DirectXShaderCompiler/.github/ISSUE_TEMPLATE/release.md

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name about title labels assignees
Release Create a tracking issue for a release Release 1.x.xxxx

Schedule

  • MM/DD/YYYY - Release branch forks from main
    • At this point, changes must be cherry-picked into the release branch in order for them to be included in the release.
  • MM/DD/YYYY - Release Candidate 1 (begin Ask Mode1 for release branch).
    • At this point, changes must be approved by @microsoft/hlsl-release
  • MM/DD/YYYY - Final Release Candidate
  • MM/DD/YYYY - Target Release Date

Tasks

Before Fork

This part of the release process is to 'prime the pump' - that is to make sure that all the various parts of the engineering system are set into place so that we are confident we can generate builds for the new branch

  • Update version number
  • Create the release branch from main
    • The release branch is kept into sync with main via regular fast-forward merges.
  • Internal branches and build pipelines configured
    • Verify that the engineering system can build:
    • Zip files for github release
    • NuGet package
    • VPack
  • Final merge of main into the release branch

After Fork

  • Update README.md
  • Create draft of Release post on GitHub

Quality Sign Off

  • Microsoft Testing Sign-off (@pow2clk)
  • Google Testing Sign-off (@s-perron / @Keenuts)

Release

  • Tag final release and post binaries

  1. Ask Mode is a Microsoft-ism to denote when changes require approval before accepting merges. For DXC this will require approval from @microsoft/hlsl-release ↩︎