This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-11-19 20:06:11 +03:00
Microsoft Visual TrueType(VTT) command line compile tool and Python interface.
Обновлено 2024-10-22 03:14:00 +03:00
This repo contains a version of clang that is being modified to support Checked C. Checked C is an extension to C that lets programmers write C code that is guaranteed by the compiler to be type-safe.
Обновлено 2024-10-05 19:34:39 +03:00
Emscripten: An LLVM-to-JavaScript Compiler
Обновлено 2024-06-24 12:00:38 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-03-13 22:29:31 +03:00
Microsoft MPI
Обновлено 2024-03-06 03:01:14 +03:00
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
Обновлено 2024-02-29 18:12:22 +03:00
A wine-runnable version of Microsofts Shader Compiler fxc
Обновлено 2023-03-21 05:32:04 +03:00
A fork of the popular range-v3 C++ library with support for the Visual Studio 2015 Update 3 VC++ compiler.
Обновлено 2022-10-11 07:37:32 +03:00
This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.
Обновлено 2022-03-15 04:37:01 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2021-12-03 01:50:50 +03:00
Compiler for the SEAL homomorphic encryption library
Обновлено 2021-07-04 11:33:41 +03:00
DirectX shader bytecode cross compiler
Обновлено 2020-09-24 00:14:04 +03:00
Distributed optimization algorithms for empirical risk minimization.
Обновлено 2020-09-04 09:28:59 +03:00
This repo contains the .NET Core runtime, called CoreCLR, and the base library, called mscorlib. It includes the garbage collector, JIT compiler, base .NET data types and many low-level classes.
Обновлено 2019-11-18 15:59:44 +03:00
The glue that binds together TouchDevelop programs compiled to C++ and the micro:bit runtime system
Обновлено 2016-10-26 19:24:22 +03:00
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
Обновлено 2013-05-14 00:54:55 +04:00