Updating the namespace
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2dfcf717eb
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@ -7,7 +7,7 @@ using HoloToolkit.Unity.InputModule;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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/// <summary>
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/// Waits for a controller to be instantiated, then attaches itself to a specified element
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@ -4,7 +4,7 @@
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using System.Collections;
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using UnityEngine;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class Brush : MonoBehaviour
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{
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@ -5,7 +5,7 @@ using System.Collections;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class BrushController : MonoBehaviour
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{
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@ -2,12 +2,12 @@
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using HoloToolkit.Unity.InputModule;
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using MRDL.Design;
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using HoloToolkit.Unity.Design;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class BrushSelector : MonoBehaviour
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{
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@ -2,12 +2,12 @@
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using HoloToolkit.Unity.InputModule;
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using MRDL.Controllers;
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using HoloToolkit.Unity.Controllers;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class ColorPickerWheel : MonoBehaviour, IPointerTarget
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{
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public interface IDistorter
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{
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@ -4,7 +4,7 @@
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using UnityEditor;
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public class LineBaseInspector : Editor
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{
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public class Ellipse : LineBase
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{
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@ -5,7 +5,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class Eraser : Brush
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{
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public class Line : LineBase
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{
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@ -4,7 +4,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public abstract class LineBase : MonoBehaviour
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{
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@ -4,7 +4,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public class LineObjectCollection : MonoBehaviour
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{
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@ -1,10 +1,10 @@
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License. See LICENSE in the project root for license information.
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using MRDL.Design;
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using HoloToolkit.Unity.Design;
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using UnityEngine;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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[RequireComponent(typeof(Line))]
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[ExecuteInEditMode]
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public abstract class LineRenderer : MonoBehaviour
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{
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@ -4,7 +4,7 @@
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using System.Collections;
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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public class LineUnity : LineRenderer
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{
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@ -5,7 +5,7 @@ using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MRDL.Design
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namespace HoloToolkit.Unity.Design
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{
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#region structs
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[Serializable]
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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public class NavigationHotSpot : MonoBehaviour
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{
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@ -7,7 +7,7 @@ using System.Collections;
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.ControllerExamples
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namespace HoloToolkit.Unity.ControllerExamples
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{
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public class ObjectSpawner : MonoBehaviour
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{
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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public interface IPointerTarget
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{
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@ -3,7 +3,7 @@
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using UnityEngine;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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[ExecuteInEditMode]
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public class PointerCursor : MonoBehaviour
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@ -4,7 +4,7 @@
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using UnityEngine;
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using UnityEngine.XR.WSA.Input;
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namespace MRDL.Controllers
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namespace HoloToolkit.Unity.Controllers
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{
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/// <summary>
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/// Routes controller input to a physics pointer
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