DirectXShaderCompiler/lib/HLSL/DxilShaderModel.cpp

141 строка
5.1 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// //
// DxilShaderModel.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/HLSL/DxilShaderModel.h"
#include "dxc/HLSL/DxilSemantic.h"
#include "dxc/Support/Global.h"
namespace hlsl {
ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName,
unsigned NumInputRegs, unsigned NumOutputRegs,
bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs)
: m_Kind(Kind)
, m_Major(Major)
, m_Minor(Minor)
, m_pszName(pszName)
, m_NumInputRegs(NumInputRegs)
, m_NumOutputRegs(NumOutputRegs)
, m_bUAVs(bUAVs)
, m_bTypedUavs(bTypedUavs)
, m_NumUAVRegs(NumUAVRegs) {
}
bool ShaderModel::IsValid() const {
DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() || m_Kind == Kind::Invalid, "invalid shader model");
return m_Kind != Kind::Invalid;
}
const ShaderModel *ShaderModel::Get(unsigned Idx) {
DXASSERT_NOMSG(Idx < kNumShaderModels - 1);
if (Idx < kNumShaderModels - 1)
return &ms_ShaderModels[Idx];
else
return GetInvalid();
}
const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) {
// Linear search. Replaced by binary search if necessary.
for (unsigned i = 0; i < kNumShaderModels; i++) {
const ShaderModel *pSM = &ms_ShaderModels[i];
if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor)
return pSM;
}
return GetInvalid();
}
const ShaderModel *ShaderModel::GetByName(const char *pszName) {
// [ps|vs|gs|hs|ds|cs]_[major]_[minor]
Kind Kind;
switch (pszName[0]) {
case 'p': Kind = Kind::Pixel; break;
case 'v': Kind = Kind::Vertex; break;
case 'g': Kind = Kind::Geometry; break;
case 'h': Kind = Kind::Hull; break;
case 'd': Kind = Kind::Domain; break;
case 'c': Kind = Kind::Compute; break;
default: return GetInvalid();
}
unsigned Idx = 3;
if (pszName[1] != 's' || pszName[2] != '_')
return GetInvalid();
unsigned Major;
switch (pszName[Idx++]) {
case '4': Major = 4; break;
case '5': Major = 5; break;
case '6': Major = 6; break;
default: return GetInvalid();
}
if (pszName[Idx++] != '_')
return GetInvalid();
unsigned Minor;
switch (pszName[Idx++]) {
case '0': Minor = 0; break;
case '1': Minor = 1; break;
default: return GetInvalid();
}
if (pszName[Idx++] != 0)
return GetInvalid();
return Get(Kind, Major, Minor);
}
std::string ShaderModel::GetKindName() const {
return std::string(m_pszName).substr(0, 2);
}
const ShaderModel *ShaderModel::GetInvalid() {
return &ms_ShaderModels[kNumShaderModels - 1];
}
typedef ShaderModel SM;
typedef Semantic SE;
const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = {
// IR OR UAV? TyUAV? UAV base
SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1),
SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1),
SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64),
SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX),
SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX),
SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64),
SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0),
SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0),
SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64),
SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64),
SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0),
SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0),
SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64),
SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX),
SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX),
SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0),
SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0),
SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64),
SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX),
SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX),
SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0),
};
} // namespace hlsl