This commit is contained in:
Ricardo Quesada 2014-09-09 16:50:02 -07:00
Родитель 81fa462f3d
Коммит 9082ca18c3
140 изменённых файлов: 597 добавлений и 385 удалений

Разница между файлами не показана из-за своего большого размера Загрузить разницу

Просмотреть файл

@ -27,7 +27,7 @@ THE SOFTWARE.
#include "2d/CCActionCamera.h"
#include "2d/CCNode.h"
#include "CCStdC.h"
#include "platform/CCStdC.h"
NS_CC_BEGIN
//

Просмотреть файл

@ -26,16 +26,17 @@ THE SOFTWARE.
****************************************************************************/
#include "2d/CCActionInterval.h"
#include <stdarg.h>
#include "2d/CCSprite.h"
#include "2d/CCNode.h"
#include "2d/CCSpriteFrame.h"
#include "CCStdC.h"
#include "2d/CCActionInstant.h"
#include "base/CCDirector.h"
#include "base/CCEventCustom.h"
#include "base/CCEventDispatcher.h"
#include <stdarg.h>
#include "platform/CCStdC.h"
NS_CC_BEGIN

Просмотреть файл

@ -29,7 +29,7 @@
#define __MISCNODE_CCCLIPPING_NODE_H__
#include "2d/CCNode.h"
#include "CCGL.h"
#include "platform/CCGL.h"
#include "renderer/CCGroupCommand.h"
#include "renderer/CCCustomCommand.h"

Просмотреть файл

@ -22,7 +22,6 @@
*/
#include "2d/CCDrawNode.h"
#include "CCGL.h"
#include "base/CCEventType.h"
#include "base/CCConfiguration.h"
#include "renderer/CCRenderer.h"
@ -31,6 +30,7 @@
#include "base/CCDirector.h"
#include "base/CCEventListenerCustom.h"
#include "base/CCEventDispatcher.h"
#include "platform/CCGL.h"
NS_CC_BEGIN

Просмотреть файл

@ -41,12 +41,12 @@ THE SOFTWARE.
#include <string.h>
#include <cmath>
#include "CCGL.h"
#include "2d/CCActionCatmullRom.h"
#include "base/CCDirector.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/CCGLProgramCache.h"
#include "2d/CCActionCatmullRom.h"
#include "renderer/CCRenderer.h"
#include "platform/CCGL.h"
NS_CC_BEGIN
#ifndef M_PI

Просмотреть файл

@ -25,12 +25,13 @@
#ifndef _CCFontAtlas_h_
#define _CCFontAtlas_h_
#include "base/CCPlatformMacros.h"
#include "base/CCRef.h"
#include "CCStdC.h" // ssize_t on windows
#include <string>
#include <unordered_map>
#include "base/CCPlatformMacros.h"
#include "base/CCRef.h"
#include "platform/CCStdC.h" // ssize_t on windows
NS_CC_BEGIN
//fwd

Просмотреть файл

@ -25,7 +25,7 @@ THE SOFTWARE.
#ifndef __CC_GL_BUFFERED_NODE__
#define __CC_GL_BUFFERED_NODE__
#include "CCGL.h"
#include "platform/CCGL.h"
class GLBufferedNode
{

Просмотреть файл

@ -27,7 +27,7 @@ THE SOFTWARE.
#define __EFFECTS_CCGRABBER_H__
#include "base/CCRef.h"
#include "CCGL.h"
#include "platform/CCGL.h"
NS_CC_BEGIN

Просмотреть файл

@ -34,7 +34,7 @@ THE SOFTWARE.
#include "renderer/ccGLStateCache.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCTexture2D.h"
#include "CCGL.h"
#include "platform/CCGL.h"
NS_CC_BEGIN
// implementation of GridBase

Просмотреть файл

@ -26,9 +26,9 @@ THE SOFTWARE.
#include "2d/CCMenu.h"
#include "base/CCDirector.h"
#include "base/CCTouch.h"
#include "CCStdC.h"
#include "base/CCEventListenerTouch.h"
#include "base/CCEventDispatcher.h"
#include "platform/CCStdC.h"
#include "deprecated/CCString.h"
#include <vector>

Просмотреть файл

@ -122,7 +122,7 @@ base/CCScheduler.cpp \
base/CCScriptSupport.cpp \
base/CCTouch.cpp \
base/CCUserDefault.cpp \
base/CCUserDefaultAndroid.cpp \
base/CCUserDefault-android.cpp \
base/CCValue.cpp \
base/TGAlib.cpp \
base/ZipUtils.cpp \

Просмотреть файл

@ -27,11 +27,12 @@ THE SOFTWARE.
#ifndef __CCCONFIGURATION_H__
#define __CCCONFIGURATION_H__
#include "base/CCRef.h"
#include "CCGL.h"
#include "base/CCValue.h"
#include <string>
#include "base/CCRef.h"
#include "base/CCValue.h"
#include "platform/CCGL.h"
NS_CC_BEGIN
/**

Просмотреть файл

@ -29,7 +29,7 @@
#include "base/CCPlatformMacros.h"
#include <stdint.h> // for ssize_t on android
#include <string> // for ssize_t on linux
#include "CCStdC.h" // for ssize_t on window
#include "platform/CCStdC.h" // for ssize_t on window
NS_CC_BEGIN

Просмотреть файл

@ -57,9 +57,8 @@ THE SOFTWARE.
#include "base/CCConsole.h"
#include "base/CCAutoreleasePool.h"
#include "base/CCConfiguration.h"
#include "CCApplication.h"
#include "CCGLViewImpl.h"
#include "platform/CCApplication.h"
//#include "platform/CCGLViewImpl.h"
/**
Position of the FPS

Просмотреть файл

@ -28,14 +28,14 @@ THE SOFTWARE.
#ifndef __CCDIRECTOR_H__
#define __CCDIRECTOR_H__
#include "base/CCPlatformMacros.h"
#include <stack>
#include "base/CCPlatformMacros.h"
#include "base/CCRef.h"
#include "base/CCVector.h"
#include "2d/CCScene.h"
#include "CCGL.h"
#include <stack>
#include "math/CCMath.h"
#include "platform/CCGL.h"
#include "platform/CCGLView.h"
NS_CC_BEGIN

Просмотреть файл

@ -34,7 +34,7 @@
#include "base/CCPlatformMacros.h"
#include "base/CCEventListener.h"
#include "base/CCEvent.h"
#include "CCStdC.h"
#include "platform/CCStdC.h"
NS_CC_BEGIN

Просмотреть файл

@ -27,7 +27,9 @@ THE SOFTWARE.
#define __BASE_CC_PLATFORM_CONFIG_H__
/**
Config of cocos2d-x project, per target platform.
Config of cocos2d-x project, per target platform.
THIS FILE MUST NOT INCLUDE ANY OTHER FILE
*/
//////////////////////////////////////////////////////////////////////////

Просмотреть файл

@ -30,7 +30,7 @@ Copyright (c) 2013-2014 Chukong Technologies
*/
#include "base/ccConfig.h"
#include "base/CCPlatformConfig.h"
#include "CCPlatformDefine.h"
#include "platform/CCPlatformDefine.h"
/**
* define a create function for a specific type, such as Layer

Просмотреть файл

Просмотреть файл

@ -27,14 +27,14 @@ THE SOFTWARE.
#include <string>
#include "base/CCPlatformConfig.h"
#include "CCPlatformDefine.h"
#include "base/CCPlatformMacros.h"
#include "platform/CCPlatformDefine.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCFileUtilsAndroid.h"
#include "platform/android/CCFileUtils-android.h"
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
// for import ssize_t on win32 platform
#include "CCStdC.h"
#include "platform/CCStdC.h"
#endif
namespace cocos2d

Просмотреть файл

@ -26,7 +26,7 @@
#ifndef COCOS2DX_PLATFORM_THIRDPARTY_ATITC_
#define COCOS2DX_PLATFORM_THIRDPARTY_ATITC_
#include "CCStdC.h"
#include "platform/CCStdC.h"
enum class ATITCDecodeFlag
{

Просмотреть файл

@ -33,7 +33,7 @@ THE SOFTWARE.
#endif
#include "base/CCConsole.h"
#include "CCStdC.h"
#include "platform/CCStdC.h"
#ifndef CCASSERT
#if COCOS2D_DEBUG > 0

Просмотреть файл

@ -32,8 +32,8 @@ THE SOFTWARE.
#include "math/CCGeometry.h"
#include "math/CCMath.h"
#include "CCGL.h"
#include "CCRef.h"
#include "base/CCRef.h"
#include "platform/CCGL.h"
NS_CC_BEGIN

Просмотреть файл

@ -26,7 +26,7 @@
#ifndef COCOS2DX_PLATFORM_THIRDPARTY_S3TC_
#define COCOS2DX_PLATFORM_THIRDPARTY_S3TC_
#include "CCStdC.h"
#include "platform/CCStdC.h"
enum class S3TCDecodeFlag
{

Просмотреть файл

@ -179,17 +179,17 @@ THE SOFTWARE.
#include "base/CCPlatformMacros.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "platform/ios/CCApplication.h"
#include "platform/ios/CCGLViewImpl.h"
#include "platform/ios/CCGL.h"
#include "platform/ios/CCStdC.h"
#include "platform/ios/CCApplication-ios.h"
#include "platform/ios/CCGLViewImpl-ios.h"
#include "platform/ios/CCGL-ios.h"
#include "platform/ios/CCStdC-ios.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/CCApplication.h"
#include "platform/android/CCGLViewImpl.h"
#include "platform/android/CCGL.h"
#include "platform/android/CCStdC.h"
#include "platform/android/CCApplication-android.h"
#include "platform/android/CCGLViewImpl-android.h"
#include "platform/android/CCGL-android.h"
#include "platform/android/CCStdC-android.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
@ -200,24 +200,24 @@ THE SOFTWARE.
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "platform/win32/CCApplication.h"
#include "platform/desktop/CCGLViewImpl.h"
#include "platform/win32/CCGL.h"
#include "platform/win32/CCStdC.h"
#include "platform/win32/CCApplication-win32.h"
#include "platform/desktop/CCGLViewImpl-win32.h"
#include "platform/win32/CCGL-win32.h"
#include "platform/win32/CCStdC-win32.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
#include "platform/mac/CCApplication.h"
#include "platform/desktop/CCGLViewImpl.h"
#include "platform/mac/CCGL.h"
#include "platform/mac/CCStdC.h"
#include "platform/desktop/CCGLViewImpl-desktop.h"
#include "platform/mac/CCApplication-mac.h"
#include "platform/mac/CCGL-mac.h"
#include "platform/mac/CCStdC-mac.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
#include "platform/linux/CCApplication.h"
#include "platform/desktop/CCGLViewImpl.h"
#include "platform/linux/CCGL.h"
#include "platform/linux/CCStdC.h"
#include "platform/linux/CCApplication-linux.h"
#include "platform/desktop/CCGLViewImpl-desktop.h"
#include "platform/linux/CCGL-linux.h"
#include "platform/linux/CCStdC-linux.h"
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
@ -230,7 +230,7 @@ THE SOFTWARE.
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
#include "platform/winrt/CCApplication.h"
#include "platform/wp8/CCGLViewImpl.h"
#include "platform/wp8/CCGLViewImpl-wp8.h"
#include "platform/winrt/CCGL.h"
#include "platform/winrt/CCStdC.h"
#include "platform/winrt/CCPrecompiledShaders.h"

Просмотреть файл

@ -25,7 +25,7 @@ THE SOFTWARE.
#include <math.h>
#include "cocostudio/CCActionFrameEasing.h"
#include "cocostudio/DictionaryHelper.h"
#include "CCStdC.h"
#include "platform/CCStdC.h"
namespace cocostudio {

Просмотреть файл

@ -28,7 +28,7 @@ THE SOFTWARE.
#define __SUPPORT_TRANSFORM_UTILS_H__
// TODO: when in MAC or windows, it includes <OpenGL/gl.h>
#include "CCGL.h"
#include "platform/CCGL.h"
#include "base/ccMacros.h"
namespace cocos2d {

Просмотреть файл

@ -30,11 +30,12 @@
#ifndef __CC_WEBSOCKET_H__
#define __CC_WEBSOCKET_H__
#include "base/CCPlatformMacros.h"
#include "CCStdC.h"
#include <string>
#include <vector>
#include "base/CCPlatformMacros.h"
#include "platform/CCStdC.h"
struct libwebsocket;
struct libwebsocket_context;
struct libwebsocket_protocols;

Просмотреть файл

@ -0,0 +1,45 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_CCAPPLICATION_H__
#define __PLATFORM_CCAPPLICATION_H__
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "platform/mac/CCApplication-mac.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#include "platform/ios/CCApplication-ios.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/android/CCApplication-android.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "platform/win32/CCApplication-win32.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WP8
#include "platform/winrt/CCApplication.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#include "platform/linux/CCApplication-linux.h"
#endif
#endif /* __PLATFORM_CCAPPLICATION_H__*/

45
cocos/platform/CCGL.h Normal file
Просмотреть файл

@ -0,0 +1,45 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_CCGL_H__
#define __PLATFORM_CCGL_H__
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "platform/mac/CCGL-mac.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#include "platform/ios/CCGL-ios.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/android/CCGL-android.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "platform/win32/CCGL-win32.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WP8
#include "platform/winrt/CCGL.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#include "platform/linux/CCGL-linux.h"
#endif
#endif /* __PLATFORM_CCPLATFORMDEFINE_H__*/

Просмотреть файл

@ -85,7 +85,7 @@ extern "C"
#include "base/ccUtils.h"
#include "base/ZipUtils.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "android/CCFileUtilsAndroid.h"
#include "android/CCFileUtils-android.h"
#endif
#define CC_GL_ATC_RGB_AMD 0x8C92

Просмотреть файл

@ -0,0 +1,45 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_CCPLATFORMDEFINE_H__
#define __PLATFORM_CCPLATFORMDEFINE_H__
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "platform/mac/CCPlatformDefine-mac.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#include "platform/ios/CCPlatformDefine-ios.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/android/CCPlatformDefine-android.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "platform/win32/CCPlatformDefine-win32.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WP8
#include "platform/wp8/CCPlatformDefine-wp8.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#include "platform/linux/CCPlatformDefine-linux.h"
#endif
#endif /* __PLATFORM_CCPLATFORMDEFINE_H__*/

45
cocos/platform/CCStdC.h Normal file
Просмотреть файл

@ -0,0 +1,45 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_CCSTDC_H__
#define __PLATFORM_CCSTDC_H__
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "platform/mac/CCStdC-mac.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#include "platform/ios/CCStdC-ios.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/android/CCStdC-android.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#include "platform/win32/CCStdC-win32.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_WP8
#include "platform/winrt/CCStdC.h"
#elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
#include "platform/linux/CCStdC-linux.h"
#endif
#endif /* __PLATFORM_CCSTDC_H__*/

Просмотреть файл

@ -7,12 +7,12 @@ LOCAL_MODULE := cocos2dxandroid_static
LOCAL_MODULE_FILENAME := libcocos2dandroid
LOCAL_SRC_FILES := \
CCApplication.cpp \
CCCommon.cpp \
CCDevice.cpp \
CCGLViewImpl.cpp \
CCFileUtilsAndroid.cpp \
javaactivity.cpp \
CCApplication-android.cpp \
CCCommon-android.cpp \
CCDevice-android.cpp \
CCGLViewImpl-android.cpp \
CCFileUtils-android.cpp \
javaactivity-android.cpp \
jni/DPIJni.cpp \
jni/IMEJni.cpp \
jni/Java_org_cocos2dx_lib_Cocos2dxAccelerometer.cpp \

Просмотреть файл

@ -26,7 +26,7 @@ THE SOFTWARE.
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "CCFileUtilsAndroid.h"
#include "CCFileUtils-android.h"
#include "platform/CCCommon.h"
#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
#include "android/asset_manager.h"
@ -34,7 +34,7 @@ THE SOFTWARE.
#include <stdlib.h>
#define LOG_TAG "CCFileUtilsAndroid.cpp"
#define LOG_TAG "CCFileUtils-android.cpp"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace std;

Просмотреть файл

Просмотреть файл

@ -26,7 +26,7 @@ THE SOFTWARE.
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "CCGLViewImpl.h"
#include "CCGLViewImpl-android.h"
#include "base/CCDirector.h"
#include "base/ccMacros.h"
#include "jni/IMEJni.h"

Просмотреть файл

@ -12,4 +12,4 @@
android.library=true
# Project target.
target=android-10
target=android-20

Просмотреть файл

@ -25,7 +25,8 @@ THE SOFTWARE.
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
#include "CCApplication.h"
#include "CCApplication-android.h"
#include "CCGLViewImpl-android.h"
#include "base/CCDirector.h"
#include "base/CCEventCustom.h"
#include "base/CCEventType.h"
@ -34,7 +35,6 @@ THE SOFTWARE.
#include "renderer/CCTextureCache.h"
#include "renderer/ccGLStateCache.h"
#include "2d/CCDrawingPrimitives.h"
#include "CCGLViewImpl.h"
#include "platform/android/jni/JniHelper.h"
#include <android/log.h>
#include <jni.h>

Просмотреть файл

@ -27,7 +27,7 @@ THE SOFTWARE.
#include <android/log.h>
#include <string>
#include "JniHelper.h"
#include "CCFileUtilsAndroid.h"
#include "CCFileUtils-android.h"
#include "android/asset_manager_jni.h"
#include "deprecated/CCString.h"
#include "Java_org_cocos2dx_lib_Cocos2dxHelper.h"

Просмотреть файл

@ -24,7 +24,7 @@ THE SOFTWARE.
#include "base/CCDirector.h"
#include "base/CCEventKeyboard.h"
#include "base/CCEventDispatcher.h"
#include "CCGLViewImpl.h"
#include "platform/android/CCGLViewImpl-android.h"
#include <android/log.h>
#include <jni.h>

Просмотреть файл

@ -25,7 +25,7 @@ THE SOFTWARE.
****************************************************************************/
#import <Foundation/Foundation.h>
#include "CCFileUtilsApple.h"
#include "CCFileUtils-apple.h"
#include <string>
#include <stack>

Просмотреть файл

@ -22,7 +22,8 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCLock.h"
#include "CCLock-apple.h"
NS_CC_BEGIN

Просмотреть файл

Просмотреть файл

@ -23,8 +23,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCGLViewImpl.h"
#include "CCApplication.h"
#include "CCGLViewImpl-desktop.h"
#include <unordered_map>
#include "platform/CCApplication.h"
#include "base/CCDirector.h"
#include "base/CCTouch.h"
#include "base/CCEventDispatcher.h"
@ -34,7 +37,6 @@ THE SOFTWARE.
#include "base/ccUtils.h"
#include "base/ccUTF8.h"
#include <unordered_map>
NS_CC_BEGIN

Просмотреть файл

@ -29,8 +29,8 @@
#import <UIKit/UIKit.h>
#import "CCGeometry.h"
#import "CCDirectorCaller.h"
#import "math/CCGeometry.h"
#import "CCDirectorCaller-ios.h"
NS_CC_BEGIN

Просмотреть файл

Просмотреть файл

Просмотреть файл

@ -26,11 +26,13 @@
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#import "CCDirectorCaller-ios.h"
#import <Foundation/Foundation.h>
#import <OpenGLES/EAGL.h>
#import "CCDirectorCaller.h"
#import "CCDirector.h"
#import "CCEAGLView.h"
#import "base/CCDirector.h"
#import "CCEAGLView-ios.h"
static id s_sharedDirectorCaller;

Просмотреть файл

@ -71,7 +71,7 @@ Copyright (C) 2008 Apple Inc. All Rights Reserved.
#import <OpenGLES/ES2/glext.h>
#import <CoreFoundation/CoreFoundation.h>
#import "CCESRenderer.h"
#import "CCESRenderer-ios.h"
//CLASS INTERFACE:

Просмотреть файл

@ -64,15 +64,18 @@ Copyright (C) 2008 Apple Inc. All Rights Reserved.
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#import "CCEAGLView-ios.h"
#import <QuartzCore/QuartzCore.h>
#import "CCGLViewImpl.h"
#import "CCEAGLView.h"
#import "CCES2Renderer.h"
#import "CCDirector.h"
#import "CCSet.h"
#import "CCTouch.h"
#import "CCIMEDispatcher.h"
#import "OpenGL_Internal.h"
#import "base/CCDirector.h"
#import "deprecated/CCSet.h"
#import "base/CCTouch.h"
#import "base/CCIMEDispatcher.h"
#import "CCGLViewImpl-ios.h"
#import "CCES2Renderer-ios.h"
#import "OpenGL_Internal-ios.h"
//CLASS IMPLEMENTATIONS:
#define IOS_MAX_TOUCHES_COUNT 10

Просмотреть файл

@ -31,11 +31,13 @@
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#import "CCPlatformMacros.h"
#import "CCESRenderer.h"
#import "CCESRenderer-ios.h"
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import "CCPlatformMacros.h"
@interface CCES2Renderer : NSObject <CCESRenderer>
{
// The pixel dimensions of the CAEAGLLayer

Просмотреть файл

@ -28,12 +28,13 @@
// Only compile this code on iOS. These files should NOT be included on your Mac project.
// But in case they are included, it won't be compiled.
#import "CCES2Renderer.h"
#include "base/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
#import "CCPlatformMacros.h"
#import "OpenGL_Internal.h"
#import "CCES2Renderer-ios.h"
#import "base/CCPlatformMacros.h"
#import "OpenGL_Internal-ios.h"
#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
#define NSLog(...) do {} while (0)

Просмотреть файл

Просмотреть файл

@ -28,9 +28,9 @@
#import <UIKit/UIKit.h>
#include "CCEAGLView.h"
#include "CCDirectorCaller.h"
#include "CCGLViewImpl.h"
#include "CCEAGLView-ios.h"
#include "CCDirectorCaller-ios.h"
#include "CCGLViewImpl-ios.h"
#include "CCSet.h"
#include "base/CCTouch.h"

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Просмотреть файл

Некоторые файлы не были показаны из-за слишком большого количества измененных файлов Показать больше