This commit is contained in:
Chuck Walbourn 2020-11-11 21:22:59 -08:00
Родитель 0e12e83e90
Коммит 57a3144c4d
5 изменённых файлов: 12 добавлений и 4 удалений

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@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description> WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub. <releaseNotes>Matches the November 11, 2020 release on GitHub.
DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes> DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>

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@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description> WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub. <releaseNotes>Matches the November 11, 2020 release on GitHub.
DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes> DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>

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@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description> WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the September 30, 2020 release on GitHub.</releaseNotes> <releaseNotes>Matches the November 11, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl> <projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon> <icon>images\icon.jpg</icon>
<license type="expression">MIT</license> <license type="expression">MIT</license>

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@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History ## Release History
### November 11, 2020
* Fixed ``/analyze`` warnings in GameInput usage
* Fixed *DirectX Tool Kit for Audio* use of XAudio 2.8 for Windows 8 w/ Windows 10 SDK
* Minor code and project cleanup
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.4
### September 30, 2020 ### September 30, 2020
* GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior * GamePad class updated with ``c_MostRecent`` constant for ``-1`` player index special behavior
* Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests * Fixed bug in WICTextureLoader that resulted in ``WINCODEC_ERR_INSUFFICIENTBUFFER`` for some resize requests
@ -15,12 +21,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### August 15, 2020 ### August 15, 2020
* EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps * EnvironmentMapEffect now supports cubemaps, spherical, and dual-parabola environment maps
* Code review and project updates * Code review and project updates
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.3
### July 2, 2020 ### July 2, 2020
* Improved SpriteFont drawing performance in Debug builds * Improved SpriteFont drawing performance in Debug builds
* Regenerated shaders using Windows 10 May 2020 Update SDK (19041) * Regenerated shaders using Windows 10 May 2020 Update SDK (19041)
* Code cleanup for some new VC++ 16.7 warnings and static code analysis * Code cleanup for some new VC++ 16.7 warnings and static code analysis
* CMake updates * CMake updates
* *DirectX Tool Kit for Audio* updated for XAudio2Redist 1.2.2
### June 1, 2020 ### June 1, 2020
* Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class * Added BufferHelpers header with functions **CreateStaticBuffer** / **CreateTextureFromMemory**, and the **ConstantBuffer** helper class

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248929
Copyright (c) Microsoft Corporation. All rights reserved. Copyright (c) Microsoft Corporation. All rights reserved.
**September 30, 2020** **November 11, 2020**
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later. This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.