Граф коммитов

244 Коммитов

Автор SHA1 Сообщение Дата
walbourn_cp 34030bfca1 Another fix for F2 dialog 2014-07-22 12:52:34 -07:00
walbourn_cp 41a25d0f9d More settings dialog fixes, WARP driver type implies windowed mode 2014-07-18 17:56:59 -07:00
walbourn_cp 10aff8a4a8 Fixed problem when renumerating long (>100 char) adapter names 2014-07-18 15:58:30 -07:00
walbourn_cp acc0e51af2 Trim out references to unimplemented DXUTSetD3D11Device 2014-07-18 15:38:24 -07:00
walbourn_cp a48b74f085 Fixed various problems with toggle fullscreen/WARP/REF functions 2014-07-17 17:30:18 -07:00
walbourn_cp b8620174b7 DXUT now defaults to enumerating all back buffer formats 2014-07-17 16:36:00 -07:00
walbourn_cp 0c3b9db629 Fixed issues with Change Device settings dialog 2014-07-17 16:08:25 -07:00
walbourn_cp 371ccc1a01 Fixes for fullscreen transition when starting in fullscreen mode 2014-07-17 16:05:55 -07:00
walbourn_cp 3a8ef26c10 Optional support for Direct3D 11.2 (define USE_DIRECT3D11_2 in VS 2013 projects) 2014-07-16 17:23:51 -07:00
walbourn_cp a2fa4ead60 More code cleanup (autofication) 2014-07-16 17:23:04 -07:00
walbourn_cp 19b7c6c568 More code cleanup (autofication) 2014-07-16 17:09:38 -07:00
walbourn_cp e0658b2b52 Removed support for 'stock' Direct3D for Xbox One XDK platform
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp 12f9a77ed9 DXUT11: Sync up DDSTextureLoader, ScreenGrab, and WICTextureLoader 2014-04-11 13:00:27 -07:00
walbourn_cp 86e9be8edf DXUT11: Sync DDSTextureLoader, ScreenGrab, and WICTextureLoader 2014-02-24 17:42:19 -08:00
walbourn_cp d32ce83c2b Minor code fixes for some issues found by /Wall 2014-01-30 16:04:08 -08:00
walbourn_cp cb04b34b70 DXUT11: Fixed x64 portability issue 2014-01-30 15:42:23 -08:00
walbourn_cp a1b5051989 Updated for January 2014 release 2014-01-24 14:36:05 -08:00
walbourn_cp 7bd0d38178 Added comment explaining reason for supressing 4005 warning 2014-01-21 12:50:14 -08:00
walbourn_cp 422b85e2c2 Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
walbourn_cp 95d9da5df8 DXUT: Removed use of DXGI_1_2_FORMATS control define since we require the Windows 8.x SDK 2014-01-15 12:42:05 -08:00
walbourn_cp eec271d3b8 DXUT11: Make CRT debug heap ignore benign leak of singleton 2014-01-09 14:56:49 -08:00
walbourn_cp 634ef70376 DXUT11: Added use of DXGI debugging if available in Debug and Profile builds
- Also cleaned up usage of LoadLibrary
2014-01-09 14:14:54 -08:00
walbourn_cp 526d67602a Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK 2013-11-20 13:35:35 -08:00
walbourn_cp df52fbb693 DXUT: Compile fix for DXUTLockFreePipe 2013-11-06 14:10:01 -08:00
walbourn_cp 61dce46392 DXUT: Fixed missing initialization needed for CDXUTDialogResourceManager::EndSprites11 2013-11-05 08:30:19 -08:00
walbourn_cp cf6201b059 DXUT11: October 21, 2013 release 2013-10-21 14:26:18 -07:00
walbourn_cp 1deaa29ff7 One more .props fix 2013-10-21 13:29:57 -07:00
walbourn_cp 10ce3c97b8 Fix for Windows 8.1 SDK props 2013-10-21 13:09:53 -07:00
walbourn_cp 3a5c431478 fixed typo in new VS 2012 .props 2013-10-19 00:17:56 -07:00
walbourn_cp f548a142a1 .prop fixes
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp ac5c570a3f DXUT: Added project which uses VS 2010 with the Windows 8.1 SDK 2013-10-18 21:11:34 -07:00
walbourn_cp 6d7c974c92 DXUT11: Fixed /analyze warnings 2013-10-08 16:16:07 -07:00
walbourn_cp aaf4b68d72 DXUT11: Fixes for when DXUT s used on a system with only the "Microsoft Basic Renderer" available 2013-09-27 17:06:32 -07:00
walbourn_cp 4233f02e94 DXUT11: added static_asserts 2013-09-26 16:11:36 -07:00
walbourn_cp 77a5f5e6de DXUT11: Add projects for use with DirectXTK integration (VS 2012) 2013-09-20 15:55:03 -07:00
walbourn_cp 7289bda0c6 DXUT11: Direct3D 11.1 API and Feature Level 11.1 support
- Fixed a bug in settings dialog that limited REF and WARP to the highest FL supported by 'best device' combo which was usually HARDWARE
- Handle DX 11.0 runtime that fails on use of FL 11.1 enum
2013-09-13 23:56:26 -07:00
walbourn_cp 2bfefba94d DXUT11: Test for FL 11.0 support with WARP rather than assuming it's always capped at 10.1 2013-09-13 21:37:21 -07:00
walbourn_cp c56b386c14 DXUT11: Filter out "Microsoft Basic Renderer" software device from enum 2013-09-13 18:03:32 -07:00
walbourn_cp 3326eb9865 DXUT11: Added media files 2013-09-13 16:08:15 -07:00
walbourn_cp 598b538729 DXUT11: Added VS 2013 projects 2013-09-13 15:28:22 -07:00
walbourn_cp aa926a8673 DXUT: Fixed /analyze warnings 2013-09-13 15:27:09 -07:00
walbourn_cp a0338cca5a DXUT: Removed some legacy platform support (non-UNICODE, Win9x/ME) 2013-09-13 12:26:46 -07:00
walbourn_cp 8aa1d85dad DXUT: Cleaned up Direct3D 11 only versoin without any use of D3DX9/D3DX11 2013-09-13 11:07:33 -07:00
MCLWEB 1c46533c91 Created team project folder $/dxut via the Team Project Creation Wizard 2013-09-05 10:37:55 -07:00