usage(void)
@ -51,6 +52,12 @@ static void set_gamma(float value)
glfwSetGamma(gamma_value);
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
if (action != GLFW_PRESS)
@ -60,7 +67,7 @@ static void key_callback(GLFWwindow window, int key, int action)
{
case GLFW_KEY_ESCAPE:
{
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
}
@ -145,6 +152,7 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(size_callback);
glMatrixMode(GL_PROJECTION);
@ -153,7 +161,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
glClear(GL_COLOR_BUFFER_BIT);

Просмотреть файл

@ -250,6 +250,8 @@ int main(int argc, char** argv)
if (strategy)
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
// We assume here that we stand a better chance of success by leaving all
// possible details of pixel format selection to GLFW

Просмотреть файл

@ -35,11 +35,19 @@
#include "getopt.h"
static GLboolean closed = GL_FALSE;
static void usage(void)
{
printf("Usage: iconify [-h] [-f]\n");
}
static int window_close_callback(GLFWwindow window)
{
closed = GL_TRUE;
return GL_FALSE;
}
static void key_callback(GLFWwindow window, int key, int action)
{
printf("%0.2f Key %s\n",
@ -55,12 +63,12 @@ static void key_callback(GLFWwindow window, int key, int action)
glfwIconifyWindow(window);
break;
case GLFW_KEY_ESCAPE:
glfwDestroyWindow(window);
closed = GL_TRUE;
break;
}
}
static void size_callback(GLFWwindow window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
@ -124,11 +132,12 @@ int main(int argc, char** argv)
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glEnable(GL_SCISSOR_TEST);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
while (!closed)
{
if (iconified != glfwGetWindowParam(window, GLFW_ICONIFIED) ||
active != glfwGetWindowParam(window, GLFW_ACTIVE))

Просмотреть файл

@ -35,7 +35,7 @@
#include "getopt.h"
static GLFWwindow window = NULL;
static GLFWwindow window_handle = NULL;
enum Mode
{
@ -68,25 +68,25 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void window_size_callback(GLFWwindow in_window, int width, int height)
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("Window resized to %ix%i\n", width, height);
glViewport(0, 0, width, height);
}
static int window_close_callback(GLFWwindow dummy)
static int window_close_callback(GLFWwindow window)
{
window = NULL;
window_handle = NULL;
return GL_TRUE;
}
static void key_callback(GLFWwindow dummy, int key, int action)
static void key_callback(GLFWwindow window, int key, int action)
{
if (key == GLFW_KEY_ESCAPE)
{
glfwDestroyWindow(window);
window = NULL;
window_handle = NULL;
}
}
@ -132,10 +132,10 @@ static void test_modes(void)
printf("Testing mode %u: %s", (unsigned int) i, format_mode(mode));
window = glfwCreateWindow(mode->width, mode->height,
window_handle = glfwCreateWindow(mode->width, mode->height,
GLFW_FULLSCREEN, "Video Mode Test",
NULL);
if (!window)
if (!window_handle)
{
printf("Failed to enter mode %u: %s\n",
(unsigned int) i,
@ -143,7 +143,7 @@ static void test_modes(void)
continue;
}
glfwMakeContextCurrent(window);
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwSetTime(0.0);
@ -151,10 +151,10 @@ static void test_modes(void)
while (glfwGetTime() < 5.0)
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwSwapBuffers(window_handle);
glfwPollEvents();
if (!window)
if (!window_handle)
{
printf("User terminated program\n");
exit(EXIT_SUCCESS);
@ -165,7 +165,7 @@ static void test_modes(void)
glGetIntegerv(GL_GREEN_BITS, &current.greenBits);
glGetIntegerv(GL_BLUE_BITS, &current.blueBits);
glfwGetWindowSize(window, &current.width, &current.height);
glfwGetWindowSize(window_handle, &current.width, &current.height);
if (current.redBits != mode->redBits ||
current.greenBits != mode->greenBits ||
@ -185,9 +185,9 @@ static void test_modes(void)
printf("Closing window\n");
glfwDestroyWindow(window);
glfwDestroyWindow(window_handle);
window_handle = NULL;
glfwPollEvents();
window = NULL;
}
}

Просмотреть файл

@ -35,6 +35,7 @@
#include <stdio.h>
#include <stdlib.h>
static GLboolean reopen = GL_FALSE;
static GLFWwindow window_handle = NULL;
static int cursor_x;
static int cursor_y;
@ -77,10 +78,7 @@ static void key_callback(GLFWwindow window, int key, int action)
case GLFW_KEY_R:
{
if (action == GLFW_PRESS)
{
glfwDestroyWindow(window);
open_window();
}
reopen = GL_TRUE;
break;
}
@ -121,8 +119,6 @@ int main(void)
if (!open_window())
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
@ -135,6 +131,18 @@ int main(void)
glfwSwapBuffers(window_handle);
glfwWaitEvents();
if (reopen)
{
glfwDestroyWindow(window_handle);
if (!open_window())
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
reopen = GL_FALSE;
}
}
glfwTerminate();

Просмотреть файл

@ -37,27 +37,18 @@
#define HEIGHT 400
static GLFWwindow windows[2];
static GLboolean closed = GL_FALSE;
static void key_callback(GLFWwindow window, int key, int action)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwDestroyWindow(window);
closed = GL_TRUE;
}
static int window_close_callback(GLFWwindow window)
{
int i;
for (i = 0; i < 2; i++)
{
if (windows[i] == window)
{
windows[i] = NULL;
break;
}
}
return GL_TRUE;
closed = GL_TRUE;
return GL_FALSE;
}
static GLFWwindow open_window(const char* title, GLFWwindow share)
@ -170,7 +161,7 @@ int main(int argc, char** argv)
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
while (windows[0] && windows[1])
while (!closed)
{
glfwMakeContextCurrent(windows[0]);
draw_quad(texture);