Summary:
For native animations,
* Add NS_ASSUME_NONNULL_BEGIN / END to RCTNativeAnimatedNodesManager since most of its params are nonnull.
* Explicitly mark nullable params.
Reviewed By: philIip
Differential Revision: D32209819
fbshipit-source-id: c881294d8ba8c2cdcaa931801c977cd5bbe764f4
Summary:
Make viewName in native animations nullable, because viewName is not used when the RCTAnimationNode is managed by Fabric.
Changelog: [Internal] Minor: Make viewName nullable in native animated modules for Fabric
Reviewed By: philIip
Differential Revision: D32196270
fbshipit-source-id: 76d05dc7fd2850efb097f953ccd22fd3f6d80599
Summary:
In this diff, it moves the codegen output location out of node_modules and to build/generated/ios folder.
A temp pod spec will be created so that those files will be included in the Xcode project.
Changelog: [Internal]
Reviewed By: hramos, cortinico
Differential Revision: D31809012
fbshipit-source-id: ba1c884c8024306ba0fd2102837b7dbebc6e18ac
Summary:
Folly now depends on libc++abi. This solves linker error for RCT-Folly.podspec like this:
```
Undefined symbols for architecture arm64:
"___cxa_increment_exception_refcount", referenced from:
folly::exception_ptr_get_type(std::exception_ptr const&) in libRCT-Folly.a(Exception.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
```
See https://github.com/react-native-community/releases/issues/251
Note: RNTester was not affected by this bug for some reason, so the only way to verify is via the new app generated via `npx react-native init`.
Changelog: [Fixed][iOS] Unbreak Folly linker error
Reviewed By: lunaleaps
Differential Revision: D30950944
fbshipit-source-id: 3eb146e23faa308a02363761d08849d6801e21ca
Summary:
changelog: [internal]
`_rootTag` is never assigned to and never read, let's remove it.
Reviewed By: RSNara
Differential Revision: D30667860
fbshipit-source-id: f4b89ebe6b6d26559188b0e19682f5ac765d40b6
Summary:
changelog: [internal]
If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.
For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*
Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.
There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.
The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.
Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)
All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.
Reviewed By: RSNara
Differential Revision: D30099010
fbshipit-source-id: d3fc021dd4346d1cbbda3b49ecd9d982c543e705
Summary:
changelog: [internal]
If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.
For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*
Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.
There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.
The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.
Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)
All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.
Reviewed By: JoshuaGross, p-sun
Differential Revision: D30053890
fbshipit-source-id: b7fe24861d5300f9cfefa813a53df8330fa56d86
Summary:
1. [ios] upgrade folly to 2021.06.28.00 which aligned to android.
2. folly compile setting from c++14 -> c++17: _this folly requires c++17 for `std::unordered_map::insert_or_assign`._
3. boost 1.63.0 -> 1.76.0: _the old boost does not support c++17._
4. deprecating react-native-community/boost-for-react-native: _by cocoapods installer, we could download the official target._
## Changelog
[iOS] [Changed] - Upgrade folly to 2021.06.28.00 and boost to 1.76.0
Pull Request resolved: https://github.com/facebook/react-native/pull/31840
Test Plan: CI passed
Reviewed By: fkgozali
Differential Revision: D29668480
Pulled By: yungsters
fbshipit-source-id: 98eae9ca47f489dcea91974e6f5e9dcb4d66c40c
Summary:
This fixes an error where folly fails to build on Xcode 12.5, by bumping the various folly deps in RN to builds with a fix.
Next step is to commit this to 0.64 release branch
allow-large-files
Changelog: [iOS] Fix builds on Xcode 12.5
Reviewed By: fkgozali
Differential Revision: D28071808
fbshipit-source-id: 236b66bf8294db0c76ff25b11632c1bf89525921
Summary:
This intentionally leaks the static map, since it still might be accessed after static destructors are run. This is a common approach to this problem, see https://github.com/facebook/react-native/pull/22607 and https://github.com/facebook/componentkit/pull/906 as examples. It also sets up an autorelease pool from `RCTNativeModule::invoke` as a precaution since there's no strict guarantee one exists when it is called.
Changelog:
[iOS][Fixed] - Fix crash in RCTCoreModulesClassProvider during quit
Reviewed By: RSNara
Differential Revision: D27932062
fbshipit-source-id: fa75da4b78290027a762440ac6943c81b8594a57
Summary:
CocoaPods will display a "fatal: not a git repository" when these podspecs are consumed within Facebook's internal Mercurial repository due to the reliance on `git` to obtain the current commit hash.
In these cases, the podspec is being consumed locally and the commit hash is unnecessary.
The error is removed by avoiding the use of `git` if the current working directory is not a git repository (or any of the parent directories).
Changelog:
[Internal] [iOS] - Remove CocoaPods error within Facebook's repository
Reviewed By: fkgozali
Differential Revision: D27750974
fbshipit-source-id: 99159611c580baf5526f116948c5ff60e1c02e5c
Summary:
For better cross-platform consistency, migrate usages of NDEBUG to REACT_NATIVE_DEBUG. See flags.h for explanation.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D26695016
fbshipit-source-id: 63e6f6fc919076d94f04416f6821f21e0b3707a3
Summary:
allow-large-files
Changelog: [iOS] Remove iOS10/tvOS10 suppport
Similar to D19265731 (674b591809) for iOS9.
I just ran this command:
`find . -type f -exec sed -i '' 's/{ :ios => "10.0" }/{ :ios => "11.0" }/' {} +`
and then updated pods
Reviewed By: fkgozali
Differential Revision: D25693227
fbshipit-source-id: 0073d57ecbb268c52d21962cef202316857bcbd2
Summary:
This is an extension of D25449795. I searched for all usages of .eventDispatcher within NativeModules, and migrated them all to the Venice-compatible RCTModuleRegistry API.
Changelog: [Internal]
Reviewed By: PeteTheHeat
Differential Revision: D25473844
fbshipit-source-id: 2b8deec236e019f3adfb59fadd745c249ff822f4
Summary:
This diff ended up being a bit more complicated than I anticipated, since the source files in `ReactInternal` were depending on `RCTEventDispatcher`. I made the following changes:
1. Make `RCTEventDispatcher` a `protocol`, keep it in `ReactInternal`.
2. Rename the `RCTEventDispatcher` NativeModule to `RCTEventDispatcherModule`, make it conform to the `RCTEventEmitter` `protocol`, and move it to `CoreModules`.
3. Where necessary, replace categories of `RCTEventDispatcher` with functions.
Changelog:
[iOS][Added] - Make RCTEventDispatcher TurboModule-comaptible
Reviewed By: fkgozali
Differential Revision: D18439488
fbshipit-source-id: b3da15c29459fddf884519f33b0c3b8c036b5539
Summary:
Refs: [0.62 release](https://reactnative.dev/blog/#moving-apple-tv-to-react-native-tvos), https://github.com/facebook/react-native/issues/28706, https://github.com/facebook/react-native/issues/28743, https://github.com/facebook/react-native/issues/29018
This PR removes most of the tvOS remnants in the code. Most of the changes are related to the tvOS platform removal from `.podspec` files, tvOS specific conditionals removal (Obj-C + JS) or tvOS CI/testing pipeline related code.
In addition to the changes listed above I have removed the deprecated `Platform.isTVOS` method. I'm not sure how `Platform.isTV` method is correlated with Android TV devices support which is technically not deprecated in the core so I left this method untouched for now.
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
* **[Internal] [Removed]** - remove most of tvOS remnants from the code:
* `TVEventHandler`, `TVTouchable`, `RCTTVView`, `RCTTVRemoteHandler` and `RCTTVNavigationEventEmitter`
* **[Internal] [Removed]** - remove `TARGET_TV_OS` flag and all the usages
* **[iOS] [Removed]** - remove deprecated `Platform.isTVOS` method
* **[iOS] [Removed]** - remove deprecated and TV related props from View:
* `isTVSelectable`, `hasTVPreferredFocus` and `tvParallaxProperties`
* **[iOS] [Removed]** - remove `BackHandler` utility implementation
Pull Request resolved: https://github.com/facebook/react-native/pull/29407
Test Plan: Local tests (and iOS CI run) do not yield any errors, but I'm not sure how the CI pipeline would react to those changes. That is the reason why this PR is being posted as Draft. Some tweaks and code adjustment could be required.
Reviewed By: PeteTheHeat
Differential Revision: D22619441
Pulled By: shergin
fbshipit-source-id: 9aaf3840c5e8bd469c2cfcfa7c5b441ef71b30b6
Summary:
Since `dealloc` can be called from any thread, this would result `stopObserving` being called on a different thread/queue than the specified `methodQueue`. We specifically encountered this issue with a module needing the main queue having its `stopObserving` called on a background queue.
Changelog:
[iOS][Fixed] - Call [RCTEventEmitter stopObserving] on specified method queue
Reviewed By: RSNara
Differential Revision: D23821741
fbshipit-source-id: 693c3be6876f863da6dd214a829af2cc13a09c3f
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/29800
I changed this line in D23272735 (700960c9f1), to conform to normal ObjC semantics: impl files can import their header by file name.
I forgot that their's some special linking logic happening in this directory that doesn't allow for this import type.
This diff just reverts one line to fix CircleCI builds.
Changelog: [Internal]
Reviewed By: shergin
Differential Revision: D23399893
fbshipit-source-id: 976199c659522effd632aaeb38616d0d6c962f1f
Summary:
Microsoft’s RN for macOS fork supports the Hermes engine nowadays https://github.com/microsoft/react-native-macos/pull/473. As a longer term work item, we’ve started moving bits that are not invasive for iOS but _are_ a maintenance burden on us—mostly when merging—upstream. Seeing as this one is a recent addition, it seemed like a good candidate to start with.
As to the actual changes, these include:
* Sharing Android’s Hermes executor with the objc side of the codebase.
* Adding a CocoaPods subspec to build the Hermes inspector source and its dependencies (`Folly/Futures`, `libevent`).
* Adding the bits to the Xcode build phase script that creates the JS bundle for release builds to compile Hermes bytecode and source-maps…
* …coincidentally it turns out that the Xcode build phase script did _not_ by default output source-maps for iOS, which is now fixed too.
All of the Hermes bits are automatically enabled, on macOS, when providing the `hermes-engine-darwin` [npm package](https://www.npmjs.com/package/hermes-engine-darwin) and enabling the Hermes pods.
## Changelog
[General] [Added] - Upstream RN macOS Hermes integration bits
Pull Request resolved: https://github.com/facebook/react-native/pull/29748
Test Plan:
Building RNTester for iOS and Android still works as before.
To test the actual changes themselves, you’ll have to use the macOS target in RNTester in the macOS fork, or create a new application from `master`:
<img width="812" alt="Screenshot 2020-08-18 at 16 55 06" src="https://user-images.githubusercontent.com/2320/90547606-160f6480-e18c-11ea-9a98-edbbaa755800.png">
Reviewed By: TheSavior
Differential Revision: D23304618
Pulled By: fkgozali
fbshipit-source-id: 4ef0e0f60d909f3c59f9cfc87c667189df656a3b
Summary:
This diff ties the stack together. It completes the long chain of RCTSurfacePresenter ownership:
`FBReactModule` -> `RCTNativeAnimatedTurboModule` (this diff and D23272746)
`RCTNativeAnimatedTurboModule` -> `RCTNativeAnimatedNodesManager` (this diff)
`RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode` (D23272735)
It completes animations working without the bridge.
Changelog: [Internal]
Differential Revision: D23272755
fbshipit-source-id: 137f7ff89993a2cb644bd67869eb685afcec4068
Summary:
`RCTPropsAnimatedNode` uses the bridge to access it's current surface presenter to perform animations.
In bridgeless mode, the surface presenter is not owned by the bridge. Instead, pass the surface presenter through the ownership chain:
`RCTNativeAnimated*Module` -> `RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode`
`RCTSurfacePresenter` should not be strongly held by any of these animation internals. If it gets destroyed at a higher level, animations should not be completed.
Changelog: [Internal]
Differential Revision: D23272735
fbshipit-source-id: ce08ee3b59ac2ba70e31cebb7ba8e9f3a644c848
Summary:
The animated native module relies on `setBridge` to perform generic setup which doesn't rely on the bridge at all. This diff refactors that setup code to an `init` function.
Changelog: [Internal]
Differential Revision: D23272427
fbshipit-source-id: 0c9c5522c9044283f4db25360010465ff42aba25
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.
Non-Fabric still uses the old behavior which seems fine.
Changelog: [Internal]
Reviewed By: mdvacca
Differential Revision: D23010844
fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
Summary:
The Animated native module cannot be converted to a TM because it has perf regressions when used in conjunction with Paper renderer. Instead of fixing these complicated perf issues (which will disappear when Fabric ships this half), temporarily fork the native module. The new fork is converted to a TM, and only used to unblock bridgeless mode testing.
Changelog:[Internal]
Reviewed By: RSNara
Differential Revision: D22651010
fbshipit-source-id: 912123ef38ac8c66025b7bba34a65ec6d98f330d
Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.
This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.
Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114
## Changelog
<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->
[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841
Test Plan: Unit tests for added getValue method passed. Green CI
Reviewed By: mdvacca
Differential Revision: D22211499
Pulled By: JoshuaGross
fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
Summary:
There's a race when RCTNativeAnimatedModule is a TurboModule that breaks animations. More details here: T68603674. Even though this is a bit edge-casey, I think it's best to make this NativeModule a non-TurboModule until this problem is resolved.
Changelog: [iOS][Fixed] - Make RCTNativeAnimatedModule a regular NativeModule to unbreak animations with TurboModules on
Reviewed By: yungsters
Differential Revision: D22149179
fbshipit-source-id: 6bf9f0d5eab7c99a82b21ec07e76359181dcedd2
Summary:
Changelog: [Internal]
# Problem
Before every update, restoreDefaults is called on animated nodes. In paper this makes sure no stale properties are on animated nodes. In paper it works fine because restoreDefaults is called before mounting and animations are triggered after mounting within single commit.
Details: https://github.com/facebook/react-native/pull/11819
In Fabric however it is called outside of other mounting operations and it applies default values to the view and then re-applies animated values.
Reviewed By: JoshuaGross
Differential Revision: D21786765
fbshipit-source-id: a2cb6d6d9cbd39d4c403c97c2f51e7d92078102f
Summary:
D20831545 integrated TurboModules with the bridge's `onBatchComplete` event. This fixed the RCTNativeAnimatedModule jank, so I'm re-converting RCTNativeAnimatedModule into a TurboModule.
Changelog:
[iOS][Fixed] - Make RCTNativeAnimatedModule TM-compatible
Reviewed By: PeteTheHeat
Differential Revision: D20850744
fbshipit-source-id: bb85a1bb27963e7d39bf149d0a3d7b71c88175da
Summary:
## Problem
For some reason, D20831545 broke the `use_frameworks!` build of RNTester.
## Building RNTester
```
pushd ~/fbsource/xplat/js/react-native-github/RNTester && USE_FRAMEWORKS=1 pod install && open RNTesterPods.xcworkspace && popd;
```
## Error
I built RNTester locally, and the error was this:
```
Undefined symbols for architecture x86_64:
"facebook::jsi::HostObject::set(facebook::jsi::Runtime&, facebook::jsi::PropNameID const&, facebook::jsi::Value const&)", referenced from:
vtable for facebook::react::ObjCTurboModule in RCTImageEditingManager.o
vtable for facebook::react::ObjCTurboModule in RCTImageLoader.o
vtable for facebook::react::ObjCTurboModule in RCTImageStoreManager.o
"facebook::jsi::HostObject::getPropertyNames(facebook::jsi::Runtime&)", referenced from:
vtable for facebook::react::ObjCTurboModule in RCTImageEditingManager.o
vtable for facebook::react::ObjCTurboModule in RCTImageLoader.o
vtable for facebook::react::ObjCTurboModule in RCTImageStoreManager.o
ld: symbol(s) not found for architecture x86_64
```
## Fix
It looked like libraries that depend on "ReactCommon/turbomodule/core" weren't linking to JSI correctly. So, I modified all such Podspecs to also depend on "React-jsi":
```
arc rfr ' s.dependency "ReactCommon/turbomodule/core", version' ' s.dependency "ReactCommon/turbomodule/core", version\n s.dependency "React-jsi", version'
```
This seemed to do the trick. In buck, we'd fix this problem using exported_dependencies. I skimmed through cocoapods, and couldn't find such a configuration option there. So, I guess this will have to do?
Changelog:
[iOS][Fixed] - Fix Cocoapods builds of RNTester
Reviewed By: fkgozali, hramos
Differential Revision: D20905465
fbshipit-source-id: 60218c8274ec165752a428f2a7a9a546607c8fec
Summary:
We recently updated React Native's docs site to have its own domain reactnative.dev and needed to update the URLs in the source code
CHANGELOG:
[INTERNAL]
Reviewed By: hramos
Differential Revision: D20072842
fbshipit-source-id: 1970d9214c872a6e7abf697d99f8f5360b3b308e
Summary:
It is time to target SDK version 10.0+.
Changelog: [iOS] [Deprecated] - Deprecating support for iOS/tvOS SDK 9.x, 10.0+ is now required
Reviewed By: mdvacca
Differential Revision: D19265731
fbshipit-source-id: 93b6f9e8f61c5b36ff69e80d3f18256aa96cc2c0
Summary: We suspect that RCTNativeAnimatedModule's conversion to TurboModule could be the cause. There could be a memory leak in the TurboModule system that RCTNativeAnimatedModule exposes, or RCTNativeAnimatedModule itself could have a memory leak. Therefore, I'm making RCTNativeAnimatedModule a regular NativeModule for now.
Reviewed By: fkgozali
Differential Revision: D18410852
fbshipit-source-id: dd714fe0fb0267fe5e1a94a26d47a82199b6f2c7
Summary:
There are some cases where restoring default values on component unmount is not desirable. For example in react-native-screens we want to keep the native view displayed after react has unmounted them. Restoring default values causes an issue there because it will change props controlled my native animated back to their default value instead of keeping whatever value they had been animated to.
Restoring default values is only needed for updates anyway, where removing a prop controlled by native animated need to be reset to its default value since react no longer tracks its value.
This splits restoring default values and disconnecting from views in 2 separate native methods, this way we can restore default values only on component update and not on unmount. This takes care of being backwards compatible for JS running with the older native code.
## Changelog
[General] [Fixed] - NativeAnimated - Don't restore default values when components unmount
Pull Request resolved: https://github.com/facebook/react-native/pull/26978
Test Plan:
- Tested in an app using react-native-screens to make sure native views that are kept after their underlying component has been unmount don't change. Also tested in RNTester animated example.
- Tested that new JS works with old native code
Reviewed By: mmmulani
Differential Revision: D18197735
Pulled By: JoshuaGross
fbshipit-source-id: 20fa0f31a3edf1bc57ccb03df9d1486aba83edc4
Summary:
I kept on running `USE_FRAMEWORKS=1 update-pods && open RNTesterPods.xcworkspace` and adding missing dependencies until `RNTesterPods` started compiling without failure.
**Note:** I made sure to only commit the podfile changes from `update-pods`, **without** `USE_FRAMEWORKS=1`.
Changelog:
[iOS][Fixed] - Fix all RN Podspecs
Reviewed By: fkgozali
Differential Revision: D18284535
fbshipit-source-id: 44d288ae0e52dd2cbbe26bebe7df73ce05644b5d
Summary:
**Note:** I had to relax the `AnimatedNodeConfig` and `AnimatingNodeConfig` flow types, because they didn't have all the properties. I created a task to improve the flow types.
Changelog: [iOS][Added] Make RCTNativeAnimatedMoudle TurboModule-compatible
Reviewed By: PeteTheHeat
Differential Revision: D17692715
fbshipit-source-id: ab3680c30ca3d5b1eb866ef1104587cae695ad15
Summary:
The previous version of the code accessed `_animIdIsManagedByFabric` on the main thread (which is should be accessed on the UIManager thread) and called `flushOperationQueues` on the main thread as well (also must be called on UIManager thread because it modifies instance variables (e.g. `_operations`) which supposed to be accessed on UIManager thread).
The diff fixes that introducing an additional queue jump. That's should be fine because the overall architecture of RCTNativeAnimatedModule is appeared to be asynchronous and should be resilient to possible races.
Reviewed By: sammy-SC
Differential Revision: D17523958
fbshipit-source-id: c4b4ce38b68b009726b2f6c28c38b32b9f9d6921
Summary: The previous rename from RCT->RN prefix ended up causing some confusions on which prefix to use for which files and under what circumstances. To avoid further confusion before we're done with the re-architecture project, let's keep them as RCT.
Reviewed By: mdvacca
Differential Revision: D16705566
fbshipit-source-id: 395bff771c84e5ded6b2261a84c7549df1e6c5e5
Summary: Fabric ObjC(++) files will be prefixed by RN* for the time being, this codemod is a simple rename. This includes `interface` and `protocol` definition
Reviewed By: PeteTheHeat, yungsters
Differential Revision: D16611524
fbshipit-source-id: 868d2571ea2414dde4cbb3b75b1334b779b5d832