355 строки
13 KiB
INI
355 строки
13 KiB
INI
[Core.Log]
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LogOnline=verbose
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LogAnalytics=log
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[Core.System]
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HangDuration=25.0
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[/Script/Engine.Engine]
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GameEngine=/Script/ShooterGame.ShooterEngine
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NearClipPlane=3.0
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bEnableColorClear=true
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LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
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GameUserSettingsClassName=/Script/ShooterGame.ShooterGameUserSettings
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GameViewportClientClassName=/Script/ShooterGame.ShooterGameViewportClient
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DefaultPhysMaterialName=/Game/Environment/PhysicalMaterials/M_Concrete.M_Concrete
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+K2FieldRedirects=(OldFieldName="Pawn.Health",NewFieldName="ShooterCharacter.Health")
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+ActiveClassRedirects=(OldClassName="ShooterGameInfo",NewClassName="/Script/ShooterGame.ShooterGameMode")
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+ActiveClassRedirects=(OldClassName="ShooterCamera",NewClassName="/Script/ShooterGame.ShooterPlayerCameraManager")
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+ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0")
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+ActiveClassRedirects=(OldClassName="BTTask_HasLosTo",NewClassName="/Script/ShooterGame.BTDecorator_HasLoSTo")
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[/Script/Engine.DemoNetDriver]
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NetConnectionClassName="/Script/Engine.DemoNetConnection"
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DemoSpectatorClass="/Script/Shootergame.ShooterDemoSpectator"
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[/Script/UnrealEd.EditorEngine]
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LocalPlayerClassName=/Script/ShooterGame.ShooterLocalPlayer
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[SystemSettings]
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TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
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TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
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TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
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TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
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TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
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TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
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TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
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TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
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TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
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TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
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r.setres=1280x720f
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[SystemSettingsEditor]
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r.setres=1280x1024f
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[OnlineSubsystem]
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DefaultPlatformService=Null
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PollingIntervalInMs=20
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bHasVoiceEnabled=true
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[OnlineSubsystemSteam]
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bEnabled=true
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SteamDevAppId=212960
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GameServerQueryPort=27015
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bRelaunchInSteam=false
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GameVersion=1.0.0.0
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bVACEnabled=1
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bAllowP2PPacketRelay=true
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P2PConnectionTimeout=90
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Achievement_0_Id="ACH_FRAG_SOMEONE"
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Achievement_1_Id="ACH_SOME_KILLS"
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Achievement_2_Id="ACH_LOTS_KILLS"
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Achievement_3_Id="ACH_FINISH_MATCH"
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Achievement_4_Id="ACH_LOTS_MATCHES"
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Achievement_5_Id="ACH_FIRST_WIN"
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Achievement_6_Id="ACH_LOTS_WIN"
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Achievement_7_Id="ACH_MANY_WIN"
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Achievement_8_Id="ACH_SHOOT_BULLETS"
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Achievement_9_Id="ACH_SHOOT_ROCKETS"
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Achievement_10_Id="ACH_GOOD_SCORE"
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Achievement_11_Id="ACH_GREAT_SCORE"
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Achievement_12_Id="ACH_PLAY_SANCTUARY"
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Achievement_13_Id="ACH_PLAY_HIGHRISE"
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; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
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Achievement_14_Id=""
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[OnlineSubsystemNull]
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Achievement_0_Id=ACH_FRAG_SOMEONE
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Achievement_0_bIsHidden=false
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Achievement_0_Title="Fragged"
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Achievement_0_LockedDesc="Frag someone"
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Achievement_0_UnlockedDesc="Fragged someone"
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Achievement_1_Id=ACH_SOME_KILLS
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Achievement_1_bIsHidden=false
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Achievement_1_Title="Some kills"
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Achievement_1_LockedDesc="Have some kills"
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Achievement_1_UnlockedDesc="Had some kills"
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Achievement_2_Id=ACH_LOTS_KILLS
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Achievement_2_bIsHidden=false
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Achievement_2_Title="Lots of kills"
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Achievement_2_LockedDesc="Have lots of kills"
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Achievement_2_UnlockedDesc="Had lots of kills"
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Achievement_3_Id=ACH_FINISH_MATCH
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Achievement_3_bIsHidden=false
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Achievement_3_Title="Finished match"
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Achievement_3_LockedDesc="Finish at least one match"
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Achievement_3_UnlockedDesc="Finished at least one match"
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Achievement_4_Id=ACH_LOTS_MATCHES
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Achievement_4_bIsHidden=false
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Achievement_4_Title="Lots of matches"
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Achievement_4_LockedDesc="Play lots of matches"
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Achievement_4_UnlockedDesc="Played lots of matches"
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Achievement_5_Id=ACH_FIRST_WIN
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Achievement_5_bIsHidden=false
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Achievement_5_Title="First win"
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Achievement_5_LockedDesc="Have the first win"
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Achievement_5_UnlockedDesc="Had the first win"
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Achievement_6_Id=ACH_LOTS_WIN
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Achievement_6_bIsHidden=false
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Achievement_6_Title="Lots of win"
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Achievement_6_LockedDesc="Have lots of win"
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Achievement_6_UnlockedDesc="Had lots of win"
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Achievement_7_Id=ACH_MANY_WIN
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Achievement_7_bIsHidden=false
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Achievement_7_Title="Many win"
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Achievement_7_LockedDesc="Have many win"
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Achievement_7_UnlockedDesc="Had many win"
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Achievement_8_Id=ACH_SHOOT_BULLETS
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Achievement_8_bIsHidden=false
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Achievement_8_Title="Shoot bullets"
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Achievement_8_LockedDesc="Shoot bullets"
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Achievement_8_UnlockedDesc="Shot bullets"
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Achievement_9_Id=ACH_SHOOT_ROCKETS
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Achievement_9_bIsHidden=false
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Achievement_9_Title="Shoot rockets"
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Achievement_9_LockedDesc="Shoot rockets"
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Achievement_9_UnlockedDesc="Shot rockets"
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Achievement_10_Id=ACH_GOOD_SCORE
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Achievement_10_bIsHidden=false
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Achievement_10_Title="Good score"
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Achievement_10_LockedDesc="Have a good score"
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Achievement_10_UnlockedDesc="Had a good score"
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Achievement_11_Id=ACH_GREAT_SCORE
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Achievement_11_bIsHidden=false
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Achievement_11_Title="Great score"
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Achievement_11_LockedDesc="Have a great score"
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Achievement_11_UnlockedDesc="Had a great score"
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Achievement_12_Id=ACH_PLAY_SANCTUARY
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Achievement_12_bIsHidden=false
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Achievement_12_Title="Play Sanctuary map"
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Achievement_12_LockedDesc="Play Sanctuary map"
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Achievement_12_UnlockedDesc="Played Sanctuary map"
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Achievement_13_Id=ACH_PLAY_HIGHRISE
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Achievement_13_bIsHidden=false
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Achievement_13_Title="Play Highrise map"
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Achievement_13_LockedDesc="Play Highrise map"
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Achievement_13_UnlockedDesc="Played Highrise map"
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; This is to prevent subsystem from reading other achievements that may be defined in parent .ini
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Achievement_14_Id=""
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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ReplicationDriverClassName="/Script/ShooterGame.ShooterReplicationGraph"
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AllowDownloads=false
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[/Script/SteamSockets.SteamSocketsNetDriver]
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NetConnectionClassName="/Script/SteamSockets.SteamSocketsNetConnection"
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ReplicationDriverClassName="/Script/ShooterGame.ShooterReplicationGraph"
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AllowDownloads=false
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ConnectionTimeout=80.0
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InitialConnectTimeout=120.0
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[Kismet]
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AllowDerivedBlueprints=true
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[/Script/Engine.CollisionProfile]
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; customized game channel
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; if you do this, make sure you define in native for convenience
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1, Name=Weapon, bTraceType=true)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2, Name=Projectile)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3, Name=Pickup)
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// customize engine profiles, have custom settings for custom responses
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// to check the original set up, check BaseEngine.ini
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+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel=Weapon, Response=ECR_Ignore)))
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+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel=Weapon, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Weapon, Response=ECR_Ignore), (Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Pawn",CustomResponses=((Channel=Projectile, Response=ECR_Overlap),(Channel=Pickup, Response=ECR_Overlap)))
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[BehaviorTreesEd]
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BehaviorTreeEditorEnabled=true
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[/Script/NavigationSystem.NavigationSystemV1]
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+SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Highrise.Highrise
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TransitionMap=
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GameDefaultMap=/Game/Maps/Highrise.Highrise
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ServerDefaultMap=/Game/Maps/Sanctuary
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GlobalDefaultGameMode=/Script/Engine.GameMode
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GameInstanceClass=/Script/Engine.GameInstance
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+GameModeClassAliases=(Name="FFA",GameMode="/Script/ShooterGame.ShooterGame_FreeForAll")
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+GameModeClassAliases=(Name="TDM",GameMode="/Script/ShooterGame.ShooterGame_TeamDeathMatch")
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bUseSplitscreen=False
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[/Script/OnlineSubsystemUtils.IpNetDriver]
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InitialConnectTimeout=120.0
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[/Script/NavigationSystem.RecastNavMesh]
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bDrawPolyEdges=False
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bDistinctlyDrawTilesBeingBuilt=True
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DrawOffset=10.000000
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bFixedTilePoolSize=False
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TilePoolSize=1024
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TileSizeUU=1000.000000
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CellSize=19.000000
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CellHeight=10.000000
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AgentRadius=34.000000
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AgentHeight=144.000000
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AgentMaxHeight=160.000000
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AgentMaxSlope=44.000000
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AgentMaxStepHeight=35.000000
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MinRegionArea=0.000000
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MergeRegionSize=400.000000
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MaxSimplificationError=1.300000
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MaxSimultaneousTileGenerationJobsCount=1024
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TileNumberHardLimit=1048576
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DefaultDrawDistance=5000.000000
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DefaultMaxSearchNodes=2048.000000
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DefaultMaxHierarchicalSearchNodes=2048.000000
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RegionPartitioning=Watershed
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LayerPartitioning=Watershed
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RegionChunkSplits=2
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LayerChunkSplits=2
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bSortNavigationAreasByCost=False
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bPerformVoxelFiltering=True
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bMarkLowHeightAreas=False
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bDoFullyAsyncNavDataGathering=False
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bUseBetterOffsetsFromCorners=True
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bUseVirtualFilters=True
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bUseVoxelCache=False
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TileSetUpdateInterval=1.000000
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HeuristicScale=0.999000
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VerticalDeviationFromGroundCompensation=0.000000
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bForceRebuildOnLoad=True
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[/Script/Engine.StreamingSettings]
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s.AsyncLoadingThreadEnabled=True
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s.EventDrivenLoaderEnabled=True
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s.ProcessPrestreamingRequests=True
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[/Script/Engine.GarbageCollectionSettings]
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gc.MaxObjectsNotConsideredByGC=50000
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gc.SizeOfPermanentObjectPool=6900000
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gc.ActorClusteringEnabled=True
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gc.BlueprintClusteringEnabled=True
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[Voice]
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bEnabled=true
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
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UIScaleRule=ShortestSide
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[/Script/Engine.RendererSettings]
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r.TonemapperFilm=0
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_11
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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AnimPhysicsMinDeltaTime=0.000000
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bSimulateAnimPhysicsAfterReset=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
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+PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
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+PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
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+PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
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+PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
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+PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
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+PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
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+PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
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+PhysicalSurfaces=(Type=SurfaceType9,Name="Tile")
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
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[/Script/Engine.AudioSettings]
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DefaultMediaSoundClassName=/Game/Sounds/Audio_Settings/Class/SC_SFX.SC_SFX
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DefaultSoundClassName=/Game/Sounds/Audio_Settings/Class/SC_SFX.SC_SFX
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DefaultSoundConcurrencyName=/Game/Sounds/Audio_Settings/Concurrency/SCon_Default.SCon_Default
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DefaultBaseSoundMix=/Game/Sounds/Audio_Settings/SoundMix/SMix_Default.SMix_Default
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VoiPSoundClass=/Game/Sounds/Audio_Settings/Class/SC_voip.SC_voip
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PanningMethod=EqualPower
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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AudioCallbackBufferFrameSize=256
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AudioNumBuffersToEnqueue=4
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AudioSampleRate=48000
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