Graph-structured Indices for Scalable, Fast, Fresh and Filtered Approximate Nearest Neighbor Search
Обновлено 2024-11-27 12:45:11 +03:00
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.
Обновлено 2024-11-22 01:22:36 +03:00
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-20 11:57:51 +03:00
ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
Обновлено 2024-11-18 11:15:09 +03:00
This repo contains Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
Обновлено 2024-11-16 02:23:28 +03:00
ROS wrapper for the Azure Spatial Anchors Linux SDK, allowing robots (and other devices with vision-based sensors) to co-localize with other robots, AR-enabled phones, and Hololens devices.
Обновлено 2024-11-05 20:25:03 +03:00
Powerful, easy to use, and portable visualization toolkit for mixed 3D and 2D content
Обновлено 2024-10-31 05:18:27 +03:00
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
Обновлено 2024-10-11 19:04:27 +03:00
Downstream from https://chromium.googlesource.com/angle/angle with Gecko-specific patches. Talk to @kdashg or @ErichDonGubler for more info.
Обновлено 2024-06-06 20:35:11 +03:00
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
Обновлено 2024-02-29 18:12:22 +03:00
ESE is an embedded / ISAM-based database engine, that provides rudimentary table and indexed access. However the library provides many other strongly layered and and thus reusable sub-facilities as well: A Synchronization / Locking library, a Data-structures / STL-like library, an OS-abstraction layer, and a Cache Manager, as well the full blown database engine itself
Обновлено 2024-02-28 02:46:57 +03:00
Interactive Neural Machine Translation-lite (INMT-lite) is a framework to train and develop lite versions (.tflite) of models for neural machine translation (NMT) that can be run on embedded devices like mobile phones and tablets that have low computation power and space. The tflite models generated can be used to build the offline version of INMT mobile, a mobile version of INMT web.
Обновлено 2023-10-20 12:21:26 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2023-09-01 17:55:19 +03:00
An Unreal Engine game plugin which enables research mode on Microsoft's HoloLens 2.
Обновлено 2023-07-11 17:09:57 +03:00
A platform that makes it easy to blend react-native components into your native application.
Обновлено 2023-07-11 05:35:33 +03:00
Microsoft Edge Diagnostics Adapter is a protocol adapter that enables tools to debug Microsoft Edge using the Chrome DevTools Protocol.
Обновлено 2023-07-11 03:00:52 +03:00
Enclave ready EVM (eEVM) is an open-source, standalone, embeddable, C++ implementation of the Ethereum Virtual Machine.
Обновлено 2023-07-10 16:19:39 +03:00
Enables Universal Windows Platform (UWP) API access for Node.js (Chakra build) on Windows 10.
Обновлено 2023-06-27 16:09:24 +03:00
A 3D DirectX game for the Universal Windows Platform.
Обновлено 2023-06-13 20:54:03 +03:00
FishStore is a prototype fast ingestion and querying layer for flexible-schema data
Обновлено 2023-06-12 21:22:42 +03:00
Replicated State Library. RSL is the Azure Paxos implementation which is used by multiple products in Azure and Bing. It provides the traditional Paxos functionality in a real world implementation. RSL includes support for dynamic replica set reconfiguration, including dynamic growth/srinking of the cluster, and also service-healing (replica replacement). RSL automates the durability of the state (by means of both durable journal files, and periodic snapshots). RSL allows multi-rings per process, allowing a single process to be part of multiple rings at the same time. RSL is implemented in C/C++ and provides a C# wrapper that naturally integrates with C# applications. RSL is widely used in Azure for a large number of infrastructure components, ranging from Azure Fabric Controller, to Azure Storage.
Обновлено 2023-03-28 19:45:50 +03:00
A wine-runnable version of Microsofts Shader Compiler fxc
Обновлено 2023-03-21 05:32:04 +03:00
L4 (Lock-Free on Read) Hashtable is a C++ library that implements hash table with arbitray byte stream keys/values.
Обновлено 2022-11-28 22:12:11 +03:00
An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
Обновлено 2022-11-16 05:59:57 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2022-10-12 11:00:00 +03:00
Обновлено 2022-09-02 12:07:51 +03:00
IPC is a C++ library that provides inter-process communication using shared memory on Windows. A .NET wrapper is available which allows interaction with C++ as well.
Обновлено 2022-08-31 18:21:51 +03:00
An Open Enclave port of the ONNX inference server with data encryption and attestation capabilities to enable confidential inference on Azure Confidential Computing.
Обновлено 2022-08-29 19:33:49 +03:00
This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.
Обновлено 2022-03-15 04:37:01 +03:00
The WinRTC project hosts everything needed to build apps with interoperable real time communications for modern Windows. It brings the power of WebRTC to modern Windows apps written in C#, C++ and VB. WinRTC enables real-time voice calling, video chat and data functionality (file transfer etc.) with web browsers via WebRTC.
Обновлено 2021-04-17 00:13:33 +03:00