зеркало из https://github.com/microsoft/DXUT.git
December 2, 2021
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## Release History
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## December 2, 2021
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* Minor project update
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## June 2, 2021 (11.26)
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* Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
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* Minor code review
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![DirectX Logo](https://github.com/Microsoft/DXUT/wiki/Dx_logo.GIF)
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![DirectX Logo](https://raw.githubusercontent.com/wiki/Microsoft/DXUT/Dx_logo.GIF)
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# DXUT for Direct3D 11
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Copyright (c) Microsoft Corporation.
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**June 2, 2021**
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**December 2, 2021**
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DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
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## Credits
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The DXUT library is the work of Shanon Drone, Jason Sandlin, and David Tuft with contributions from David Cook, Kev Gee, Matt Lee, and Chuck Walbourn.
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## Samples
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* Direct3D Tutorial08 - 10
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