This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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Steven Perron 9c6b2c1275
Remove invalid assert in literal visitor (#6875)
The code has an assert when processing an OpLoad in the literal visitor
to make sure that the result of the load is not a literal type. This is
not always true. If there is a compiler-generated, temporary variable
that gets its type from a literal, then the result type of the load will
have to be decuded by the literal visitor. That is not always possible.

However, the code already handle this situation correctly. If the result
of the load is a literal type, then the function will return true
without doing anything because `canDeduceTypeFromLitType` will return
false, as it should.

Fixes #6798
2024-08-23 09:47:43 +02:00
.github [Action] Use pull_request_target (#6803) 2024-07-19 18:35:34 -05:00
autoconf Added e2k support (MCST Elbrus 2000) (#5222) 2023-09-11 14:09:48 -07:00
azure-pipelines Remove DXC.Release pipeline (#5073) 2023-03-01 17:56:34 -08:00
cmake Add llvm assertions trap and no strings (#6838) 2024-08-01 15:37:02 -04:00
docs Add SPIRV version macros to DXC (#6874) 2024-08-22 10:01:27 -04:00
examples Clean up mistakes made when fixing copyright banners. 2017-01-25 14:36:50 -08:00
external [SPIRV] Add vulkan memory option to DXC (#6848) 2024-08-08 12:47:52 -04:00
gcp-pipelines Enable lit by default. (#5133) 2023-06-05 10:35:24 -07:00
include [NFC] add utils for PSV. (#6869) 2024-08-21 15:24:52 -07:00
lib [NFC] add utils for PSV. (#6869) 2024-08-21 15:24:52 -07:00
projects [NFC] Move DxilValidation to a dedicated folder. (#6849) 2024-08-13 17:33:09 -07:00
resources Generate new version for each DX Compiler build (#2200) 2019-06-28 15:16:34 -07:00
test Reassociation: fix counting of constant multiplicative factors (#6830) 2024-08-01 11:41:05 -04:00
tools Remove invalid assert in literal visitor (#6875) 2024-08-23 09:47:43 +02:00
unittests Open source DxilHash (#6846) 2024-08-07 11:43:10 -07:00
utils [NFC] Move DxilValidation to a dedicated folder. (#6849) 2024-08-13 17:33:09 -07:00
.clang-format first commit 2016-12-28 11:52:27 -08:00
.clang-tidy first commit 2016-12-28 11:52:27 -08:00
.gitattributes Adding line ending settings to .gitattributes (#4026) 2021-10-20 20:58:43 -05:00
.gitignore Correct build exclusion in gitignore (#6870) 2024-08-20 15:24:50 -07:00
.gitmodules [lit][SPIRV] convert runCodeTest to lit and remove dependence on effcee (#6077) 2023-12-14 06:50:32 -08:00
CMakeLists.txt Add llvm assertions trap and no strings (#6838) 2024-08-01 15:37:02 -04:00
CMakeSettings.json [BUILD] add clang-cl to CMakeSettings (#5596) 2023-08-28 20:13:06 +00:00
CONTRIBUTING.md Add Release Notes Guidance to CONTRIBUTING (#6778) 2024-07-16 10:48:05 -07:00
LICENSE.TXT Inline sub-licenses into root license file (#5569) 2023-08-21 10:05:09 -04:00
LLVMBuild.txt Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
README.md [Docs] Update Readme and build instruction docs (#6185) 2024-03-05 15:50:36 -06:00
SECURITY.md Adding Microsoft SECURITY.MD (#4464) 2022-05-19 11:49:07 -07:00
ThirdPartyNotices.txt Add heading text for ThirdPartyNotices.txt 2017-02-24 16:30:31 -08:00
azure-pipelines.yml azure-pipelines: Fix the fact that neither asan+ubsan were not actually enabled (#6428) 2024-03-22 17:49:37 -04:00

README.md

DirectX Shader Compiler

The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.

For more information, see the Wiki.

Visit the DirectX Landing Page for more resources for DirectX developers.

Features and Goals

The starting point of the project is a fork of the LLVM and Clang projects, modified to accept HLSL and emit a validated container that can be consumed by GPU drivers.

At the moment, the DirectX HLSL Compiler provides the following components:

  • dxc.exe, a command-line tool that can compile HLSL programs for shader model 6.0 or higher

  • dxcompiler.dll, a DLL providing a componentized compiler, assembler, disassembler, and validator

  • dxilconv.dll, a DLL providing a converter from DXBC (older shader bytecode format)

  • various other tools based on the above components

The Microsoft Windows SDK releases include a supported version of the compiler and validator.

The goal of the project is to allow the broader community of shader developers to contribute to the language and representation of shader programs, maintaining the principles of compatibility and supportability for the platform. It's currently in active development across two axes: language evolution (with no impact to DXIL representation), and surfacing hardware capabilities (with impact to DXIL, and thus requiring coordination with GPU implementations).

Pre-built Releases

Development kits containing only the dxc.exe driver app, the dxcompiler.dll, and the dxil.dll signing binary are available here, or in the releases tab.

SPIR-V CodeGen

As an example of community contribution, this project can also target the SPIR-V intermediate representation. Please see the doc for how HLSL features are mapped to SPIR-V, and the wiki page for how to build, use, and contribute to the SPIR-V CodeGen.

Building Sources

See the full documentation for Building and testing DXC for detailed instructions.

Running Shaders

To run shaders compiled as DXIL, you will need support from the operating system as well as from the driver for your graphics adapter. Windows 10 Creators Update is the first version to support DXIL shaders. See the Wiki for information on using experimental support or the software adapter.

Hardware Support

Hardware GPU support for DXIL is provided by the following vendors:

NVIDIA

NVIDIA's r396 drivers (r397.64 and later) provide release mode support for DXIL 1.1 and Shader Model 6.1 on Win10 1709 and later, and experimental mode support for DXIL 1.2 and Shader Model 6.2 on Win10 1803 and later. These drivers also support DXR in experimental mode.

Drivers can be downloaded from geforce.com.

AMD

AMDs driver (Radeon Software Adrenalin Edition 18.4.1 or later) provides release mode support for DXIL 1.1 and Shader Model 6.1. Drivers can be downloaded from AMD's download site.

Intel

Intel's 15.60 drivers (15.60.0.4849 and later) support release mode for DXIL 1.0 and Shader Model 6.0 as well as release mode for DXIL 1.1 and Shader Model 6.1 (View Instancing support only).

Drivers can be downloaded from the following link Intel Graphics Drivers

Direct access to 15.60 driver (latest as of of this update) is provided below:

Installer

Release Notes related to DXIL

Making Changes

To make contributions, see the CONTRIBUTING.md file in this project.

Documentation

You can find documentation for this project in the docs directory. These contain the original LLVM documentation files, as well as two new files worth nothing:

License

DirectX Shader Compiler is distributed under the terms of the University of Illinois Open Source License.

See LICENSE.txt and ThirdPartyNotices.txt for details.

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.