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Updated Adding audio to your project (markdown)
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@ -214,7 +214,7 @@ case WM_DEVICECHANGE:
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return 0;
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```
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> **Universal Windows Platform apps:** Since there is no Win32 message loop for these applications, you'd make use of the WinRT class ``DeviceWatcher`` in the ``Windows.Device.Enumeration`` namespace. See [Device Enumeration Sample](http://code.msdn.microsoft.com/windowsapps/Device-Enumeration-Sample-a6e45169) and [DeviceEnumerationAndPairing](https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/DeviceEnumerationAndPairing).
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> **Universal Windows Platform apps:** Since there is no Win32 message loop for these applications, you'd make use of the WinRT class ``DeviceWatcher`` in the ``Windows.Device.Enumeration`` namespace. See [DeviceEnumerationAndPairing](https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/DeviceEnumerationAndPairing), and the [DirectX Tool Kit Simple Sample for UWP](https://github.com/walbourn/directxtk-samples/blob/master/SimpleSampleWindows10/Main.cpp)
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**Next lesson:** [[Creating and playing sounds]]
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