Updated Adding audio to your project (markdown)

Chuck Walbourn 2020-06-15 23:35:21 -07:00
Родитель 0cf240be8e
Коммит 32f996b722
1 изменённых файлов: 1 добавлений и 1 удалений

@ -214,7 +214,7 @@ case WM_DEVICECHANGE:
return 0;
```
> **Universal Windows Platform apps:** Since there is no Win32 message loop for these applications, you'd make use of the WinRT class ``DeviceWatcher`` in the ``Windows.Device.Enumeration`` namespace. See [Device Enumeration Sample](http://code.msdn.microsoft.com/windowsapps/Device-Enumeration-Sample-a6e45169) and [DeviceEnumerationAndPairing](https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/DeviceEnumerationAndPairing).
> **Universal Windows Platform apps:** Since there is no Win32 message loop for these applications, you'd make use of the WinRT class ``DeviceWatcher`` in the ``Windows.Device.Enumeration`` namespace. See [DeviceEnumerationAndPairing](https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/DeviceEnumerationAndPairing), and the [DirectX Tool Kit Simple Sample for UWP](https://github.com/walbourn/directxtk-samples/blob/master/SimpleSampleWindows10/Main.cpp)
**Next lesson:** [[Creating and playing sounds]]