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Chuck Walbourn 2020-08-14 13:05:52 -07:00
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@ -8,7 +8,7 @@ Copyright (c) Microsoft Corporation. All rights reserved.
**July 2, 2020**
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox One.
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.
This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)).
@ -44,7 +44,7 @@ These components are designed to work without requiring any content from the leg
* SpriteFont.h - bitmap based text rendering
* VertexTypes.h - structures for commonly used vertex data formats
* WICTextureLoader.h - WIC-based image file texture loader
* XboxDDSTextureLoader.h - Xbox One exclusive apps variant of DDSTextureLoader
* XboxDDSTextureLoader.h - Xbox exclusive apps variant of DDSTextureLoader
* ``Src\``
@ -68,10 +68,6 @@ For the latest version of DirectXTK12, bug reports, etc. please visit the projec
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
## Xbox One
Developers using the Xbox One XDK need to generate the ``Src\Shaders\Compiled\XboxOne*.inc`` files to build the library as they are not included in the distribution package. They are built by running the script in ``Src\Shaders`` - ``CompileShaders xbox`` from the *Xbox One XDK Developer Command Prompt*. They are XDK version-specific. While they will continue to work if outdated, a mismatch will cause runtime compilation overhead that would otherwise be avoided.
## Comparisons to DirectX 11 Version
* No support for loading ``.CMO`` models or DGSL effect shaders (i.e. *DGSLEffect*)