* Add check for disposed MasterDetailContainer when queueing fragment transaction
* Fix various ObjectDisposedExceptions when setting main page
* Add check for legacy renderers when querying control properties
* Resource Manager fix for F# File Resources (Bugzilla 53515)
* Changed spaces to tabs and changed the argument name in the ResourceManager.GetId() function.
* Improved the type checking in GetId().
* Added extensibility features to Maps
Android MapRenderer:
- Moved map initialization to protected virtual method OnMapReady, called by explicit implementation of IOnMapReady
- Added protected virtual method CreateMarker for customization of pins
iOS MapRenderer:
- Added protected virtual method CreateAnnotation for customization of pins
Pin:
- Unsealed the Pin class
- Made Label a bindable property
* [Docs] Update docs
* [All] Normalize Obsolete attributes.
Make sure we include the version in which the member was deprecated and
consistent instructions for working around the deprecation, if
applicable.
* Update docs
When OnResume is called it should not expect the _application to be set already.
I have an app where I use one activity for showing a splash screen and then it starts an intent to show the main activity containing the application.
This used to work before 2.3.4.224.
* Obsolete IVisualElementRenderer.ViewGroup in favor of .View
* Fix NRE
* Changing TContainer in PlatformEffect to View
* Fix "View" type
* new VisualElementRenderer
* First attempt at a fast(er) button renderer
* Fast Label Renderer
* Let's try that again. Behold: Label Fast Renderer
* Move FrameRenderer into Fast Renderers
* Fix Disposable on VisualElementRenderer
* Simplify touch and click handlers
* Drop empty if clause
* [Android] Add initial Image fast renderer
* Split accessibility out to a separate helper class; fix tapgesture bug with label
* [Android] Small fixes to VisualElementRenderer
* Move accessiblity stuff to a separate class (which needs a good name)
* Prevent query from looking to parent for fast renderers
* [Android] ImageRenderer refactoring
* Fix elevation/z-index bugs with Button (e.g., 40173)
* Move SetLabeledBy to Accessibilitizer
* Un-break automation IDs for Labels
* Move gesture handling to its own class
* Split gesture and effect management into separate classes
* Remove unneeded packager from LabelRenderer
* LabelRenderer inherits from FormsTextView
* Batch updates to View
* Fix isOnParentRenderer check for non-Android platforms
* [Controls] Update Xamarin.Forms.ControlGallery.iOS.csproj
* [Android,IOS] Small fixes to rebase and use of Internals
* [Android] Ignroe warning for now
* Fast renderers now passing InputTransparent and IsEnabled tests
* Fast and legacy renderers now pass the Enabled and InputTransparent tests
* Change PlatformEffect back, default container to null
* Fix mangled using directives
* Add test for gesture bubbling behavior on all controls;
Make Windows behavior consistent with other platforms;
* Fix the stepper test
* Make Frame on Android handle tap event bubbling like the other platforms
* Formatting changes and query syntax instead of SelectMany
* Set up automated UI tests for InputTransparent
* Pull in Adrian's UI tests from PR 483
* Fix bugs with box/label/image gestures passing through when not transparent
* Fix disabling of layouts on Windows; fix 44096 test for iOS/Windows;
* Automate the 53445 test