Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-09-14 01:26:42 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-09-12 22:04:41 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2021-12-03 01:50:50 +03:00
DirectX shader bytecode cross compiler
Обновлено 2020-09-24 00:14:04 +03:00
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Обновлено 2013-04-22 11:24:23 +04:00