DirectXShaderCompiler/include/dxc/Test
Tex Riddell b338314f6e
Implement Shader Model 6.7 (#4260)
Shader Model 6.7 is still a work in progress.
Thanks to multiple contributors at Microsoft for this work.

Added support for additional advanced texture operations, including:
Raw Gather, Programmable Offsets, SampleCmpLevel, and RWTexture2DMSAA.

Added new QuadAny/QuadAll intrinsics to help with writing quad-uniform control flow.

Added [WaveOpsIncludeHelperLanes] pixel shader entry attribute, changing the
behavior of wave ops to treat helper lanes as active lanes.
2022-02-15 11:38:42 -08:00
..
CompilationResult.h Enable and fix warnings on execution tests (#3424) 2021-02-03 11:46:10 -08:00
D3DReflectionDumper.h Implement Shader Model 6.7 (#4260) 2022-02-15 11:38:42 -08:00
DumpContext.h Implement Shader Model 6.7 (#4260) 2022-02-15 11:38:42 -08:00
DxcTestUtils.h Rename UTF16 to Wide (#4242) 2022-02-14 15:24:40 -05:00
HLSLTestData.h HLSL test infrastucture and other refactoring and helper classes (#2682) 2020-02-06 21:49:21 -08:00
HlslTestUtils.h Rename UTF16 to Wide (#4242) 2022-02-14 15:24:40 -05:00
RDATDumper.h Implement Shader Model 6.7 (#4260) 2022-02-15 11:38:42 -08:00
WEXAdapter.h Re-enable a swath of DXIL tests for *nix builds (#3888) 2022-01-20 13:53:47 -08:00