Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-20 11:57:51 +03:00
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Обновлено 2024-11-20 11:57:30 +03:00
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Обновлено 2024-11-12 21:03:14 +03:00
The Direct3D9-On-12 mapping layer
Обновлено 2024-10-02 21:23:17 +03:00
The Direct3D11-On-12 mapping layer
Обновлено 2024-05-02 02:52:23 +03:00
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
Обновлено 2023-11-14 03:22:59 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
A Windows Phone 8 port of the ​Drumkit XNA example using Direct3D and XAudio for fast graphics and low latency sample playback. This demo app lets you play percussion sounds by tapping the screen. You can record your beats, play them back later and also play drums on top of your latest recording.
Обновлено 2014-11-28 15:14:50 +03:00
This repository contains the source code of the code blocks explained in the Direct3d Syncfusion Succinctly series ebook
Обновлено 2014-05-29 10:54:06 +04:00