Apply suggestions from code review
Co-authored-by: David Justo <david.justo.1996@gmail.com>
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@ -158,7 +158,7 @@ namespace DurableTask.Netherite.EventHubsTransport
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this.currentIncarnation = prior.Next;
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this.currentIncarnation = prior.Next;
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// sometimes we can get stuck into a loop of failing attempts to reincarnate a partition.
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// sometimes we can get stuck into a loop of failing attempts to reincarnate a partition.
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// We don't want to waste CPU and pollute the logs, but we als can't just give up because
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// We don't want to waste CPU and pollute the logs, but we also can't just give up because
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// the failures can be transient. Thus we back off the retry pace.
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// the failures can be transient. Thus we back off the retry pace.
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TimeSpan addedDelay =
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TimeSpan addedDelay =
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(prior.SuccessiveStartupFailures < 2) ? TimeSpan.Zero
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(prior.SuccessiveStartupFailures < 2) ? TimeSpan.Zero
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