Xbox-ATG-Samples/PCSamples/Raytracing/SimpleRaytracingTriangle_PC12
Chuck Walbourn 70aa5587b4
Update all PC samples to use Windows SDK 19041 (#40)
2022-04-21 13:02:28 -07:00
..
DeviceResources.cpp Workaround for Windows 11 debug layer validation bug on hybrid systems 2021-11-08 15:51:02 -08:00
DeviceResources.h Removed use of fallback layer for DXR samples 2019-07-12 22:29:34 -07:00
Main.cpp March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
RayTracingHelper.h Fixed non-ASCII source encoding issues 2020-01-16 16:12:06 -08:00
Readme.docx Removed use of fallback layer for DXR samples 2019-07-12 22:29:34 -07:00
Readme.md Update readmes 2022-04-12 22:51:00 -07:00
SimpleRaytracing.hlsl Fixed non-ASCII source encoding issues 2020-01-16 16:12:06 -08:00
SimpleRaytracingTriangle_PC12.cpp Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleRaytracingTriangle_PC12.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleRaytracingTriangle_PC12.sln Removed use of fallback layer for DXR samples 2019-07-12 22:29:34 -07:00
SimpleRaytracingTriangle_PC12.vcxproj Update all PC samples to use Windows SDK 19041 (#40) 2022-04-21 13:02:28 -07:00
SimpleRaytracingTriangle_PC12.vcxproj.filters Removed use of fallback layer for DXR samples 2019-07-12 22:29:34 -07:00
pch.cpp DirectX Raytracing samples 2018-12-06 15:19:26 -08:00
pch.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00

Readme.md

page_type languages products extendedZipContent description
sample
cpp
windows
path target
Kits /
path target
Media /
This sample demonstrates how to set up DirectX Raytracing (DXR) and render a screen space triangle.

SimpleRaytracingTriangle_PC12

For more information see this Word document.

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Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.