I’m not entirely sure this is the most useful behavior, but since typeof null is
"object" and +null is 0, interpolating to null is equivalent to interpolating to
the number zero.
Rather than overload the meaning of precision to bias the selection of the SI
prefix, always use the standard SI prefix, and use the precision in the same
sense as with fixed digits: the number of digits after the decimal point.
For reasons that I can’t recall, the SI-prefix behavior was different for small
numbers (between -1 and 1) than it was for large numbers. This commit enforces
consistent behavior, so that the coefficient is always in the range [1, 1000),
like in engineering notation.
For example, the old d3.format("s") would display 0.01 as "0.01", whereas the
new behavior displays it as "10m".
When a SI-prefix format (type "s") is passed to scale.tickFormat, compute a
suitable SI-prefix based on the maximum value in the range, and then use that
prefix for all ticks rather than computing the SI-prefix on a per-tick basis.
This ensures that if the touch target is removed from the DOM during a zoom
gesture, the zoom behavior continues to receive events; touch events, unlike
other events, are always dispatched to the target of the touchstart event rather than the window.
The Lambert conic conformal projection extends to infinity along the outer edge
of the projection, and thus the latitude must be clamped either at -π/2 or +π/2
depending on the parallels. Fixes#1802.
This way, it’s easier to tell whether the touch changed during the event. This
also fixes#1600 because the drag behavior now only dispatches a drag event on
elements that moved, even if multiple touches are active.
The drag behavior no longer crashes when the element being dragged is removed
from the DOM. In addition, the new d3.touch method extracts a single identified
touch from the current touch event, making it more efficient during multitouch.
The drag behavior now assigns touchmove and touchend listeners on the target
element of the touchstart event, rather than the window.
The drag behavior registers a touchend listener for each started touch; however,
a touchend event is dispatched to ALL listeners when any touch ends, not just
for the corresponding starting touch. The drag behavior must therefore detect
whenever the ending touch is the corresponding starting touch, and ignore other
ending touches.
This fixes the drag behavior during multitouch, as discussed in #1786.
For backwards-compatibility, bisector checks the arity of the specified
function, and if the function only takes a single argument, it is wrapped with a
suitable comparator.
Fixes#1766. Unlike d3.bisector(accessor), this allows you to define a bisector
that works in reverse order.
An awkward aspect of implementing bisection on top of a comparator is that it is
often the case that the sorted array contains objects (e.g., rows from a TSV),
while the search value is a primitive value (e.g., a number). Thus, you want to
apply an accessor to the array elements but not to the search value.
The solution here is to invoke the comparator deterministically: the first
argument is always an element from the array, and the second argument is always
the search value. This lets a comparator apply an accessor to array elements but
not to search values.
Chrome 33 included some sin/cos optimisations, which unfortunately broke
our assumption that sin(-x) + sin(x) = 0 for all x. More details here:
https://code.google.com/p/v8/issues/detail?id=3006
This fix uses:
sin(x) = sgn(x) * sin(abs(x))
and:
cos(x) = cos(abs(x))
where it matters, which fixes area calculations for degenerate polygons
such as:
{"type":"Polygon",
"coordinates":[[[-0.0002,0.0001],[0.0002,0.0001],[-0.0002,0.0001]]]}
Fixes#1753.