1.6 KiB
Contributing
Dependencies
- Visual Studio 2019
- Unity Editor (optional)
- .NET Core SDK and runtimes (run
init
to install)
This repo uses the .NET Core SDK and runtimes to build and test the projects.
You can install the right versions of the SDK and runtimes by running the init.ps1
script at the root of the repo.
By default no elevation is required as these toolsets are installed in a per-user directory. Launching devenv
from the same PowerShell window that you ran the script will lead VS to discover these per-user toolsets.
To get VS to find the toolsets when launched from the Start Menu, run init -InstallLocality machine
, which requires elevation for each SDK or runtime installed.
How to Build
Open MessagePack.sln
on Visual Studio 2019.
Alternatively you may build from the command line using msbuild.exe
or:
dotnet build /p:platform=NoVSIX
Unity
Unity Project requires several dependency DLL's. At first, run copy_assets.bat
under src\MessagePack.UnityClient
.
Then open that directory in the Unity Editor.
Where to find our CI feed
Once a change is in a shipping branch (e.g. v1.8
, v2.0
, master
), our CI will build it and push the built package
to our CI feed. To depend on
one of the packages that are on our CI feed (but not yet on nuget.org) you can add this to your nuget.config file:
<add key="MessagePack-CI" value="https://pkgs.dev.azure.com/ils0086/MessagePack-CSharp/_packaging/MessagePack-CI/nuget/v3/index.json" />