Xbox-ATG-Samples/PCSamples/IntroGraphics/SimpleTrianglePC
Chuck Walbourn 70aa5587b4
Update all PC samples to use Windows SDK 19041 (#40)
2022-04-21 13:02:28 -07:00
..
DeviceResources.cpp Updates for DeviceResources 2019-07-12 22:37:00 -07:00
DeviceResources.h Updates for DeviceResources 2019-07-12 22:37:00 -07:00
Main.cpp March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
PixelShader.hlsl
Readme.docx
Readme.md Update readmes 2022-04-12 22:51:00 -07:00
SimpleTrianglePC.cpp Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleTrianglePC.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleTrianglePC.sln March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
SimpleTrianglePC.vcxproj Update all PC samples to use Windows SDK 19041 (#40) 2022-04-21 13:02:28 -07:00
SimpleTrianglePC.vcxproj.filters
StepTimer.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
VertexShader.hlsl
atg.ico
pch.cpp
pch.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
resource.rc
settings.manifest Windows 11 uses same supportedOS GUID 2021-11-08 15:51:27 -08:00

Readme.md

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This sample demonstrates how to create a static Direct3D 11 vertex buffer to render a triangle on screen.

SimpleTrianglePC

For more information see this Word document.

Privacy statement

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Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.