* Unity Introduction tutorial - final Unity project and Microsoft.Gestures.Toolkit
* Attempt this hack (http://answers.unity3d.com/questions/638615/unity-git-components-missing-files.html) in hope of making project work after push-and-pull
* Update gitignore - override global gitignore rule so that *.meta files are included in the repository (otherwise, when the project is pulled, the scene won't load correctly)
* Disable some features of the UIManager that we don't want to expose on the first (introduction) tutorial
* 1. Rename project name to GesturesTutorial
2. Rename scene name to Introduction
* Update toolkit package (some prefab default settings have changed)
* Grab via mouse, spherical movement about the camera
* Move grabbed object in z-plane only
* Use mouse scroll move the object closer or farther from the camera
* Scroll mouse to move to or from the camera
* Use either hand or mouse wheel to influence the object distance from the camera
* Re-arrange code to avoid duplications and unused members
* Remove _lastCursorWorldPos and some comments
* Commit before updating the dll
* Update toolkit following Moshe's changes
* Replace the HandCursor.png image with a Vulcan salute "Prague" cursor
* 1. Tune the cursor offset (55 -> 70)
2. Export the new Unity Package
* Add DestroyAllPrimitives to Introduction tutorial
* 3D Object Manipulation (Mouse)
* Last commit before splitting the tutorials to 3 separate Unity projects
* First commit of the 3-tutorials <-> 3-projects approach
* Make sure uploaded version is synced with the snippets from the tutorials
* Remove Ste #.# from comments
* 1. Sync the MicrosoftGesturesPackage with TFS 31223 changeset
2. Update skeleton access accordingly in the hand cursor tutorial
* Controlling object depth using relative ratios of hand distance to camera
* Mention the Unity project in the global Readme
* Update README.md
Minor fix: Unity link should point to the parent Unity directory
* Add README.md to the Unity folder
* Update README.md
Add a description of the Unity toolkit prefabs to the Unity README.md
* Unity README overhaul, mentioning the prefabs inside the toolkit
* Add "Usage Example" column to the prefabs table
* Introduction tutorial - final result
* 3D Object Manipulation (Mouse) - final result
* 3D Object Manipulation (Hand) - final result
* Level the Unity hierarchy - place all tutorials at the same base level in the file system
* Rename: 3D Object Manipulation (Hand) -> 3D Object Manipulation
3D Object Manipulation (Mouse) -> 3D Object Manipulation - Scene Preparation
* Rename scene: 3D Object Manipulation (Mouse) -> 3D Object Manipulation
* Update README.md to reflect directory structure
* Rename scene in 3D Object Manipulation (remove the Hand at the end)
- Added animations
- Fix connectivity indicator (after status became tri-state)
- Make swipe gesture more strict (controls station and a/c)
- Change source selection to tap