зеркало из https://github.com/microsoft/cocos2d-x.git
added wp8 build files
This commit is contained in:
Родитель
8bd5497ac6
Коммит
7b25ffeb4e
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@ -0,0 +1,409 @@
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|||
Microsoft Visual Studio Solution File, Format Version 12.00
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<Application
|
||||
x:Class="Cocos2dShaderCompiler.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="using:Cocos2dShaderCompiler">
|
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|
||||
</Application>
|
|
@ -0,0 +1,89 @@
|
|||
//
|
||||
// App.xaml.cpp
|
||||
// Implementation of the App class.
|
||||
//
|
||||
|
||||
#include "pch.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
using namespace Cocos2dShaderCompiler;
|
||||
|
||||
using namespace Platform;
|
||||
using namespace Windows::ApplicationModel;
|
||||
using namespace Windows::ApplicationModel::Activation;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Foundation::Collections;
|
||||
using namespace Windows::Storage;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||
using namespace Windows::UI::Xaml::Data;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Interop;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
using namespace Windows::UI::Xaml::Navigation;
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
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||||
App::App()
|
||||
{
|
||||
InitializeComponent();
|
||||
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|
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|
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|
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/// Invoked when the application is launched normally by the end user. Other entry points
|
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/// will be used when the application is launched to open a specific file, to display
|
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|
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if (IsDebuggerPresent())
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|
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|
||||
#endif
|
||||
|
||||
m_directXPage = ref new DirectXPage();
|
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|
||||
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
|
||||
{
|
||||
m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
|
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|
||||
|
||||
// Place the page in the current window and ensure that it is active.
|
||||
Window::Current->Content = m_directXPage;
|
||||
Window::Current->Activate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
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/// <param name="sender">The source of the suspend request.</param>
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/// <param name="e">Details about the suspend request.</param>
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void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
|
||||
{
|
||||
(void) sender; // Unused parameter
|
||||
(void) e; // Unused parameter
|
||||
|
||||
m_directXPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values);
|
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}
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|
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/// <summary>
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/// Invoked when application execution is being resumed.
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/// </summary>
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/// <param name="sender">The source of the resume request.</param>
|
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/// <param name="args">Details about the resume request.</param>
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void App::OnResuming(Object ^sender, Object ^args)
|
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{
|
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(void) sender; // Unused parameter
|
||||
(void) args; // Unused parameter
|
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|
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m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values);
|
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}
|
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// App.xaml.h
|
||||
// Declaration of the App class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "App.g.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
namespace Cocos2dShaderCompiler
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
ref class App sealed
|
||||
{
|
||||
public:
|
||||
App();
|
||||
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
|
||||
|
||||
private:
|
||||
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
|
||||
void OnResuming(Platform::Object ^sender, Platform::Object ^args);
|
||||
DirectXPage^ m_directXPage;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,68 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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EndProject
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EndProject
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|ARM.ActiveCfg = Debug|ARM
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|Win32.Build.0 = Debug|Win32
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.ActiveCfg = Debug|x64
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.Build.0 = Debug|x64
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|Win32.Build.0 = Release|Win32
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{2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|x64.ActiveCfg = Release|x64
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|Win32.Build.0 = Debug|Win32
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|x64.ActiveCfg = Debug|x64
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|x64.Build.0 = Debug|x64
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|ARM.Build.0 = Release|ARM
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.ActiveCfg = Release|x64
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{8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.Build.0 = Release|x64
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@ -0,0 +1,262 @@
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|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
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<ProjectGuid>{4f6def20-ac4c-487f-85b8-5993519e3911}</ProjectGuid>
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Двоичные данные
build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx
Normal file
Двоичные данные
build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx
Normal file
Двоичный файл не отображается.
|
@ -0,0 +1,22 @@
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@ -0,0 +1,126 @@
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|
||||
// Implementation of the DirectXPage class.
|
||||
//
|
||||
|
||||
#include "pch.h"
|
||||
#include "DirectXPage.xaml.h"
|
||||
|
||||
using namespace Cocos2dShaderCompiler;
|
||||
|
||||
using namespace Platform;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::Foundation::Collections;
|
||||
using namespace Windows::Graphics::Display;
|
||||
using namespace Windows::System::Threading;
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::UI::Input;
|
||||
using namespace Windows::UI::Xaml;
|
||||
using namespace Windows::UI::Xaml::Controls;
|
||||
using namespace Windows::UI::Xaml::Controls::Primitives;
|
||||
using namespace Windows::UI::Xaml::Data;
|
||||
using namespace Windows::UI::Xaml::Input;
|
||||
using namespace Windows::UI::Xaml::Media;
|
||||
using namespace Windows::UI::Xaml::Navigation;
|
||||
using namespace concurrency;
|
||||
|
||||
DirectXPage::DirectXPage():
|
||||
m_windowVisible(true),
|
||||
m_coreInput(nullptr)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// Register event handlers for page lifecycle.
|
||||
CoreWindow^ window = Window::Current->CoreWindow;
|
||||
|
||||
window->VisibilityChanged +=
|
||||
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &DirectXPage::OnVisibilityChanged);
|
||||
|
||||
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
|
||||
|
||||
currentDisplayInformation->DpiChanged +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDpiChanged);
|
||||
|
||||
currentDisplayInformation->OrientationChanged +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnOrientationChanged);
|
||||
|
||||
DisplayInformation::DisplayContentsInvalidated +=
|
||||
ref new TypedEventHandler<DisplayInformation^, Object^>(this, &DirectXPage::OnDisplayContentsInvalidated);
|
||||
|
||||
|
||||
// Disable all pointer visual feedback for better performance when touching.
|
||||
auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
|
||||
pointerVisualizationSettings->IsContactFeedbackEnabled = false;
|
||||
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
|
||||
}
|
||||
|
||||
DirectXPage::~DirectXPage()
|
||||
{
|
||||
}
|
||||
|
||||
void DirectXPage::OnCompile(Object^ sender, RoutedEventArgs^ args)
|
||||
{
|
||||
compiler.Compile();
|
||||
}
|
||||
|
||||
// Saves the current state of the app for suspend and terminate events.
|
||||
void DirectXPage::SaveInternalState(IPropertySet^ state)
|
||||
{
|
||||
//m_deviceResources->Trim();
|
||||
|
||||
}
|
||||
|
||||
// Loads the current state of the app for resume events.
|
||||
void DirectXPage::LoadInternalState(IPropertySet^ state)
|
||||
{
|
||||
// Put code to load app state here.
|
||||
|
||||
}
|
||||
|
||||
// Window event handlers.
|
||||
|
||||
void DirectXPage::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
||||
{
|
||||
m_windowVisible = args->Visible;
|
||||
|
||||
}
|
||||
|
||||
// DisplayInformation event handlers.
|
||||
|
||||
void DirectXPage::OnDpiChanged(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DirectXPage::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DirectXPage::OnPointerPressed(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnPointerMoved(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnPointerReleased(Object^ sender, PointerEventArgs^ e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DirectXPage::OnCompositionScaleChanged(SwapChainPanel^ sender, Object^ args)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
//
|
||||
// DirectXPage.xaml.h
|
||||
// Declaration of the DirectXPage class.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "DirectXPage.g.h"
|
||||
#include "ShaderCompiler.h"
|
||||
|
||||
|
||||
namespace Cocos2dShaderCompiler
|
||||
{
|
||||
/// <summary>
|
||||
/// A page that hosts a DirectX SwapChainPanel.
|
||||
/// </summary>
|
||||
public ref class DirectXPage sealed
|
||||
{
|
||||
public:
|
||||
DirectXPage();
|
||||
virtual ~DirectXPage();
|
||||
|
||||
void SaveInternalState(Windows::Foundation::Collections::IPropertySet^ state);
|
||||
void LoadInternalState(Windows::Foundation::Collections::IPropertySet^ state);
|
||||
|
||||
private:
|
||||
// XAML low-level rendering event handler.
|
||||
void OnRendering(Platform::Object^ sender, Platform::Object^ args);
|
||||
|
||||
// Window event handlers.
|
||||
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
||||
|
||||
// DisplayInformation event handlers.
|
||||
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
|
||||
|
||||
// Other event handlers.
|
||||
void OnCompositionScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel^ sender, Object^ args);
|
||||
void OnCompile(Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
|
||||
|
||||
// Track our independent input on a background worker thread.
|
||||
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
|
||||
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
|
||||
|
||||
// Independent input handling functions.
|
||||
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
|
||||
|
||||
ShaderCompiler compiler;
|
||||
|
||||
bool m_windowVisible;
|
||||
};
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
|
||||
|
||||
<Identity Name="648a721b-11b5-48d7-816b-4d7fa8b140c0"
|
||||
Publisher="CN=dalestam"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<Properties>
|
||||
<DisplayName>Cocos2dShaderCompiler</DisplayName>
|
||||
<PublisherDisplayName>dalestam</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Prerequisites>
|
||||
<OSMinVersion>6.3.0</OSMinVersion>
|
||||
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
|
||||
</Prerequisites>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="Cocos2dShaderCompiler.App">
|
||||
<VisualElements
|
||||
DisplayName="Cocos2dShaderCompiler"
|
||||
Logo="Assets\Logo.png"
|
||||
SmallLogo="Assets\SmallLogo.png"
|
||||
Description="Cocos2dShaderCompiler"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#464646">
|
||||
<DefaultTile ShowName="allLogos" />
|
||||
<SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
|
@ -0,0 +1,170 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) Microsoft Open Technologies, Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "ShaderCompiler.h"
|
||||
#include "cocos2d.h"
|
||||
#include "CCPrecompiledShaders.h"
|
||||
|
||||
using namespace Concurrency;
|
||||
using namespace DirectX;
|
||||
using namespace Microsoft::WRL;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Windows::UI::Core;
|
||||
|
||||
USING_NS_CC;
|
||||
|
||||
ShaderCompiler::ShaderCompiler() : m_display(nullptr), m_context(nullptr), m_initialized(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
ShaderCompiler::~ShaderCompiler()
|
||||
{
|
||||
|
||||
CloseAngle();
|
||||
|
||||
}
|
||||
|
||||
bool ShaderCompiler::applicationDidFinishLaunching()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderCompiler::applicationDidEnterBackground()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ShaderCompiler::applicationWillEnterForeground()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool ShaderCompiler::Compile()
|
||||
{
|
||||
|
||||
bool result = InitializeAngle(ANGLE_D3D_FEATURE_LEVEL::ANGLE_D3D_FEATURE_LEVEL_9_3);
|
||||
Director::getInstance()->setAnimationInterval(1.0 / 60.0);
|
||||
CCShaderCache::getInstance()->loadDefaultShaders();
|
||||
CCPrecompiledShaders::getInstance()->savePrecompiledShaders();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
// Creates and restores Cocos2d-x after DirectX and Angle contexts are created or updated
|
||||
void ShaderCompiler::InitializeCocos2d()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ShaderCompiler::CloseAngle()
|
||||
{
|
||||
eglMakeCurrent(NULL, NULL, NULL, NULL);
|
||||
|
||||
if (m_display && m_context)
|
||||
{
|
||||
eglDestroyContext(m_context, m_context);
|
||||
}
|
||||
if (m_display)
|
||||
{
|
||||
eglTerminate(m_display);
|
||||
}
|
||||
|
||||
m_eglWindow = nullptr;
|
||||
|
||||
}
|
||||
|
||||
bool ShaderCompiler::InitializeAngle(ANGLE_D3D_FEATURE_LEVEL featureLevel)
|
||||
{
|
||||
// setup EGL
|
||||
EGLint configAttribList[] = {
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
EGL_ALPHA_SIZE, 8,
|
||||
EGL_DEPTH_SIZE, 8,
|
||||
EGL_STENCIL_SIZE, 8,
|
||||
EGL_SAMPLE_BUFFERS, 0,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLint surfaceAttribList[] = {
|
||||
EGL_NONE, EGL_NONE
|
||||
};
|
||||
|
||||
EGLint numConfigs;
|
||||
EGLint majorVersion;
|
||||
EGLint minorVersion;
|
||||
EGLConfig config;
|
||||
EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
|
||||
|
||||
IUnknown* dummy = nullptr;
|
||||
HRESULT result = CreateWinrtEglWindow(WINRT_EGL_IUNKNOWN(dummy), featureLevel, m_eglWindow.GetAddressOf());
|
||||
if (!SUCCEEDED(result))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_display = eglGetDisplay(m_eglWindow);
|
||||
if (m_display == EGL_NO_DISPLAY){
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eglInitialize(m_display, &majorVersion, &minorVersion)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get configs
|
||||
if (!eglGetConfigs(m_display, NULL, 0, &numConfigs)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Choose config
|
||||
if (!eglChooseConfig(m_display, configAttribList, &config, 1, &numConfigs)){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a GL context
|
||||
m_context = eglCreateContext(m_display, config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (m_context == EGL_NO_CONTEXT){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make the context current
|
||||
// Note: we are not using a surface
|
||||
if (!eglMakeCurrent(m_display, NULL, NULL, m_context)){
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,54 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) Microsoft Open Technologies, Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "cocos2d.h"
|
||||
|
||||
#include "CCGL.h"
|
||||
|
||||
class ShaderCompiler : private cocos2d::Application
|
||||
|
||||
{
|
||||
public:
|
||||
ShaderCompiler();
|
||||
~ShaderCompiler();
|
||||
bool Compile();
|
||||
|
||||
private:
|
||||
|
||||
virtual bool applicationDidFinishLaunching();
|
||||
virtual void applicationDidEnterBackground();
|
||||
virtual void applicationWillEnterForeground();
|
||||
|
||||
|
||||
void InitializeCocos2d();
|
||||
bool InitializeAngle(ANGLE_D3D_FEATURE_LEVEL featureLevel);
|
||||
void CloseAngle();
|
||||
|
||||
Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
|
||||
EGLDisplay m_display;
|
||||
EGLContext m_context;
|
||||
bool m_initialized;
|
||||
};
|
|
@ -0,0 +1 @@
|
|||
#include "pch.h"
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include <wrl.h>
|
||||
#include <wrl/client.h>
|
||||
#include <d3d11_2.h>
|
||||
#include <d2d1_2.h>
|
||||
#include <d2d1effects_1.h>
|
||||
#include <dwrite_2.h>
|
||||
#include <wincodec.h>
|
||||
#include <DirectXColors.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <memory>
|
||||
#include <agile.h>
|
||||
#include <concrt.h>
|
||||
#include <collection.h>
|
||||
#include "App.xaml.h"
|
|
@ -0,0 +1,83 @@
|
|||
. ".\scripts\createsln.ps1"
|
||||
. ".\scripts\converterutils.ps1"
|
||||
. ".\scripts\winrtconverter.ps1"
|
||||
|
||||
|
||||
$workingDir = $PSScriptRoot
|
||||
|
||||
|
||||
$cocosDir = join-path $workingDir "..\..\cocos" -Resolve
|
||||
$libGUI = join-path $cocosDir "\gui\proj.wp8\libGUI.vcxproj"
|
||||
$in = join-path $cocosDir "\gui\proj.win32\libGUI.vcxproj"
|
||||
#WinrtConverter $in $libGUI "wp8" >> $null
|
||||
|
||||
$c2dLib = join-path $cocosDir "\2d\cocos2d_wp8.vcxproj"
|
||||
$in = join-path $cocosDir "\2d\cocos2d.vcxproj"
|
||||
#WinrtConverter $in $c2dLib "wp8" >> $null
|
||||
|
||||
$c2dLib = join-path $cocosDir "\2d\cocos2d_winrt.vcxproj"
|
||||
$in = join-path $cocosDir "\2d\cocos2d.vcxproj"
|
||||
#WinrtConverter $in $c2dLib "winrt" >> $null
|
||||
|
||||
$libNetwork = join-path $cocosDir "\network\proj.wp8\libNetwork.vcxproj"
|
||||
$in = join-path $cocosDir "\network\proj.win32\libNetwork.vcxproj"
|
||||
#WinrtConverter $in $libNetwork "wp8" >> $null
|
||||
|
||||
$libLocalStorage = join-path $cocosDir "\storage\local-storage\proj.wp8\libLocalStorage.vcxproj"
|
||||
$in = join-path $cocosDir "\storage\local-storage\proj.win32\libLocalStorage.vcxproj"
|
||||
#WinrtConverter $in $libLocalStorage "wp8" >> $null
|
||||
|
||||
$libAudio = join-path $cocosDir "\audio\proj.wp8\CocosDenshion.vcxproj"
|
||||
$in = join-path $cocosDir "\audio\proj.win32\CocosDenshion.vcxproj"
|
||||
#WinrtConverter $in $libAudio "wp8" >> $null
|
||||
|
||||
$libSpine = join-path $cocosDir "\editor-support\spine\proj.wp8\libSpine.vcxproj"
|
||||
$in = join-path $cocosDir "\editor-support\spine\proj.win32\libSpine.vcxproj"
|
||||
#WinrtConverter $in $libSpine "wp8" >> $null
|
||||
|
||||
$libCocosStudio = join-path $cocosDir "\editor-support\cocostudio\proj.wp8\libCocosStudio.vcxproj"
|
||||
$in = join-path $cocosDir "\editor-support\cocostudio\proj.win32\libCocosStudio.vcxproj"
|
||||
#WinrtConverter $in $libCocosStudio "wp8" >> $null
|
||||
|
||||
$libCocosBuilder = join-path $cocosDir "\editor-support\cocosbuilder\proj.wp8\libCocosBuilder.vcxproj"
|
||||
$in = join-path $cocosDir "\editor-support\cocosbuilder\proj.win32\libCocosBuilder.vcxproj"
|
||||
#WinrtConverter $in $libCocosBuilder "wp8" >> $null
|
||||
|
||||
$extensionsDir = join-path $workingDir "..\..\extensions" -Resolve
|
||||
$libExtensions = join-path $extensionsDir "\proj.wp8\libExtensions.vcxproj"
|
||||
#$in = join-path $extensionsDir "\proj.win32\libExtensions.vcxproj"
|
||||
#WinrtConverter $in $libExtensions "wp8" >> $null
|
||||
|
||||
$externalDir = join-path $workingDir "..\..\external" -Resolve
|
||||
$box2dDir = join-path $workingDir "..\..\external\Box2D" -Resolve
|
||||
$libBox2d = join-path $box2dDir "\proj.wp8\Box2D.vcxproj"
|
||||
$in = join-path $box2dDir "\proj.win32\Box2D.vcxproj"
|
||||
#WinrtConverter $in $libBox2d "wp8" >> $null
|
||||
|
||||
$freetypeDir = join-path $workingDir "..\..\external\freetype2\include\wp8" -Resolve
|
||||
$libFreetype = join-path $freetypeDir "\freetype-2.5.3\builds\windows\vc2010\freetype_wp8.vcxproj"
|
||||
$in = join-path $freetypeDir "\freetype-2.5.3\builds\windows\vc2010\freetype.vcxproj"
|
||||
#WinrtConverter $in $libFreetype "wp8" >> $null
|
||||
|
||||
|
||||
$chipmunkDir = join-path $workingDir "..\..\external\chipmunk" -Resolve
|
||||
$libChipmunk = join-path $chipmunkDir "\proj.wp8\chipmunk.vcxproj"
|
||||
$in = join-path $chipmunkDir "\proj.win32\chipmunk.vcxproj"
|
||||
#WinrtConverter $in $libChipmunk "wp8" >> $null
|
||||
|
||||
$chipmunkDir = join-path $workingDir "..\..\external\chipmunk" -Resolve
|
||||
$libChipmunk = join-path $chipmunkDir "\proj.winrt\chipmunk.vcxproj"
|
||||
$in = join-path $chipmunkDir "\proj.win32\chipmunk.vcxproj"
|
||||
#WinrtConverter $in $libChipmunk "winrt" >> $null
|
||||
|
||||
|
||||
$testDir = join-path $workingDir "..\..\tests" -Resolve
|
||||
$testApp = join-path $testDir "\proj.wp8\TestCpp.vcxproj"
|
||||
$in = join-path $testDir "\proj.win32\TestCpp.vcxproj"
|
||||
#WinrtConverter $in $testApp "wp8" >> $null
|
||||
|
||||
#create opencv sln
|
||||
$solutionDir = join-path $workingDir "..\" -Resolve
|
||||
$solution = join-path $solutionDir "cocos2d-wp8.vc2012.sln"
|
||||
#CreateSolutionFile $solution "wp8" ($c2dLib, $libGUI, $libSpine, $libCocosStudio, $libCocosBuilder, $libExtensions, $libBox2d, $libChipmunk, $libLocalStorage, $libAudio, $testApp)
|
||||
|
|
@ -0,0 +1,157 @@
|
|||
. ".\scripts\createsln.ps1"
|
||||
|
||||
#use MSBuild namespace
|
||||
$ms = 'http://schemas.microsoft.com/developer/msbuild/2003'
|
||||
$ns = @{ ms = $ms }
|
||||
|
||||
Function GetDirectoryName($path)
|
||||
{
|
||||
return [System.IO.Path]::GetFileName($path)
|
||||
}
|
||||
|
||||
Function GetFileName($path)
|
||||
{
|
||||
return [System.IO.Path]::GetFileName($path)
|
||||
}
|
||||
|
||||
Function Get-RelativePath($Folder, $FilePath)
|
||||
{
|
||||
Write-Verbose "Resolving paths relative to '$Folder'"
|
||||
$from = $Folder = split-path $Folder -NoQualifier -Resolve:$Resolve
|
||||
$to = $filePath = split-path $filePath -NoQualifier -Resolve:$Resolve
|
||||
|
||||
while($from -and $to -and ($from -ne $to)) {
|
||||
if($from.Length -gt $to.Length) {
|
||||
$from = split-path $from
|
||||
} else {
|
||||
$to = split-path $to
|
||||
}
|
||||
}
|
||||
|
||||
$filepath = $filepath -replace "^"+[regex]::Escape($to)+"\\"
|
||||
$from = $Folder
|
||||
while($from -and $to -and $from -gt $to ) {
|
||||
$from = split-path $from
|
||||
$filepath = join-path ".." $filepath
|
||||
}
|
||||
return $filepath
|
||||
}
|
||||
|
||||
|
||||
Function ReplaceText($path, $text, $replace)
|
||||
{
|
||||
(Get-Content $path) |
|
||||
Foreach-Object {$_ -replace $text, $replace} |
|
||||
Set-Content $path
|
||||
}
|
||||
|
||||
|
||||
|
||||
Function LoadXmlFile($path)
|
||||
{
|
||||
$xml = New-Object -TypeName XML
|
||||
$xml.Load($path)
|
||||
return $xml
|
||||
}
|
||||
|
||||
Function AddElement($xml, $root, $name, $value, $namespace)
|
||||
{
|
||||
$newEl = $xml.CreateElement($name, $namespace)
|
||||
$xmlText = $xml.CreateTextNode($value)
|
||||
$newEl.AppendChild($xmlText)
|
||||
$root.AppendChild($newEl)
|
||||
return $newEl
|
||||
}
|
||||
|
||||
Function GetProjectGlobals($path, $namespace)
|
||||
{
|
||||
$xml = LoadXmlFile($path)
|
||||
$globals = Select-XML -Xml $xml -XPath '//ms:PropertyGroup[@Label="Globals"]' -Namespace $namespace
|
||||
return $globals
|
||||
}
|
||||
|
||||
Function AddProjectReference($toProject, $projects)
|
||||
{
|
||||
$xml = LoadXmlFile($toProject)
|
||||
$xdNS = $xml.DocumentElement.NamespaceURI
|
||||
|
||||
foreach($fromProject in $projects)
|
||||
{
|
||||
$globals = GetProjectGlobals $fromProject $ns
|
||||
$itemGroup = $xml.CreateElement("ItemGroup", $xdNS)
|
||||
$projectReference = $xml.CreateElement("ProjectReference", $xdNS)
|
||||
$project = $xml.CreateElement("Project", $xdNS)
|
||||
$xmlText = $xml.CreateTextNode($globals.Node.ProjectGuid)
|
||||
$project.AppendChild($xmlText)
|
||||
$projectReference.AppendChild($project)
|
||||
|
||||
$include = $xml.CreateAttribute("Include")
|
||||
|
||||
$dir = Split-Path -parent $toProject
|
||||
$include.Value = Get-RelativePath $dir $fromProject
|
||||
$projectReference.Attributes.Append($include)
|
||||
|
||||
|
||||
$itemGroup.AppendChild($projectReference)
|
||||
|
||||
$root = Select-XML -Xml $xml -XPath '//ms:Project[@DefaultTargets="Build"]' -Namespace $ns
|
||||
$root.Node.AppendChild($itemGroup)
|
||||
}
|
||||
$xml.Save($toProject)
|
||||
}
|
||||
|
||||
Function AddPreprocessorDefine($xml, $define)
|
||||
{
|
||||
foreach($item in (Select-XML -Xml $xml -XPath '//ms:ItemDefinitionGroup' -Namespace $ns))
|
||||
{
|
||||
if(!($item.Node.ClCompile.PreprocessorDefinitions -match ($define + ';')))
|
||||
{
|
||||
$item.Node.ClCompile.PreprocessorDefinitions = $define + ";" + $item.Node.ClCompile.PreprocessorDefinitions
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
<#
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\3rdparty\zlib\zlib.vcxproj">
|
||||
<Project>{c38fab57-9dec-4546-bd9a-6c1dbba6c077}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
#>
|
||||
|
||||
|
||||
|
||||
|
||||
Function RemoveNode($xml, $xpath)
|
||||
{
|
||||
$item = Select-XML -Xml $xml -XPath $xpath -Namespace $ns
|
||||
if($item)
|
||||
{
|
||||
$item.Node.ParentNode.RemoveChild($item.node)
|
||||
}
|
||||
}
|
||||
|
||||
Function RemoveProjectFile($path, $filename)
|
||||
{
|
||||
$xml = LoadXmlFile($path)
|
||||
$xpath = '//ms:ClCompile [@Include="' + $filename + '"]'
|
||||
RemoveNode $xml $xpath
|
||||
$xml.Save($path)
|
||||
$xml = LoadXmlFile($path + ".filters")
|
||||
RemoveNode $xml $xpath
|
||||
$xml.Save($path + ".filters")
|
||||
}
|
||||
|
||||
Function CreateSolutionFile($path, $platform, $projects)
|
||||
{
|
||||
$solution = CreateSolution
|
||||
$solution.solutionDir = Split-Path -parent $path
|
||||
foreach($project in $projects)
|
||||
{
|
||||
$solution.AddProject($project)
|
||||
}
|
||||
$solution.Save($path, $platform)
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
Function CreateSolution()
|
||||
{
|
||||
$solution = New-Module -AsCustomObject -ScriptBlock {
|
||||
. ".\scripts\converterutils.ps1"
|
||||
|
||||
#use MSBuild namespace
|
||||
$ms = 'http://schemas.microsoft.com/developer/msbuild/2003'
|
||||
$ns = @{ ms = $ms }
|
||||
|
||||
$projects = @()
|
||||
$solutionDir = ""
|
||||
|
||||
|
||||
Function AddProject($path) {
|
||||
$globals = GetProjectGlobals $path $ns
|
||||
$guid = $globals.Node.ProjectGuid
|
||||
$relativePath = Get-RelativePath $this.solutionDir $path
|
||||
$project = New-Object –TypeName PSObject
|
||||
$project | Add-Member –MemberType NoteProperty –Name guid –Value $globals.Node.ProjectGuid
|
||||
$project | Add-Member –MemberType NoteProperty –Name path –Value $relativePath
|
||||
if($globals.Node.ProjectName)
|
||||
{
|
||||
$project | Add-Member –MemberType NoteProperty –Name name –Value $globals.Node.ProjectName
|
||||
}
|
||||
else
|
||||
{
|
||||
$project | Add-Member –MemberType NoteProperty –Name name –Value $globals.Node.RootNamespace
|
||||
}
|
||||
|
||||
$this.projects += $project
|
||||
}
|
||||
|
||||
Function Save($path, $platform) {
|
||||
$output = New-Item $path -type file -force
|
||||
|
||||
if($platform -eq "winrt")
|
||||
{
|
||||
$template = join-path $PSScriptRoot "templates\winrt_sln_header_template.txt"
|
||||
}
|
||||
elseif($platform -eq "wp8")
|
||||
{
|
||||
$template = join-path $PSScriptRoot "templates\wp8_sln_header_template.txt"
|
||||
}
|
||||
else
|
||||
{
|
||||
throw "Unknown platform argument (winrt or wp8)"
|
||||
}
|
||||
|
||||
(Get-Content $template) |
|
||||
Add-Content $path
|
||||
|
||||
foreach($project in $this.projects)
|
||||
{
|
||||
$line = 'Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "' + $project.name + '", "' + $project.path + '", "' + $project.guid + '"'
|
||||
#Add-Content $path 'Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opencv_core", "opencv_core.vcxproj", "{8F928FE0-8A06-4F93-99FE-53B9C7A006CA}"'
|
||||
Add-Content $path $line
|
||||
Add-Content $path 'EndProject'
|
||||
}
|
||||
|
||||
$template = join-path $PSScriptRoot "templates\global_start_template.txt"
|
||||
(Get-Content $template) |
|
||||
Add-Content $path
|
||||
|
||||
$template = join-path $PSScriptRoot "templates\globalsection_template.txt"
|
||||
foreach($project in $this.projects)
|
||||
{
|
||||
(Get-Content $template) |
|
||||
Foreach-Object {$_ -replace "REPLACE_GUID", $project.guid} |
|
||||
Add-Content $path
|
||||
}
|
||||
|
||||
$template = join-path $PSScriptRoot "templates\global_end_template.txt"
|
||||
(Get-Content $template) |
|
||||
Add-Content $path
|
||||
}
|
||||
|
||||
Export-ModuleMember -Variable * -Function *
|
||||
}
|
||||
return $solution
|
||||
}
|
||||
|
||||
<#
|
||||
$solutionDir = join-path $WorkingDir ".\modules\core"
|
||||
$path = join-path $solutionDir "opencv_core.vcxproj"
|
||||
$output = join-path $solutionDir "opencv_core2.sln"
|
||||
|
||||
|
||||
$solution = CreateSolution
|
||||
$solution.solutionDir = $solutionDir
|
||||
$solution.AddProject($path)
|
||||
|
||||
$path = join-path $WorkingDir ".\3rdparty\zlib\zlib.vcxproj"
|
||||
$solution.AddProject($path)
|
||||
|
||||
$solution.Save($output)
|
||||
notepad $output
|
||||
#>
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,10 @@
|
|||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release|ARM = Release|ARM
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
@ -0,0 +1,12 @@
|
|||
REPLACE_GUID.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
REPLACE_GUID.Debug|ARM.Build.0 = Debug|ARM
|
||||
REPLACE_GUID.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
REPLACE_GUID.Debug|Win32.Build.0 = Debug|Win32
|
||||
REPLACE_GUID.Debug|x64.ActiveCfg = Debug|x64
|
||||
REPLACE_GUID.Debug|x64.Build.0 = Debug|x64
|
||||
REPLACE_GUID.Release|ARM.ActiveCfg = Release|ARM
|
||||
REPLACE_GUID.Release|ARM.Build.0 = Release|ARM
|
||||
REPLACE_GUID.Release|Win32.ActiveCfg = Release|Win32
|
||||
REPLACE_GUID.Release|Win32.Build.0 = Release|Win32
|
||||
REPLACE_GUID.Release|x64.ActiveCfg = Release|x64
|
||||
REPLACE_GUID.Release|x64.Build.0 = Release|x64
|
|
@ -0,0 +1,188 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9c7946f4-84fe-4b1c-b715-50083798b41c}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectName>Dll1</ProjectName>
|
||||
<RootNamespace>Dll1</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
||||
<AppContainerApplication>true</AppContainerApplication>
|
||||
<ApplicationType>Windows Store</ApplicationType>
|
||||
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
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|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{5c48b0d3-dcad-4bfd-a77f-0dac7316f57a}</ProjectGuid>
|
||||
<RootNamespace>PhoneLib1</RootNamespace>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<PlatformToolset>v110_wp80</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Windows">
|
||||
<IsWinMDFile>true</IsWinMDFile>
|
||||
</Reference>
|
||||
<Reference Include="platform.winmd">
|
||||
<IsWinMDFile>true</IsWinMDFile>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,2 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
|
@ -0,0 +1,259 @@
|
|||
. ".\scripts\converterutils.ps1"
|
||||
|
||||
#use MSBuild namespace
|
||||
$ms = 'http://schemas.microsoft.com/developer/msbuild/2003'
|
||||
$ns = @{ ms = $ms }
|
||||
|
||||
|
||||
|
||||
|
||||
Function ConvertAdditionalIncludesToRelativePaths($paths, $folder)
|
||||
{
|
||||
$result = ""
|
||||
$tokens = $paths.replace(' ','').split(';')
|
||||
foreach($token in $tokens)
|
||||
{
|
||||
if($token -ne "%(AdditionalIncludeDirectories)")
|
||||
{
|
||||
$result += (Get-RelativePath $folder $token) + ';'
|
||||
}
|
||||
else
|
||||
{
|
||||
$result += "%(AdditionalIncludeDirectories);"
|
||||
}
|
||||
|
||||
}
|
||||
return $result
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Function WinrtConverter($inFile, $outFile, $platform)
|
||||
{
|
||||
$InputDirPath = Split-Path -parent $inFile
|
||||
$InputDir = [System.IO.Path]::GetFileNameWithoutExtension($InputDirPath)
|
||||
$fileName = [System.IO.Path]::GetFileNameWithoutExtension($inFile)
|
||||
$OutDir = Split-Path -parent $outFile
|
||||
|
||||
#create output dir
|
||||
New-Item -ItemType Directory -Force -Path $OutDir
|
||||
|
||||
<#
|
||||
Try to load the output file.
|
||||
If successful, copy the guid out of the globals section
|
||||
#>
|
||||
|
||||
$guid =$null
|
||||
|
||||
try
|
||||
{
|
||||
$xml = New-Object -TypeName XML
|
||||
$xml.Load($outFile)
|
||||
$globals = Select-XML -Xml $xml -XPath '//ms:PropertyGroup[@Label="Globals"]' -Namespace $ns
|
||||
$guid = $globals.Node.ProjectGuid
|
||||
}
|
||||
catch
|
||||
{
|
||||
$guid = '{' + [guid]::NewGuid().toString().ToUpper() + '}'
|
||||
}
|
||||
|
||||
# load input file into an XML object:
|
||||
$xml_win32 = New-Object -TypeName XML
|
||||
$xml_win32.Load($inFile)
|
||||
|
||||
$configs = Select-XML -Xml $xml_win32 -XPath '//ms:PropertyGroup[@Label="Configuration"]' -Namespace $ns
|
||||
|
||||
$Template = $null
|
||||
|
||||
if($platform -eq "winrt")
|
||||
{
|
||||
if($configs[0].Node.ConfigurationType -eq "DynamicLibrary")
|
||||
{
|
||||
$Template = join-path $PSScriptRoot "templates\winrt_dll_template.vcxproj"
|
||||
}
|
||||
elseif($configs[0].Node.ConfigurationType -eq "StaticLibrary")
|
||||
{
|
||||
$Template = join-path $PSScriptRoot "templates\winrt_lib_template.vcxproj"
|
||||
}
|
||||
else
|
||||
{
|
||||
throw "Unknown vcxproj type"
|
||||
}
|
||||
}
|
||||
elseif($platform -eq "wp8")
|
||||
{
|
||||
if($configs[0].Node.ConfigurationType -eq "DynamicLibrary")
|
||||
{
|
||||
$Template = join-path $PSScriptRoot "templates\wp8_dll_template.vcxproj"
|
||||
}
|
||||
elseif($configs[0].Node.ConfigurationType -eq "StaticLibrary")
|
||||
{
|
||||
$Template = join-path $PSScriptRoot "templates\wp8_lib_template.vcxproj"
|
||||
}
|
||||
elseif($configs[0].Node.ConfigurationType -eq "Application")
|
||||
{
|
||||
$Template = join-path $PSScriptRoot "templates\wp8_lib_template.vcxproj"
|
||||
}
|
||||
else
|
||||
{
|
||||
throw "Unknown vcxproj type"
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw "Unknown platform argument -p (winrt or wp8)"
|
||||
}
|
||||
|
||||
$xml_template = New-Object -TypeName XML
|
||||
$xml_template.Load($Template)
|
||||
|
||||
|
||||
#Update Project Guid and Name
|
||||
$win32_globals = Select-XML -Xml $xml_win32 -XPath '//ms:PropertyGroup[@Label="Globals"]' -Namespace $ns
|
||||
|
||||
$winrt_globals = Select-XML -Xml $xml_template -XPath '//ms:PropertyGroup[@Label="Globals"]' -Namespace $ns
|
||||
$winrt_globals.Node.ProjectGuid = $guid
|
||||
|
||||
|
||||
if($win32_globals.Node.ProjectName)
|
||||
{
|
||||
$winrt_globals.Node.RootNamespace = $win32_globals.Node.ProjectName
|
||||
|
||||
if($winrt_globals.Node.ProjectName)
|
||||
{
|
||||
$winrt_globals.Node.ProjectName = $win32_globals.Node.ProjectName
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if($win32_globals.Node.RootNamespace)
|
||||
{
|
||||
$winrt_globals.Node.RootNamespace = $win32_globals.Node.RootNamespace
|
||||
}
|
||||
|
||||
$project = Select-XML -Xml $xml_template -XPath '//ms:Project' -Namespace $ns
|
||||
|
||||
|
||||
|
||||
foreach($item in (Select-XML -Xml $xml_win32 -XPath '//ms:ItemGroup' -Namespace $ns))
|
||||
{
|
||||
if ($item.node.ClInclude -or $item.node.ClCompile)
|
||||
{
|
||||
$newNode = $xml_template.ImportNode($item.Node, $true)
|
||||
$project.Node.AppendChild($newNode)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#Copy ItemDefinitionGroup properties
|
||||
$debug_properties = $null
|
||||
$release_properties = $null
|
||||
|
||||
|
||||
foreach($item in (Select-XML -Xml $xml_win32 -XPath '//ms:ItemDefinitionGroup' -Namespace $ns))
|
||||
{
|
||||
if($item.node.Condition -match "debug")
|
||||
{
|
||||
$debug_properties = $item
|
||||
}
|
||||
else
|
||||
{
|
||||
$release_properties = $item
|
||||
}
|
||||
}
|
||||
|
||||
$debug_includes = $debug_properties.Node.ClCompile.AdditionalIncludeDirectories
|
||||
$release_includes = $release_properties.Node.ClCompile.AdditionalIncludeDirectories
|
||||
|
||||
|
||||
foreach($item in (Select-XML -Xml $xml_template -XPath '//ms:ItemDefinitionGroup' -Namespace $ns))
|
||||
{
|
||||
$includes = $release_includes;
|
||||
$properties = $release_properties
|
||||
|
||||
if($item.node.Condition -match "debug")
|
||||
{
|
||||
$includes = $debug_includes;
|
||||
$properties = $debug_properties
|
||||
}
|
||||
|
||||
AddElement $xml_template $item.Node.ClCompile 'AdditionalIncludeDirectories' $includes $ms
|
||||
AddElement $xml_template $item.Node.ClCompile 'PreprocessorDefinitions' $properties.Node.ClCompile.PreprocessorDefinitions $ms
|
||||
if($properties.Node.ClCompile.PrecompiledHeader)
|
||||
{
|
||||
$item.Node.ClCompile.PrecompiledHeader = $properties.Node.ClCompile.PrecompiledHeader
|
||||
}
|
||||
|
||||
if($properties.Node.ClCompile.PrecompiledHeaderFile)
|
||||
{
|
||||
AddElement $xml_template $item.Node.ClCompile 'PrecompiledHeaderFile' "precomp.hpp" $ms
|
||||
}
|
||||
|
||||
|
||||
|
||||
if($properties.Node.ClCompile.ForcedIncludeFiles)
|
||||
{
|
||||
AddElement $xml_template $item.Node.ClCompile 'ForcedIncludeFiles' "precomp.hpp" $ms
|
||||
}
|
||||
|
||||
|
||||
if($properties.Node.ClCompile.DisableSpecificWarnings)
|
||||
{
|
||||
AddElement $xml_template $item.Node.ClCompile 'DisableSpecificWarnings' $properties.Node.ClCompile.DisableSpecificWarnings $ms
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#save output file
|
||||
$xml_template.Save($outFile)
|
||||
|
||||
|
||||
|
||||
|
||||
foreach($item in (Select-XML -Xml $xml_template -XPath '//ms:Project//ms:ItemGroup//ms:ClCompile//ms:PrecompiledHeader' -Namespace $ns))
|
||||
{
|
||||
$newNode = $xml_template.ImportNode($item.Node, $true)
|
||||
$newNode.Condition = $newNode.Condition.replace("Win32", "ARM")
|
||||
$item.Node.parentNode.AppendChild($newNode)
|
||||
$newNode = $xml_template.ImportNode($item.Node, $true)
|
||||
$newNode.Condition = $newNode.Condition.replace("Win32", "x64")
|
||||
$item.Node.parentNode.AppendChild($newNode)
|
||||
}
|
||||
|
||||
foreach($item in (Select-XML -Xml $xml_template -XPath '//ms:Project//ms:ItemGroup//ms:ClCompile//ms:PrecompiledHeaderFile' -Namespace $ns))
|
||||
{
|
||||
$item.Node."#text" = "precomp.hpp"
|
||||
$newNode = $xml_template.ImportNode($item.Node, $true)
|
||||
$newNode.Condition = $newNode.Condition.replace("Win32", "ARM")
|
||||
$item.Node.parentNode.AppendChild($newNode)
|
||||
$newNode = $xml_template.ImportNode($item.Node, $true)
|
||||
$newNode.Condition = $newNode.Condition.replace("Win32", "x64")
|
||||
$item.Node.parentNode.AppendChild($newNode)
|
||||
}
|
||||
|
||||
$xml_template.selectNodes('//data/value[contains(.,"precomp.hpp")]')|
|
||||
ForEach-Object{
|
||||
$_.'#text' = 'precomp.hpp'
|
||||
}
|
||||
|
||||
$xml_template.Save($outFile)
|
||||
|
||||
|
||||
#copy .filters file
|
||||
try
|
||||
{
|
||||
$filters = $inFile + ".filters"
|
||||
$xml_filters = New-Object -TypeName XML
|
||||
$xml_filters.Load($filters)
|
||||
$xml_filters.Save($outFile + ".filters")
|
||||
}
|
||||
catch
|
||||
{
|
||||
Write-Host "No .filters file"
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Загрузка…
Ссылка в новой задаче