walbourn_cp
34030bfca1
Another fix for F2 dialog
2014-07-22 12:52:34 -07:00
walbourn_cp
41a25d0f9d
More settings dialog fixes, WARP driver type implies windowed mode
2014-07-18 17:56:59 -07:00
walbourn_cp
10aff8a4a8
Fixed problem when renumerating long (>100 char) adapter names
2014-07-18 15:58:30 -07:00
walbourn_cp
acc0e51af2
Trim out references to unimplemented DXUTSetD3D11Device
2014-07-18 15:38:24 -07:00
walbourn_cp
a48b74f085
Fixed various problems with toggle fullscreen/WARP/REF functions
2014-07-17 17:30:18 -07:00
walbourn_cp
b8620174b7
DXUT now defaults to enumerating all back buffer formats
2014-07-17 16:36:00 -07:00
walbourn_cp
0c3b9db629
Fixed issues with Change Device settings dialog
2014-07-17 16:08:25 -07:00
walbourn_cp
371ccc1a01
Fixes for fullscreen transition when starting in fullscreen mode
2014-07-17 16:05:55 -07:00
walbourn_cp
3a8ef26c10
Optional support for Direct3D 11.2 (define USE_DIRECT3D11_2 in VS 2013 projects)
2014-07-16 17:23:51 -07:00
walbourn_cp
a2fa4ead60
More code cleanup (autofication)
2014-07-16 17:23:04 -07:00
walbourn_cp
19b7c6c568
More code cleanup (autofication)
2014-07-16 17:09:38 -07:00
walbourn_cp
e0658b2b52
Removed support for 'stock' Direct3D for Xbox One XDK platform
...
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
12f9a77ed9
DXUT11: Sync up DDSTextureLoader, ScreenGrab, and WICTextureLoader
2014-04-11 13:00:27 -07:00
walbourn_cp
86e9be8edf
DXUT11: Sync DDSTextureLoader, ScreenGrab, and WICTextureLoader
2014-02-24 17:42:19 -08:00
walbourn_cp
d32ce83c2b
Minor code fixes for some issues found by /Wall
2014-01-30 16:04:08 -08:00
walbourn_cp
cb04b34b70
DXUT11: Fixed x64 portability issue
2014-01-30 15:42:23 -08:00
walbourn_cp
a1b5051989
Updated for January 2014 release
2014-01-24 14:36:05 -08:00
walbourn_cp
7bd0d38178
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
422b85e2c2
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
95d9da5df8
DXUT: Removed use of DXGI_1_2_FORMATS control define since we require the Windows 8.x SDK
2014-01-15 12:42:05 -08:00
walbourn_cp
eec271d3b8
DXUT11: Make CRT debug heap ignore benign leak of singleton
2014-01-09 14:56:49 -08:00
walbourn_cp
634ef70376
DXUT11: Added use of DXGI debugging if available in Debug and Profile builds
...
- Also cleaned up usage of LoadLibrary
2014-01-09 14:14:54 -08:00
walbourn_cp
526d67602a
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
df52fbb693
DXUT: Compile fix for DXUTLockFreePipe
2013-11-06 14:10:01 -08:00
walbourn_cp
61dce46392
DXUT: Fixed missing initialization needed for CDXUTDialogResourceManager::EndSprites11
2013-11-05 08:30:19 -08:00
walbourn_cp
cf6201b059
DXUT11: October 21, 2013 release
2013-10-21 14:26:18 -07:00
walbourn_cp
1deaa29ff7
One more .props fix
2013-10-21 13:29:57 -07:00
walbourn_cp
10ce3c97b8
Fix for Windows 8.1 SDK props
2013-10-21 13:09:53 -07:00
walbourn_cp
3a5c431478
fixed typo in new VS 2012 .props
2013-10-19 00:17:56 -07:00
walbourn_cp
f548a142a1
.prop fixes
...
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp
ac5c570a3f
DXUT: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 21:11:34 -07:00
walbourn_cp
6d7c974c92
DXUT11: Fixed /analyze warnings
2013-10-08 16:16:07 -07:00
walbourn_cp
aaf4b68d72
DXUT11: Fixes for when DXUT s used on a system with only the "Microsoft Basic Renderer" available
2013-09-27 17:06:32 -07:00
walbourn_cp
4233f02e94
DXUT11: added static_asserts
2013-09-26 16:11:36 -07:00
walbourn_cp
77a5f5e6de
DXUT11: Add projects for use with DirectXTK integration (VS 2012)
2013-09-20 15:55:03 -07:00
walbourn_cp
7289bda0c6
DXUT11: Direct3D 11.1 API and Feature Level 11.1 support
...
- Fixed a bug in settings dialog that limited REF and WARP to the highest FL supported by 'best device' combo which was usually HARDWARE
- Handle DX 11.0 runtime that fails on use of FL 11.1 enum
2013-09-13 23:56:26 -07:00
walbourn_cp
2bfefba94d
DXUT11: Test for FL 11.0 support with WARP rather than assuming it's always capped at 10.1
2013-09-13 21:37:21 -07:00
walbourn_cp
c56b386c14
DXUT11: Filter out "Microsoft Basic Renderer" software device from enum
2013-09-13 18:03:32 -07:00
walbourn_cp
3326eb9865
DXUT11: Added media files
2013-09-13 16:08:15 -07:00
walbourn_cp
598b538729
DXUT11: Added VS 2013 projects
2013-09-13 15:28:22 -07:00
walbourn_cp
aa926a8673
DXUT: Fixed /analyze warnings
2013-09-13 15:27:09 -07:00
walbourn_cp
a0338cca5a
DXUT: Removed some legacy platform support (non-UNICODE, Win9x/ME)
2013-09-13 12:26:46 -07:00
walbourn_cp
8aa1d85dad
DXUT: Cleaned up Direct3D 11 only versoin without any use of D3DX9/D3DX11
2013-09-13 11:07:33 -07:00
MCLWEB
1c46533c91
Created team project folder $/dxut via the Team Project Creation Wizard
2013-09-05 10:37:55 -07:00