updated GDKX

Chuck Walbourn 2021-06-24 12:14:27 -07:00
Родитель 8a334aae08
Коммит 5536775893
2 изменённых файлов: 2 добавлений и 2 удалений

@ -77,7 +77,7 @@ keyboard->SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt
## Xbox
For Microsoft GDK using GameCore on Xbox, no additional integration is required.
For Microsoft GDKX when targeting Gaming.Xbox.*.x64, no additional integration is required.
For the Xbox One XDK, you follow the pattern above for *Universal Windows Platform (UWP) apps*.

@ -107,7 +107,7 @@ mouse->SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::g
## Xbox
For Microsoft GDK using GameCore on Xbox, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``:
For Microsoft GDKX when targeting Gaming.Xbox.*.x64, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``:
```cpp
#include <Windows.h>