react-native-macos/Libraries/Image/RCTAnimatedImage.m

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <ImageIO/ImageIO.h>
CocoaPods frameworks compatibility: Step 2 (#25619) Summary: This is my proposal for fixing `use_frameworks!` compatibility without breaking all `<React/*>` imports I outlined in https://github.com/facebook/react-native/pull/25393#issuecomment-508457700. If accepted, it will fix https://github.com/facebook/react-native/issues/25349. It builds on the changes I made in https://github.com/facebook/react-native/pull/25496 by ensuring each podspec has a unique value for `header_dir` so that framework imports do not conflict. Every podspec which should be included in the `<React/*>` namespace now includes it's headers from `React-Core.podspec`. The following pods can still be imported with `<React/*>` and so should not have breaking changes: `React-ART`,`React-DevSupport`, `React-CoreModules`, `React-RCTActionSheet`, `React-RCTAnimation`, `React-RCTBlob`, `React-RCTImage`, `React-RCTLinking`, `React-RCTNetwork`, `React-RCTPushNotification`, `React-RCTSettings`, `React-RCTText`, `React-RCTSettings`, `React-RCTVibration`, `React-RCTWebSocket` . There are still a few breaking changes which I hope will be acceptable: - `React-Core.podspec` has been moved to the root of the project. Any `Podfile` that references it will need to update the path. - ~~`React-turbomodule-core`'s headers now live under `<turbomodule/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823. - ~~`React-turbomodulesamples`'s headers now live under `<turbomodulesamples/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823. - ~~`React-TypeSaferty`'s headers now live under `<TypeSafety/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511040967. - ~~`React-jscallinvoker`'s headers now live under `<jscallinvoker/*>`~~ Replaced by https://github.com/facebook/react-native/pull/25619#issuecomment-511091823. - Each podspec now uses `s.static_framework = true`. This means that a minimum of CocoaPods 1.5 ([released in April 2018](http://blog.cocoapods.org/CocoaPods-1.5.0/)) is now required. This is needed so that the ` __has_include` conditions can still work when frameworks are enabled. Still to do: - ~~Including `React-turbomodule-core` with `use_frameworks!` enabled causes the C++ import failures we saw in https://github.com/facebook/react-native/issues/25349. I'm sure it will be possible to fix this but I need to dig deeper (perhaps a custom modulemap would be needed).~~ Addressed by https://github.com/facebook/react-native/pull/25619/commits/33573511f02f3502a28bad48e085e9a4b8608302. - I haven't got Fabric working yet. I wonder if it would be acceptable to move Fabric out of the `<React/*>` namespace since it is new? � ## Changelog [iOS] [Fixed] - Fixed compatibility with CocoaPods frameworks. Pull Request resolved: https://github.com/facebook/react-native/pull/25619 Test Plan: ### FB ``` buck build catalyst ``` ### Sample Project Everything should work exactly as before, where `use_frameworks!` is not in `Podfile`s. I have a branch on my [sample project](https://github.com/jtreanor/react-native-cocoapods-frameworks) here which has `use_frameworks!` in its `Podfile` to demonstrate this is fixed. You can see that it works with these steps: 1. `git clone git@github.com:jtreanor/react-native-cocoapods-frameworks.git` 2. `git checkout fix-frameworks-subspecs` 3. `cd ios && pod install` 4. `cd .. && react-native run-ios` The sample app will build and run successfully. To see that it still works without frameworks, remove `use_frameworks!` from the `Podfile` and do steps 3 and 4 again. ### RNTesterPods `RNTesterPodsPods` can now work with or without `use_frameworks!`. 1. Go to the `RNTester` directory and run `pod install`. 2. Run the tests in `RNTesterPods.xcworkspace` to see that everything still works fine. 3. Uncomment the `use_frameworks!` line at the top of `RNTester/Podfile` and run `pod install` again. 4. Run the tests again and see that it still works with frameworks enabled. Reviewed By: PeteTheHeat Differential Revision: D16465247 Pulled By: PeteTheHeat fbshipit-source-id: cad837e9cced06d30cc5b372af1c65c7780b9e7a
2019-07-25 08:26:42 +03:00
#import <React/RCTAnimatedImage.h>
@interface RCTGIFCoderFrame : NSObject
@property (nonatomic, assign) NSUInteger index;
@property (nonatomic, assign) NSTimeInterval duration;
@end
@implementation RCTGIFCoderFrame
@end
@implementation RCTAnimatedImage {
CGImageSourceRef _imageSource;
CGFloat _scale;
NSUInteger _loopCount;
NSUInteger _frameCount;
NSArray<RCTGIFCoderFrame *> *_frames;
}
- (instancetype)initWithData:(NSData *)data scale:(CGFloat)scale
{
if (self = [super init]) {
CGImageSourceRef imageSource = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL);
if (!imageSource) {
return nil;
}
BOOL framesValid = [self scanAndCheckFramesValidWithSource:imageSource];
if (!framesValid) {
CFRelease(imageSource);
return nil;
}
_imageSource = imageSource;
// grab image at the first index
UIImage *image = [self animatedImageFrameAtIndex:0];
if (!image) {
return nil;
}
self = [super initWithCGImage:image.CGImage scale:MAX(scale, 1) orientation:image.imageOrientation];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didReceiveMemoryWarning:)
name:UIApplicationDidReceiveMemoryWarningNotification
object:nil];
}
return self;
}
- (BOOL)scanAndCheckFramesValidWithSource:(CGImageSourceRef)imageSource
{
if (!imageSource) {
return NO;
}
NSUInteger frameCount = CGImageSourceGetCount(imageSource);
NSUInteger loopCount = [self imageLoopCountWithSource:imageSource];
NSMutableArray<RCTGIFCoderFrame *> *frames = [NSMutableArray array];
for (size_t i = 0; i < frameCount; i++) {
RCTGIFCoderFrame *frame = [RCTGIFCoderFrame new];
frame.index = i;
frame.duration = [self frameDurationAtIndex:i source:imageSource];
[frames addObject:frame];
}
_frameCount = frameCount;
_loopCount = loopCount;
_frames = [frames copy];
return YES;
}
- (NSUInteger)imageLoopCountWithSource:(CGImageSourceRef)source
{
NSUInteger loopCount = 1;
NSDictionary *imageProperties = (__bridge_transfer NSDictionary *)CGImageSourceCopyProperties(source, nil);
NSDictionary *gifProperties = imageProperties[(__bridge NSString *)kCGImagePropertyGIFDictionary];
if (gifProperties) {
NSNumber *gifLoopCount = gifProperties[(__bridge NSString *)kCGImagePropertyGIFLoopCount];
if (gifLoopCount != nil) {
loopCount = gifLoopCount.unsignedIntegerValue;
if (@available(iOS 14, *)) {
} else {
// A loop count of 1 means it should animate twice, 2 means, thrice, etc.
if (loopCount != 0) {
loopCount++;
}
}
}
}
return loopCount;
}
- (float)frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source
{
float frameDuration = 0.1f;
CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil);
if (!cfFrameProperties) {
return frameDuration;
}
NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties;
NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary];
NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime];
if (delayTimeUnclampedProp != nil && [delayTimeUnclampedProp floatValue] != 0.0f) {
frameDuration = [delayTimeUnclampedProp floatValue];
} else {
NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime];
if (delayTimeProp != nil) {
frameDuration = [delayTimeProp floatValue];
}
}
CFRelease(cfFrameProperties);
return frameDuration;
}
- (NSUInteger)animatedImageLoopCount
{
return _loopCount;
}
- (NSUInteger)animatedImageFrameCount
{
return _frameCount;
}
- (NSTimeInterval)animatedImageDurationAtIndex:(NSUInteger)index
{
if (index >= _frameCount) {
return 0;
}
return _frames[index].duration;
}
- (UIImage *)animatedImageFrameAtIndex:(NSUInteger)index
{
CGImageRef imageRef = CGImageSourceCreateImageAtIndex(_imageSource, index, NULL);
if (!imageRef) {
return nil;
}
UIImage *image = [[UIImage alloc] initWithCGImage:imageRef scale:_scale orientation:UIImageOrientationUp];
CGImageRelease(imageRef);
return image;
}
- (void)didReceiveMemoryWarning:(NSNotification *)notification
{
if (_imageSource) {
for (size_t i = 0; i < _frameCount; i++) {
CGImageSourceRemoveCacheAtIndex(_imageSource, i);
}
}
}
- (void)dealloc
{
if (_imageSource) {
CFRelease(_imageSource);
_imageSource = NULL;
}
}
@end