зеркало из https://github.com/microsoft/DirectXTK.git
updated GDKX
Родитель
8a334aae08
Коммит
5536775893
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@ -77,7 +77,7 @@ keyboard->SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt
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## Xbox
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For Microsoft GDK using GameCore on Xbox, no additional integration is required.
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For Microsoft GDKX when targeting Gaming.Xbox.*.x64, no additional integration is required.
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For the Xbox One XDK, you follow the pattern above for *Universal Windows Platform (UWP) apps*.
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2
Mouse.md
2
Mouse.md
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@ -107,7 +107,7 @@ mouse->SetWindow(reinterpret_cast<ABI::Windows::UI::Core::ICoreWindow*>(winrt::g
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## Xbox
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For Microsoft GDK using GameCore on Xbox, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``:
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For Microsoft GDKX when targeting Gaming.Xbox.*.x64, you follow the pattern above for *Windows desktop*, although only a subset of Win32 messages are required (i.e. it does not use ``WM_INPUT`` or ``WM_MOUSEHOVER``), and there is no use of ``SetWindow``:
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```cpp
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#include <Windows.h>
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