зеркало из https://github.com/microsoft/DirectXTK.git
November 11, 2020
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@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.
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<releaseNotes>Matches the November 11, 2020 release on GitHub.
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DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
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DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.
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<releaseNotes>Matches the November 11, 2020 release on GitHub.
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DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
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DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
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SpriteFont - bitmap based text rendering
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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
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<icon>images\icon.jpg</icon>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>
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<license type="expression">MIT</license>
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@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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## Release History
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## Release History
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### November 11, 2020
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* Fixed ``/analyze`` warnings in GameInput usage
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* Fixed *DirectX Tool Kit for Audio* use of XAudio 2.8 for Windows 8 w/ Windows 10 SDK
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* Minor code and project cleanup
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* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.4
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### September 30, 2020
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### September 30, 2020
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* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
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* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
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* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
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* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
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@ -15,12 +21,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
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### August 15, 2020
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### August 15, 2020
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* EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps
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* EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps
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* Code review and project updates
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* Code review and project updates
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* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.3
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### July 2, 2020
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### July 2, 2020
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* Improved SpriteFont drawing performance in Debug builds
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* Improved SpriteFont drawing performance in Debug builds
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* Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
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* Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
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* Code cleanup for some new VC++ 16.7 warnings and static code analysis
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* Code cleanup for some new VC++ 16.7 warnings and static code analysis
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* CMake updates
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* CMake updates
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* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.2
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### June 1, 2020
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### June 1, 2020
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* Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class
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* Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248929
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) Microsoft Corporation. All rights reserved.
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**September 30, 2020**
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**November 11, 2020**
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This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.
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This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.
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