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Chuck Walbourn 2021-12-02 14:47:32 -08:00
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## Release History
## December 2, 2021
* Minor project update
## June 2, 2021 (11.26)
* Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
* Minor code review

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![DirectX Logo](https://github.com/Microsoft/DXUT/wiki/Dx_logo.GIF)
![DirectX Logo](https://raw.githubusercontent.com/wiki/Microsoft/DXUT/Dx_logo.GIF)
# DXUT for Direct3D 11
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Copyright (c) Microsoft Corporation.
**June 2, 2021**
**December 2, 2021**
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
## Credits
The DXUT library is the work of Shanon Drone, Jason Sandlin, and David Tuft with contributions from David Cook, Kev Gee, Matt Lee, and Chuck Walbourn.
## Samples
* Direct3D Tutorial08 - 10