glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
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Dave 5e2e041001
Improved overflow check in ReadSparseBinaryData (#90)
2021-11-05 13:26:44 -07:00
Build Fix OOB Writing issue when using sparse accessors (#84) 2021-06-21 15:55:15 -07:00
External cmake - Switch to RapidJSON from https://github.com/Tencent/rapidjson.git (#10) 2018-10-15 15:29:29 -07:00
GLTFSDK Improved overflow check in ReadSparseBinaryData (#90) 2021-11-05 13:26:44 -07:00
GLTFSDK.Samples Update the version of the Windows 10 SDK used by the samples to 10.0.16299.0. Updating VS 2017 to 15.9.5 appears to uninstall the previous version of the SDK for ARM & ARM64 (10.0.15063.0). (#28) 2019-01-22 15:46:42 -08:00
GLTFSDK.Shared.CPP Chriche/disableschemavalidation (#25) 2019-01-21 14:08:37 -08:00
GLTFSDK.Test Chriche/disableschemavalidation (#25) 2019-01-21 14:08:37 -08:00
GLTFSDK.TestUtils Initial copy from internal repository. 2018-08-09 11:49:29 -07:00
XPlatScripts Cleanup NuGet paths. (#3) 2018-08-21 13:49:56 -07:00
.gitignore Initial copy from internal repository. 2018-08-09 11:49:29 -07:00
CMakeLists.txt Created YAML file to build glTF-SDK on Azure DevOps (#14) 2018-11-07 10:49:59 -08:00
GLTFSDK.sln Add ARM64 support (#23) 2019-01-09 11:47:48 -08:00
LICENSE Initial commit 2018-05-16 17:24:27 -07:00
NuGet.Config Cleanup NuGet paths. (#3) 2018-08-21 13:49:56 -07:00
README.md Created YAML file to build glTF-SDK on Azure DevOps (#14) 2018-11-07 10:49:59 -08:00
androidbuild.ps1 Initial copy from internal repository. 2018-08-09 11:49:29 -07:00
macbuild.ps1 Initial copy from internal repository. 2018-08-09 11:49:29 -07:00
macinit.ps1 Initial copy from internal repository. 2018-08-09 11:49:29 -07:00
thirdPartyNotices.txt Initial copy from internal repository. 2018-08-09 11:49:29 -07:00

README.md

Build Status

Microsoft glTF SDK - A C++ Deserializer/Serializer for glTF

  • Windows/macOS/Android Compatible
  • glTF & glB support, including embedded Base64 support
  • Flexibility and ease of integration to any 3D engine
  • Strongly typed extension support
  • Built-in schema validation during deserialization
  • Low memory overhead
  • Utilities for converting input data of any type (e.g. float/uint8/uint16 RGB/RGBA color) into a single type such as float RGBA color

Nuget Packages

Trademarks

glTF is a trademark of The Khronos Group Inc.

Contributing

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.

When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.