Chuck Walbourn
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748c6cf904
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Workaround for outdated DEFINE_ENUM_FLAG_OPERATORS macro in ERA headers
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2022-03-22 04:47:05 +00:00 |
Chuck Walbourn
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7ad36e26a8
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Input refactoring and cleanup (#122)
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2022-03-06 18:12:58 -08:00 |
Chuck Walbourn
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b59a564b58
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Added UWP to CMakePresets
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2022-03-02 02:17:23 -08:00 |
Chuck Walbourn
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c5c08f6115
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Constify variables
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2022-02-21 10:11:54 -08:00 |
Chuck Walbourn
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42a24f23ed
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Convert internal functions to use Internal namespace instead of leading underscore (#121)
Fixes clang v13 -Wreserved-identifier warning
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2022-02-20 16:30:16 -08:00 |
Chuck Walbourn
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87282de525
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Update D3DX12 for latest fixes
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2022-02-07 13:18:44 -08:00 |
Chuck Walbourn
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09becf2178
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Add WM_ACTIVATE to Win32 Mouse to make it a bit more robust
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2022-01-22 22:02:15 -08:00 |
Chuck Walbourn
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5013cab0b8
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Add more Quaternion methods for SimpleMath (#116)
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2022-01-19 21:58:21 -08:00 |
Chuck Walbourn
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2fd9023461
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Minor SAL annotation simplification
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2022-01-06 16:51:16 -08:00 |
Chuck Walbourn
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19d9d7971e
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Trimmed trailing whitespace
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2021-12-07 13:44:23 -08:00 |
Chuck Walbourn
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3c7779858e
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Workaround for known Keyboard GameInput issues
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2021-12-07 12:34:37 -08:00 |
Chuck Walbourn
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e33307720d
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Fix shaders not compiling with spaces in the path
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2021-11-20 12:39:23 -08:00 |
Chuck Walbourn
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3025c369a2
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C++20 deprecated the is_pod<> type trait
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2021-11-07 13:16:30 -08:00 |
Chuck Walbourn
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2073a947f7
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A few code tweaks to support legacy compiler toolset
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2021-11-05 16:00:21 -07:00 |
Chuck Walbourn
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9bed30aac8
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Minor code review
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2021-10-24 15:28:03 -07:00 |
Chuck Walbourn
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e2b3cc91f3
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Update for latest fixes for D3DX12.h
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2021-10-22 16:45:01 -07:00 |
Chuck Walbourn
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092693413d
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Minor code review feedback
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2021-10-19 15:18:29 -07:00 |
Chuck Walbourn
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52a520084e
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Fixed loading skinned PBR from SDKMESH v2
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2021-10-18 00:35:57 -07:00 |
Chuck Walbourn
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70759cea43
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std::ignore usage instead of (void) for ignoring return values
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2021-10-17 11:55:43 -07:00 |
Chuck Walbourn
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aca4a82216
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Fixed shader script
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2021-10-14 17:13:02 -07:00 |
Chuck Walbourn
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6206a1e65c
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DepthReverseZ and DepthReadReverseZ CommonStates (#111)
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2021-10-13 20:16:34 -07:00 |
Chuck Walbourn
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c691a04bbf
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Skinned support for PBREffect (#110)
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2021-10-13 16:58:48 -07:00 |
Chuck Walbourn
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fb5d3d60ed
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Minor code review feedback
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2021-10-11 16:13:03 -07:00 |
Chuck Walbourn
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0bfbc465aa
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Minor code review feedback
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2021-10-11 15:53:15 -07:00 |
Chuck Walbourn
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86d888e076
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Skinning.fxh shared shader file added
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2021-10-10 23:48:02 -07:00 |
Chuck Walbourn
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273e35f7ff
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Skinned effect with normalmap textures (#109)
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2021-10-10 00:34:21 -07:00 |
Chuck Walbourn
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0770554c3e
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Code review for EffectFactory
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2021-10-07 18:29:21 -07:00 |
Chuck Walbourn
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8e353ec8da
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Added ModelLoader_DisableSkinning flag
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2021-10-07 13:04:12 -07:00 |
Chuck Walbourn
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d9fa4025f7
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NormalMapEffect doesn't require tangents in SDKMESH
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2021-10-07 02:16:45 -07:00 |
Chuck Walbourn
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c60e14cf02
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CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#107)
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2021-10-06 23:14:13 -07:00 |
Chuck Walbourn
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35011b9f4e
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Updated for latest D3DX12
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2021-10-05 21:13:39 -07:00 |
Chuck Walbourn
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7dd04406d1
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Fix for BGRA Autogen mips on some hardware
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2021-10-05 16:19:09 -07:00 |
Chuck Walbourn
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98b2d85280
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Remove D3DX12.h guards for older Windows SDKs
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2021-10-05 12:53:29 -07:00 |
Chuck Walbourn
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078834b4c7
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D3DX12.h comment fixes
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2021-10-04 23:51:46 -07:00 |
Chuck Walbourn
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0eb7091f44
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Fixed -Wimplicit-int-float-conversion warning
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2021-10-04 12:02:58 -07:00 |
Chuck Walbourn
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5405bd976c
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Mouse::SetResolution changed to use float scale instead of bool
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2021-10-01 17:20:13 -07:00 |
Chuck Walbourn
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45de28c0c0
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Updated pimpl pattern for default move ctors/ops/dtors (#106)
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2021-09-30 16:55:37 -07:00 |
Chuck Walbourn
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485f803486
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DirectX Tool Kit for DX 12 updated to load CMO models (#105)
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2021-09-30 13:23:15 -07:00 |
Chuck Walbourn
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f957e37441
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Adding ModelBone support for transform hierarchies (#104)
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2021-09-28 20:40:20 -07:00 |
Chuck Walbourn
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471723b4c5
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Whitespace fix
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2021-09-26 14:43:00 -07:00 |
Chuck Walbourn
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29fd677a86
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Added GeometricPrimitive::VertexCollection, IndexCollection type aliases; renamed *List to *Collection
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2021-09-26 13:14:55 -07:00 |
Chuck Walbourn
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01de4aa0f9
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Added ModelMeshPart::InputLayoutList type alias
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2021-09-25 23:54:22 -07:00 |
Chuck Walbourn
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dffc53d94b
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Added Model::EffectsList type alias
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2021-09-25 21:00:03 -07:00 |
Chuck Walbourn
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8abf609866
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Clean up DisableSpecificWarnings
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2021-09-08 11:54:58 -07:00 |
Chuck Walbourn
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d43080a725
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Supress warning for VS 2022
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2021-09-06 21:23:12 -07:00 |
Chuck Walbourn
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e12fee16b8
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Whitespace fix
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2021-08-31 18:49:41 -07:00 |
Chuck Walbourn
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00c6cd1631
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Fixed typo in SDKMesh
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2021-08-31 18:33:23 -07:00 |
Chuck Walbourn
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58aa0da767
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Code review - use ranged-for
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2021-08-26 17:08:00 -07:00 |
Chuck Walbourn
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02a42136f8
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Minor code review
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2021-08-08 10:39:38 -07:00 |
konai123
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9235e047c5
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fix unclosed handle (#101)
Co-authored-by: HanKwangHee <kh-han@hura.co.kr>
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2021-08-08 10:27:49 -07:00 |