This commit is contained in:
Chuck Walbourn 2021-08-01 23:40:13 -07:00
Родитель e7332bce26
Коммит 8ac18de410
6 изменённых файлов: 14 добавлений и 6 удалений

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@ -30,7 +30,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.
<releaseNotes>Matches the August 1, 2021 release on GitHub.
DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>

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@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.
<releaseNotes>Matches the August 1, 2021 release on GitHub.
DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>

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@ -30,7 +30,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the June 9, 2021 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 1, 2021 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>

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@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.11)
set(DIRECTXTK_VERSION 1.7.7)
set(DIRECTXTK_VERSION 1.7.8)
project (DirectXTK
VERSION ${DIRECTXTK_VERSION}

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@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### August 1, 2021
* DebugEffect, NormalMapEffect, and PBREffect updated with instancing support
* GeometricPrimitive updated with DrawInstanced method
* ToneMapPostProcess updated with SetColorRotation method
* Added VS 2022 Preview projects
* MakeSpriteFont updated to use .NET 4.7.2
* Minor code review
### June 9, 2021
* DirectX Tool Kit for Audio updates:
* Fixed mono source panning

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@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkId=248929
Copyright (c) Microsoft Corporation.
**June 9, 2021**
**August 1, 2021**
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).