input-prototype/FakePrototypeStuff
Rune Skovbo Johansen 2cd5a4a5cd Workaround to get input system prototype to work on touch screens for now. 2016-02-25 13:48:23 +01:00
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Editor Fix bug in automatic setup of InputManager. 2016-02-02 20:30:02 +01:00
Editor.meta Automatically setup InputManager with correct settings to work with input system prototype. 2016-01-26 11:20:51 +01:00
ExecuteAllEvents.cs Fix initialization issues that caused events to trigger wasNotPressed when they shouldn't and vice versa. 2016-02-22 19:37:40 +01:00
ExecuteAllEvents.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
InputManager.cs Make device profiles be scripts rather than assets. 2016-01-25 15:53:58 +01:00
InputManager.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
InputManagerEndFrame.cs Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
InputManagerEndFrame.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
JoystickInputToEvents.cs Automatically setup InputManager with correct settings to work with input system prototype. 2016-01-26 11:20:51 +01:00
JoystickInputToEvents.cs.meta Automatically setup InputManager with correct settings to work with input system prototype. 2016-01-26 11:20:51 +01:00
KeyboardInputToEvents.cs Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
KeyboardInputToEvents.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
MouseInputToEvents.cs Workaround to get input system prototype to work on touch screens for now. 2016-02-25 13:48:23 +01:00
MouseInputToEvents.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
TouchInputToEvents.cs Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00
TouchInputToEvents.cs.meta Strip down to just input system itself, without the demo scenes and assets. This allows using as nested repository in multiple projects. 2016-01-21 14:55:44 +01:00