Родитель
3e9c25ae9d
Коммит
6c2fbeed0f
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@ -0,0 +1,5 @@
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{
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"name": "ue.4.26.win",
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"package": "26.2.0",
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"comment": "Unreal Engine 4.26.2 official release"
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}
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@ -5,6 +5,8 @@
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#include "GTWorldSubsystem.h"
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#include "Engine/World.h"
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UGTClippingBoxComponent::UGTClippingBoxComponent()
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{
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{
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@ -5,6 +5,8 @@
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#include "GTWorldSubsystem.h"
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#include "Engine/World.h"
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UGTClippingConeComponent::UGTClippingConeComponent()
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{
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{
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@ -5,6 +5,8 @@
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#include "GTWorldSubsystem.h"
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#include "Engine/World.h"
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UGTClippingSphereComponent::UGTClippingSphereComponent()
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{
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{
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@ -5,8 +5,11 @@
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#include "GraphicsTools.h"
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#include "Camera/PlayerCameraManager.h"
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#include "Components/StaticMeshComponent.h"
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#include "Components/TextRenderComponent.h"
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#include "Engine/StaticMesh.h"
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#include "GameFramework/PlayerController.h"
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#include "Materials/MaterialInstanceDynamic.h"
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#include "Misc/EngineVersionComparison.h"
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#include "UObject/ConstructorHelpers.h"
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@ -9,6 +9,7 @@
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#include "GTVisualProfiler.generated.h"
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class UMaterial;
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class UStaticMeshComponent;
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class UTextRenderComponent;
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@ -1,5 +1,8 @@
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# Automatic CI validation. Does not run on PRs.
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pr: none
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trigger:
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- main
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- public/*
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variables:
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- template: settings/common.yml
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@ -1,6 +1,6 @@
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variables:
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AgentPool: UXT-UE
|
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SourceDir: $(Build.SourcesDirectory)/$(Build.Repository.Name)
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SourceDir: $(Build.SourcesDirectory)/MixedReality-GraphicsTools-Unreal # $(Build.Repository.Name) for a GitHub repo adds the organization as a prefix, which does not match the folder name on disk.
|
||||
ToolsDir: $(Build.SourcesDirectory)/mixedrealitytoolkit.build
|
||||
ClangFormat.Version: 11.0.0
|
||||
GraphicsToolsProjectDir: $(SourceDir)/GraphicsToolsProject
|
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@ -1,4 +1,5 @@
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# Manually triggered pipeline to generate shipping builds of the CI artifacts
|
||||
# Manually triggered pipeline to generate shipping builds of the CI artifacts.
|
||||
pr: none
|
||||
trigger: none
|
||||
|
||||
variables:
|
||||
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@ -56,7 +56,7 @@ steps:
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displayName: 'Build GraphicsTools'
|
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inputs:
|
||||
filePath: $(SourceDir)/Tools/scripts/BuildPlugin.ps1
|
||||
arguments: -UnrealEngine $(UnrealEngine) -PluginDir $(GraphicsToolsPluginDir)/GraphicsTools.uplugin -PackageOutDir $(GraphicsToolsBuildDir)
|
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arguments: -UnrealEngine $(UnrealEngine) -PluginPath $(GraphicsToolsPluginDir)/GraphicsTools.uplugin -PackageOutDir $(GraphicsToolsBuildDir)
|
||||
|
||||
- task: PublishBuildArtifacts@1
|
||||
displayName: 'Publish GraphicsTools to build artifacts'
|
||||
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@ -75,7 +75,7 @@ steps:
|
|||
displayName: 'Build GraphicsToolsExamples'
|
||||
inputs:
|
||||
filePath: $(SourceDir)/Tools/scripts/BuildPlugin.ps1
|
||||
arguments: -UnrealEngine $(UnrealEngine) -PluginDir $(GraphicsToolsExamplesPluginDir)/GraphicsToolsExamples.uplugin -PackageOutDir $(GraphicsToolsExamplesBuildDir)
|
||||
arguments: -UnrealEngine $(UnrealEngine) -PluginPath $(GraphicsToolsExamplesPluginDir)/GraphicsToolsExamples.uplugin -PackageOutDir $(GraphicsToolsExamplesBuildDir)
|
||||
|
||||
- task: PowerShell@2
|
||||
displayName: 'Uninstall GraphicsTools from the engine'
|
||||
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