This repository contains source code demonstrating the techniques discussed in the associated paper, "Efficient Acoustic Perception for Virtual AI Agents"
Перейти к файлу
Mike Chemistruck 0ad071009c
Remove user-specific info from the config
Removes some user-specific config information that is not useful to other consumers of this repo
2022-02-18 13:38:12 -08:00
Config Remove user-specific info from the config 2022-02-18 13:38:12 -08:00
Content Populating Project (#1) 2021-12-01 15:59:57 -08:00
NPCAI_WwiseProject Populating Project (#1) 2021-12-01 15:59:57 -08:00
Plugins/ProjectAcoustics Populating Project (#1) 2021-12-01 15:59:57 -08:00
Source Populating Project (#1) 2021-12-01 15:59:57 -08:00
.gitattributes Populating Project (#1) 2021-12-01 15:59:57 -08:00
.gitignore Populating Project (#1) 2021-12-01 15:59:57 -08:00
CODE_OF_CONDUCT.md CODE_OF_CONDUCT.md committed 2021-08-05 11:58:45 -07:00
LICENSE LICENSE committed 2021-08-05 11:58:46 -07:00
README.md Fix broken links 2021-12-03 14:10:07 -08:00
SECURITY.md SECURITY.md committed 2021-08-05 11:58:47 -07:00
SUPPORT.md Update Support.md with expected support 2021-08-05 14:12:09 -07:00
ShooterGame.png Populating Project (#1) 2021-12-01 15:59:57 -08:00
ShooterGame.uproject Populating Project (#1) 2021-12-01 15:59:57 -08:00

README.md

Acoustic Perception for Virtual AI Agents

This repo contains code based on Microsoft Project Acoustics, and implements an acoustic perception algorithm for Virtual AI agents described in this paper. Below is a demonstration of our method.

Demo Video

The method is wholly contained in the AcousticsSecondaryListener class, split between the header and implementation.

Required tools

This project depends on Visual Studio 2019, UE 4.25, and Wwise 2021.1. To run the project, you must:

  • Clone the repo. This repo uses Git LFS. Ensure Git LFS is installed prior to cloning.
  • This project relies on Wwise Convolution Reverb, which requires a separate license. Add this license to your local copy of the Wwise project if you want to regenerate sound banks.
  • Integrate Wwise 2021.1 into the project
  • Run PatchWwise.bat
  • Generate VS project files for the project
  • Build and run from VS

Troubleshooting

If you have any issues with the project, please ask questions via the issues tab.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Notice

Digital content in this repository is for demonstration purposes only. The content is directly accessible from the Unreal Engine Marketplace and is subject to those terms.