The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Обновлено 2024-11-18 18:39:11 +03:00
Stride Game Engine (formerly Xenko)
Обновлено 2024-11-16 14:28:44 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
Обновлено 2021-10-05 13:28:06 +03:00
Open source .NET binding for the Vulkan API
Обновлено 2021-06-12 15:30:36 +03:00
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Обновлено 2020-12-08 09:24:40 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Обновлено 2019-11-21 15:53:08 +03:00
Обновлено 2019-01-14 11:31:47 +03:00