b338314f6e
Shader Model 6.7 is still a work in progress. Thanks to multiple contributors at Microsoft for this work. Added support for additional advanced texture operations, including: Raw Gather, Programmable Offsets, SampleCmpLevel, and RWTexture2DMSAA. Added new QuadAny/QuadAll intrinsics to help with writing quad-uniform control flow. Added [WaveOpsIncludeHelperLanes] pixel shader entry attribute, changing the behavior of wave ops to treat helper lanes as active lanes. |
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CompilationResult.h | ||
D3DReflectionDumper.h | ||
DumpContext.h | ||
DxcTestUtils.h | ||
HLSLTestData.h | ||
HlslTestUtils.h | ||
RDATDumper.h | ||
WEXAdapter.h |