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Brian Kircher 2019-08-26 17:19:05 -07:00
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@ -4,6 +4,25 @@ All notable changes to the SDK NuGet package and it's supporting scripts will be
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and the SDK NuGet package adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## 0.3.0 - 2019-08-26
### Maps SDK
#### Added
- Ability to increase or decrease the terrain quality of the `MapRenderer`.
- Ability to disable high-res 3D terrain models, i.e. only use height-map based elevation.
- Ability to render only a flat map surface by disabling aforementioned 3D terrain sources.
- In-editor mouse controls to drag the center of the `MapRenderer` and adjust it's zoom level. Similar mouse controls added for `MapPins` to allow for adjusting a pin's position relative to the map.
#### Changed
- Copyright settings for `MapRenderer` now managed by separate component, `MapCopyrightLayer`. This component is auto-added to `GameObjects` with a `MapRenderer` component.
### Supporting Scripts
#### Added
- Initial Bing Maps service API. Currently supports geocoding and reverse geocoding via the `LocationFinder`.
- Editor scripts for various components have been moved out of the DLL and are now available in the supporting scripts.
#### Changed
- Editor UI refresh for MapRenderer. Among other visual improvements, the developer key field acts as a password field and the value is now hidden by asterisks.
## 0.2.3 - 2019-07-15
### Maps SDK
#### Added