Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-20 11:57:51 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-11-19 20:06:11 +03:00
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Обновлено 2024-11-18 21:59:09 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-03-13 22:29:31 +03:00
A wine-runnable version of Microsofts Shader Compiler fxc
Обновлено 2023-03-21 05:32:04 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2021-12-03 01:50:50 +03:00
DirectX shader bytecode cross compiler
Обновлено 2020-09-24 00:14:04 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
Обновлено 2013-05-14 00:54:55 +04:00