Граф коммитов

153 Коммитов

Автор SHA1 Сообщение Дата
Riccardo Cipolleschi b1b2b8baaf Update podspecs with the right search paths
Summary:
Update podspecs with the right search paths to include the required framework by every module.

## Changelog:
[iOS][Changed] - Update search paths to support `use_frameworks!` with Fabric

Reviewed By: sammy-SC, dmytrorykun

Differential Revision: D43089372

fbshipit-source-id: 4bbfc4b98bd289d66ce4015429d581856d9c05b3
2023-02-20 11:50:10 -08:00
Pieter De Baets 56b10a8351 Support colors for AnimatedInterpolation on iOS
Summary:
Color support for AnimatedInterpolation was incomplete with native drivers, as only rgba type strings were supported. There was also an issue where color props instead a StyleAnimatedNode would never get applied. We were also potentially duplicating color parsing support, which is already centralized in normalizeColor / processColor.

Changelog: [iOS][Added] Enable AnimatedInterpolation to interpolate arbitrary color types.

Reviewed By: philIip

Differential Revision: D41649337

fbshipit-source-id: 505ba555b6a79113635fdfb35c6fe69c92d82234
2022-12-05 08:24:54 -08:00
Di Chen de7a323f6b Revert D40632443: Support colors for AnimatedInterpolation on iOS
Differential Revision:
D40632443 (6003e70e84)

Original commit changeset: 4dfb29edca4b

Original Phabricator Diff: D40632443 (6003e70e84)

fbshipit-source-id: 0718fbd18c3a7a06e116d9926d40d8d9a75ed4cd
2022-11-30 14:45:07 -08:00
Pieter De Baets 6003e70e84 Support colors for AnimatedInterpolation on iOS
Summary:
Color support for AnimatedInterpolation was incomplete with native drivers, as only rgba type strings were supported. There was also an issue where color props instead a StyleAnimatedNode would never get applied. We were also potentially duplicating color parsing support, which is already centralized in normalizeColor / processColor.

Changelog: [iOS][Added] Enable AnimatedInterpolation to interpolate arbitrary color types.

Reviewed By: sammy-SC

Differential Revision: D40632443

fbshipit-source-id: 4dfb29edca4b919474408b43c3917ac9406a147a
2022-11-30 10:19:12 -08:00
Christoph Purrer 19d65a2baf Update .podspec license information (#35245)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/35245

Changelog: [Internal]

Reviewed By: cipolleschi

Differential Revision: D41084913

fbshipit-source-id: a4ba31a19ffe515aa4e7c5a6e273a8cc4b6bc42d
2022-11-07 09:52:52 -08:00
Héctor Ramos a68c418082 Do not build JSI in React-jsi when Hermes is enabled, resolve JSI ODR violation (#35038)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/35038

React-jsi provides JSI to allow React Native to interface with JavaScriptCore.
The hermes-engine Pod provides a second copy of JSI, as Hermes is built and linked statically with JSI.
This second copy of JSI would lead to an [ODR Violation](https://en.cppreference.com/w/cpp/language/definition).

To resolve this, when Hermes is enabled:
- React-hermes and hermes-engine are installed.
- React-jsc is not installed.
- React-jsi continues to be installed.
- React-jsi will not build JSI.
- React-jsi will declare a dependency on hermes-engine.

The result is that the JSI dependency for React Native is satisfied by hermes-engine, and there is no duplicate JSI library in the project.

When Hermes is disabled:
- React-jsi and React-jsc are installed.
- React-hermes and hermes-engine are not installed.
- React-jsi will build JSI.

Changelog:
[iOS][Changed] Resolve JSI ODR violation, make hermes-engine the JSI provider when Hermes is enabled

Reviewed By: cipolleschi

Differential Revision: D40334913

fbshipit-source-id: 409407a193a35cbd21b0e8778537b3627e4c54a2
2022-10-20 14:14:23 -07:00
Héctor Ramos 6b129d81ed CocoaPods: Split React-jsc out of React-jsi (#35031)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/35031

The React-jsi Pod was serving two purposes: building JSI, and configuring JavaScriptCore as the JS engine.

By splitting the React-jsi Pod into React-jsi and React-jsi, we can start working towards de-coupling the JSI dependency from any particular JS engine.

Pods that depended on React-jsi, now depend on React-jsi and React-jsc.
One exception to this is React-hermes, which is only installed when Hermes is enabled, and thus does not require JavaScriptCore.
Upcoming commits should take care of removing the React-jsc dependency when Hermes is enabled, but it is out of scope for this commit.

Changelog:
[iOS][Changed] - The JSC Runtime is now provided by the React-jsc Pod instead of React-jsi. Libraries that declared a dependency on React-jsi in order to specifically create a JSC runtime (`makeJSCRuntime()`) will need to add React-jsc to their dependencies.

Reviewed By: dmytrorykun

Differential Revision: D40442603

fbshipit-source-id: b9b21146b9deb401f80cfef76a87c9867754a953
2022-10-20 14:14:23 -07:00
Samuel Susla 5580a22dad Prevent red box when DiffClampAnimatedNode is not fully initialised
Summary:
changelog: [internal]

`parentNodes` may be nil in case `DiffClampAnimatedNode` was not setup correctly. In this case, let's just noop and warn rather than throw redbox. This is not necessary but makes the code safer in world where native animated is invoked by new and old architecture at the same time (pre-bridgeless).

Reviewed By: yungsters

Differential Revision: D40381724

fbshipit-source-id: 6252f05951079649b810902559bfec9dd4f957d9
2022-10-14 09:12:00 -07:00
Nick Gerleman 96027f787a Remove clang-format opt-out for Libraries
Summary:
D31464478 enabled clang-format by default across projects, but opted out directories with a lot of formatting errors. This removes the opt-out, so clang-format is run in that directory as well.

Changelog:
[Internal][Changed] - Remove clang-format opt-out for Libraries

Reviewed By: lunaleaps

Differential Revision: D40310275

fbshipit-source-id: abe154ab466798fbfa010364a3627f40ca18b179
2022-10-13 02:23:13 -07:00
Ramanpreet Nara 6529383675 Always flush in NativeAnimatedTurboModule
Summary:
## Summary
In the past, NativeAnimatedModule could animate **both** Paper **and** Fabric components.

For Fabric nodes, we needed to manually flush NativeAnimatedModule's operations queue. So, we started tracking which nodes were Fabric owned in NativeAnimatedModule.

## Changes
With bridgeless mode, all components must be Fabric-owned. So, should be able to remove this fabric ownership tracking logic and **always flush.**

## Is this safe?
In the worst case, we over-flush. This doesn't seem bad. cc sammy-SC.

## Do we still need flushing?
Arguably, all this manual flushing should be unnecessary, because we already migrated AnimatedModule's Paper integration to RCTSurfacePresenterObserver, here: D14336760 (544d9fb10b).  So, do we still need this flushing?

Yes. Here's what happens when you disable all the manual flushing in bridgeless mode: https://pxl.cl/2dqPf.

Long-term, we need to re-think this operations queuing in NativeAnimatedTurboModule. I left my thoughts in T130668424 (Investigation - Day 5).

Changelog: [Internal]

Reviewed By: p-sun

Differential Revision: D39592477

fbshipit-source-id: e971edc0d99661a37b5f430bce46c78acaa121c0
2022-09-21 12:59:09 -07:00
Luis Santana 68f3a42fc7 bump RTC-Folly to 2021.07.22 (#33841)
Summary:
Bumping RTC-Folly version used to address CVE-2022-24440.

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[General][Security] - Bump RTC-Folly to 2021-07-22

Pull Request resolved: https://github.com/facebook/react-native/pull/33841

Reviewed By: Andjeliko, philIip

Differential Revision: D36425598

Pulled By: cortinico

fbshipit-source-id: d38c5f020dbecf794b10f12ed2da30e1825071af
2022-06-21 12:36:43 -07:00
Joshua Gross 35e2a63b8d Batch Animated calls into one JSI call per frame
Summary:
We introduce a few optimizations:

(1) Previous diff: We defer calling any NativeAnimatedModule methods by waiting 1ms before flushing the queue, and debouncing until no flush is requested. Practically, this just means that we'll call NativeAnimatedModule methods N times at once, at the end of a render loop, instead of N times smeared throughout the render loop.
(2) Additionally, instead of calling N methods, we create multi-operation argument buffer and call a single NativeAnimatedModule API, which should essentially throttle NativeAnimatedModule API calls to once-ish per frame. On the native side, this also reduces a lot of overhead associated with scheduling work on the UI thread (we schedule 1 function to run on the UI thread and perform N operations, as opposed to scheduling N functions to run on the UI thread).

TODO:
- implement stubs for iOS
- write gating code so this can be properly tested in VR and in fb4a

Changelog: [Internal]

Reviewed By: genkikondo

Differential Revision: D36338606

fbshipit-source-id: 29ac949b53b874683128a76525586c22def3143b
2022-05-17 16:42:41 -07:00
Richard Howell 7d4f6840f6 add casts for implicit int to float
Summary: Apply //fbobjc/Tools/cAST:implicit_conversion to existing warnings

Reviewed By: adamjernst

Differential Revision: D35692786

fbshipit-source-id: 13fb4f8a6b6e701c324b00c682943a4b3d80de72
2022-04-18 11:51:50 -07:00
Phillip Pan 982ca30de0 bump iOS and tvOS from 11.0 to 12.4 in cocoapods
Summary:
Changelog: [iOS][Deprecated] Deprecating support for iOS/tvOS SDK 11.0, 12.4+ is now required

allow-large-files

Reviewed By: sammy-SC

Differential Revision: D34547333

fbshipit-source-id: a24bb09d03939a092de4198efb1aa4a44c69f718
2022-03-16 21:08:01 -07:00
Kudo Chien a6c2846b37 Fix ios build error when use_frameworks is on and fabric is off (v2) (#33409)
Summary:
alternative solution for https://github.com/facebook/react-native/issues/33379

> when `use_frameworks!` is on, there are errors like:
> ```
> 'FBReactNativeSpec/FBReactNativeSpec.h' file not found
> #import <FBReactNativeSpec/FBReactNativeSpec.h>
> ```
> this error may come from from https://github.com/facebook/react-native/commit/f7e4c07c84b6 regression.
>
> when `use_frameworks!` is on, xcode will search headers from framework directories, the correct imports would be `#import <React_Codegen/FBReactNativeSpec/FBReactNativeSpec.h>` (xcode will transform dash to underscore, so it is `React_Codegen` but not `React-Codegen`). in the other hand, when `use_frameworks!` is off, the correct import is `#import <React-Codegen/FBReactNativeSpec/FBReactNativeSpec.h>`.
>
>
> this fix is specific for old architecture (fabric is off).
>
> when fabric is on, there are other errors from duplicated headers when copying to build folder. [the reason is that framework build would try to flatten headers](https://mkonrad.net/2015/03/29/xcode-static-libraries-preserving-header-directory-structure.html). we have `primitives.h` in different folders and they would be flattened into `React_Fabric.framework/Headers`. to be honest, i don't know how to deal with the problem in the meantime,  maybe subspecs are not enough, we should separate them from subspecs to dedicated podspecs so that we can have these targets as different frameworks.

in this alternative fix, i try to add `React-Codegen/React_Codegen.framework/Headers` into header search paths and make original `#import <FBReactNativeSpec/FBReactNativeSpec.h>` reachable.

[this change](7a0398c331) in the pr is just a workaround to solve breaking in latest main branch and this is not important to the `use_frameworks!` fix at all. this breaking was coming from 1804951595.

## Changelog

[iOS] [Fixed] - Fix iOS build error when Podfile `use_frameworks!` is on and Fabric is off

Pull Request resolved: https://github.com/facebook/react-native/pull/33409

Test Plan:
verify with rn-tester
1. change `fabric_enabled` to false in `packages/rn-tester/Podfile`
2. `USE_FRAMEWORKS=1 pod install`
3. build rn-tester in xcode

Reviewed By: dmitryrykun

Differential Revision: D34817041

Pulled By: cortinico

fbshipit-source-id: 4d1a610e99a807793eb3f64461e0d735c0a9ca9c
2022-03-11 09:08:07 -08:00
Samuel Susla c2e4ae39b8 Add support for C++17 in OSS
Summary: changelog: Add support for C++17

Reviewed By: cortinico

Differential Revision: D34612257

fbshipit-source-id: 88a0307a750f2e0793a639b7a2b670a4571332fe
2022-03-04 07:25:59 -08:00
Genki Kondo 49f3f47b1e Support color animation with native driver for iOS
Summary:
Adds support for Animated.Color with native driver for iOS. Reads the native config for the rbga channel AnimatedNodes, and on update(), converts the values into a SharedColor.

Followup changes will include support for platform colors.

Ran update_pods: https://www.internalfb.com/intern/wiki/React_Native/Preparing_to_Ship/Open_Source_Pods/

Changelog:
[iOS][Added] - Support running animations with AnimatedColor with native driver

Reviewed By: sammy-SC

Differential Revision: D33860583

fbshipit-source-id: 990ad0f754a21e3939f2cb233bcfa793ef12eb14
2022-02-10 11:18:39 -08:00
Genki Kondo bb435a2b11 Support AnimatedColor.setValue for platform colors
Summary:
In order to support AnimatedColor.setValue for platform colors, we need to pass the platform color object to the native animated node which will then resolve and apply the color.

Thus, the approach is:
- Add a new API updateAnimatedNodeConfig to NativeAnimatedModule
- [JS] On AnimatedColor.setValue, if the value is a platform color, then we call updateAnimatedNodeConfig
- [Android] We introduce AnimatedNodeWithUpdateableConfig interface with a method updateConfig. On ColorAnimatedNode.java, we use updateConfig to resolve and apply the color

Changelog:
[Internal][Fixed] - Use context from view when resolving platform color

Reviewed By: javache, mdvacca

Differential Revision: D34025193

fbshipit-source-id: 8b368f6b7cb2cf7cebe8b66461cd4185cbadd44c
2022-02-08 16:31:14 -08:00
Andres Suarez 8bd3edec88 Update copyright headers from Facebook to Meta
Reviewed By: aaronabramov

Differential Revision: D33367752

fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
2021-12-30 15:11:21 -08:00
Paige Sun 77ce91822d Minor Style: Make RCTNativeAnimatedNodesManager a non-null class
Summary:
For native animations,
* Add NS_ASSUME_NONNULL_BEGIN / END to RCTNativeAnimatedNodesManager since most of its params are nonnull.

* Explicitly mark nullable params.

Reviewed By: philIip

Differential Revision: D32209819

fbshipit-source-id: c881294d8ba8c2cdcaa931801c977cd5bbe764f4
2021-11-05 14:15:59 -07:00
Paige Sun 698a936e4d Minor Style: Make viewName nullable in native animated modules for Fabric
Summary:
Make viewName in native animations nullable, because viewName is not used when the RCTAnimationNode is managed by Fabric.

Changelog: [Internal] Minor: Make viewName nullable in native animated modules for Fabric

Reviewed By: philIip

Differential Revision: D32196270

fbshipit-source-id: 76d05dc7fd2850efb097f953ccd22fd3f6d80599
2021-11-05 14:15:58 -07:00
Paige Sun e9ed115bab Remove RCTUIManagerObserver from RCTNativeAnimatedTurboModule
Reviewed By: philIip

Differential Revision: D32115902

fbshipit-source-id: 27a35ff4b4dad5f6364af6b91a6de9e467c068d0
2021-11-05 14:15:58 -07:00
Paige Sun 6fd3bc2175 Fix Gemstone Profile Swiping Animations by fixing Animated.Value for Animated.event
Reviewed By: RSNara

Differential Revision: D32037021

fbshipit-source-id: 41da68706e6c752bf480d11112f70692f7234756
2021-11-02 17:32:03 -07:00
Sota Ogo f7e4c07c84 Move codegen output out of node_modules
Summary:
In this diff, it moves the codegen output location out of node_modules and to build/generated/ios folder.

A temp pod spec will be created so that those files will be included in the Xcode project.

Changelog: [Internal]

Reviewed By: hramos, cortinico

Differential Revision: D31809012

fbshipit-source-id: ba1c884c8024306ba0fd2102837b7dbebc6e18ac
2021-10-25 20:48:24 -07:00
Kevin Gozali b0c8a4eee8 Link RCT-Folly against libc++abi
Summary:
Folly now depends on libc++abi. This solves linker error for RCT-Folly.podspec like this:

```
Undefined symbols for architecture arm64:
  "___cxa_increment_exception_refcount", referenced from:
      folly::exception_ptr_get_type(std::exception_ptr const&) in libRCT-Folly.a(Exception.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
```

See https://github.com/react-native-community/releases/issues/251

Note: RNTester was not affected by this bug for some reason, so the only way to verify is via the new app generated via `npx react-native init`.

Changelog: [Fixed][iOS] Unbreak Folly linker error

Reviewed By: lunaleaps

Differential Revision: D30950944

fbshipit-source-id: 3eb146e23faa308a02363761d08849d6801e21ca
2021-09-16 22:24:10 -07:00
Ramanpreet Nara ddc4225dd4 Move NativeModule initialization logic outside of setModuleRegistry
Summary:
## Context
A while ago, we introduced a new initialization API in NativeModules via RCTInitializing.h (diff: D28435078 (9b45df1fce)).

## Problem
A number of our NativeModules still use setModuleRegistry to perform initialization.

## Changes
This diff migrates those NativeModules to instead use the initialize API.

## Motivation
In bridgeless mode each NativeModule object is [created and decorated by the RCTInstance](https://www.internalfb.com/code/fbsource/[89f6c0df78e453a20555975e06bc46b4e0d2bbe9]/fbobjc/Apps/Internal/Venice/Core/RCTInstance.mm?lines=180-189), while [holding the TurboModuleManagerDelegate mutex](https://www.internalfb.com/code/fbsource/[c50ce2bb3fb078d28e1f9afdef5e8793f1413472]/xplat/js/react-native-github/ReactCommon/react/nativemodule/core/platform/ios/RCTTurboModuleManager.mm?lines=429%2C431). After D30753286, setModuleRegistry will be called in RCTInstance getModuleInstanceForClass, which means that we'll start calling setModuleRegistry while holding the TurboModuleManagerDelegate lock. This leads to a deadlock, because calling setModuleRegistry on RCTDeviceInfo [creates RCTAccessibilityManager](https://www.internalfb.com/code/fbsource/[89f6c0df78e453a20555975e06bc46b4e0d2bbe9]/xplat/js/react-native-github/React/CoreModules/RCTDeviceInfo.mm?lines=50), which tries to acquire the TurboModuleManagerDelegate lock again. The NativeModule initialize method isn't called while holding the TurboModuleManagerDelegate lock. That's why moving all initialization logic to the initialize method mitigates this deadlock hazard.

In general, we shouldn't do any sort of initialization inside setters for these bridge/bridgeless APIs. No other NativeModules do initialization outside of initialize.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D30754870

fbshipit-source-id: 7c2d50f995cba6f58ee2dfebfabd36f640579bcb
2021-09-08 12:46:35 -07:00
Samuel Susla 569c1cdce9 Remove unused property _rootTag RCTPropsAnimatedNode
Summary:
changelog: [internal]

`_rootTag` is never assigned to and never read, let's remove it.

Reviewed By: RSNara

Differential Revision: D30667860

fbshipit-source-id: f4b89ebe6b6d26559188b0e19682f5ac765d40b6
2021-09-01 10:27:31 -07:00
Samuel Susla beb3c2b538 Back out "Flush operations queue when animation starts in RCTNativeAnimatedModule"
Summary:
Changelog: [internal]

Original commit changeset: d3fc021dd434

Reviewed By: motiz88

Differential Revision: D30223203

fbshipit-source-id: 8edf79e109858855d13a36fabab2bcae36180df2
2021-08-10 09:48:38 -07:00
Samuel Susla f3374d0508 Flush operations queue when animation starts in RCTNativeAnimatedModule
Summary:
changelog: [internal]

If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.

For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*

Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.

There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.

The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.

Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)

All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.

Reviewed By: RSNara

Differential Revision: D30099010

fbshipit-source-id: d3fc021dd4346d1cbbda3b49ecd9d982c543e705
2021-08-09 12:20:28 -07:00
Samuel Susla c39a4c7f2e Flush operations queue when animation starts
Summary:
changelog: [internal]

If nodesManager has the information if animated node is managed by Fabric, we can't decide if the operation queue should be flushed before it is flushed. Therefore, keep the information about animated nodes inside a set instead of nodesManager.

For simplicity, I will refer to class `RCTNativeAnimatedTurboModule` as *NativeAnimated* and to `RCTNativeAnimatedNodesManager` as *NodesManager*

Notice that each call to *NativeAnimated* is queued up in `_operations` or `_preOperations`. When the queues are flushed, only then methods are called on `RCTNativeAnimatedNodesManager`.

There are two mechanisms that flush operations.
One is triggered by `RCTMountingManager` before mounting operations are applied and after they are applied. This works fine but is important to paint the picture.

The second mechanism is inside `[RCTNativeAnimatedTurboModule startAnimatingNode]`. It flushes the queues for Fabric nodes only (not sure why Fabric nodes only, I couldn't find any explanation in old diffs). It checks with *NativeAnimated* if a node is managed by Fabric. Keep in mind, *NodesManager* only knows about the nodes when the queues have been flushed.

Exampe:
JavaScript calls methods on *NativeAnimated*.
For example:
1. `createNode`
2. `connectAnimatedNodeToView`
3. `startAnimatingNode`. (here, the queues should be flushed, since we are in Fabric)

All of these operations are queued up and for as long as `RCTMountingManager` executes mounting, all proceeds as expected.
But if those operations happen after mounting phase, `startAnimatingNode` will not flush the operations queues, because it can't tell if nodeTag is managed by fabric or it isn't. This is because *NodesManager* hasn't been notified about any new nodes.

Reviewed By: JoshuaGross, p-sun

Differential Revision: D30053890

fbshipit-source-id: b7fe24861d5300f9cfefa813a53df8330fa56d86
2021-08-03 11:32:43 -07:00
Kudo Chien b77948e33b Upgrade folly to 2021.06.28.00 and boost to 1.76.0 (#31840)
Summary:
1. [ios] upgrade folly to 2021.06.28.00 which aligned to android.
2. folly compile setting from c++14 -> c++17: _this folly requires c++17 for `std::unordered_map::insert_or_assign`._
3. boost 1.63.0 -> 1.76.0:  _the old boost does not support c++17._
4. deprecating react-native-community/boost-for-react-native: _by cocoapods installer, we could download the official target._

## Changelog

[iOS] [Changed] - Upgrade folly to 2021.06.28.00 and boost to 1.76.0

Pull Request resolved: https://github.com/facebook/react-native/pull/31840

Test Plan: CI passed

Reviewed By: fkgozali

Differential Revision: D29668480

Pulled By: yungsters

fbshipit-source-id: 98eae9ca47f489dcea91974e6f5e9dcb4d66c40c
2021-07-16 15:13:12 -07:00
Ramanpreet Nara a2ab3fccd0 Migrate RCTNativeAnimatedTurboModule to initialize
Summary: Changelog: [Internal]

Reviewed By: fkgozali

Differential Revision: D28595948

fbshipit-source-id: a12207f8e0c11e1e105225404450ff335242aba7
2021-05-21 14:49:51 -07:00
Peter Argany 36b58a824e Bump Flipper-Folly to 2.5.3 and RCT-Folly to 2021.04.26.00
Summary:
This fixes an error where folly fails to build on Xcode 12.5, by bumping the various folly deps in RN to builds with a fix.

Next step is to commit this to 0.64 release branch

allow-large-files

Changelog: [iOS] Fix builds on Xcode 12.5

Reviewed By: fkgozali

Differential Revision: D28071808

fbshipit-source-id: 236b66bf8294db0c76ff25b11632c1bf89525921
2021-04-29 10:39:25 -07:00
Scott Kyle 2f62c2892d Fix crash in RCTCoreModulesClassProvider during quit
Summary:
This intentionally leaks the static map, since it still might be accessed after static destructors are run. This is a common approach to this problem, see https://github.com/facebook/react-native/pull/22607 and https://github.com/facebook/componentkit/pull/906 as examples. It also sets up an autorelease pool from  `RCTNativeModule::invoke` as a precaution since there's no strict guarantee one exists when it is called.

Changelog:
[iOS][Fixed] - Fix crash in RCTCoreModulesClassProvider during quit

Reviewed By: RSNara

Differential Revision: D27932062

fbshipit-source-id: fa75da4b78290027a762440ac6943c81b8594a57
2021-04-28 13:29:06 -07:00
Héctor Ramos ae07c53d0b Resolve "fatal: not a git repository" error outside of git repositories
Summary:
CocoaPods will display a "fatal: not a git repository" when these podspecs are consumed within Facebook's internal Mercurial repository due to the reliance on `git` to obtain the current commit hash.

In these cases, the podspec is being consumed locally and the commit hash is unnecessary.

The error is removed by avoiding the use of `git` if the current working directory is not a git repository (or any of the parent directories).

Changelog:
[Internal] [iOS] - Remove CocoaPods error within Facebook's repository

Reviewed By: fkgozali

Differential Revision: D27750974

fbshipit-source-id: 99159611c580baf5526f116948c5ff60e1c02e5c
2021-04-15 13:30:31 -07:00
Joshua Gross ee98e6a493 ReactCommon/nativemodule: Migrate uses of NDEBUG to REACT_NATIVE_DEBUG + react_native_assert
Summary:
For better cross-platform consistency, migrate usages of NDEBUG to REACT_NATIVE_DEBUG. See flags.h for explanation.

Changelog: [Internal]

Reviewed By: PeteTheHeat

Differential Revision: D26695016

fbshipit-source-id: 63e6f6fc919076d94f04416f6821f21e0b3707a3
2021-02-26 21:20:25 -08:00
Peter Argany a1d626739d Delete iOS10/tvOS10 support from React Native Libraries
Summary:
allow-large-files

Changelog: [iOS] Remove iOS10/tvOS10 suppport

Similar to D19265731 (674b591809) for iOS9.

I just ran this command:
`find . -type f -exec sed -i '' 's/{ :ios => "10.0" }/{ :ios => "11.0" }/' {} +`
and then updated pods

Reviewed By: fkgozali

Differential Revision: D25693227

fbshipit-source-id: 0073d57ecbb268c52d21962cef202316857bcbd2
2021-01-11 16:46:16 -08:00
Ramanpreet Nara 1f883192ec Manual: Migrate from bridge.eventDispatcher to RCTModuleRegistry
Summary:
This is an extension of D25449795. I searched for all usages of .eventDispatcher within NativeModules, and migrated them all to the Venice-compatible RCTModuleRegistry API.

Changelog: [Internal]

Reviewed By: PeteTheHeat

Differential Revision: D25473844

fbshipit-source-id: 2b8deec236e019f3adfb59fadd745c249ff822f4
2020-12-11 10:42:28 -08:00
Lulu Wu ea93151f21 Make RCTEventDispatcher TurboModule-compatible
Summary:
This diff ended up being a bit more complicated than I anticipated, since the source files in `ReactInternal` were depending on `RCTEventDispatcher`. I made the following changes:
1. Make `RCTEventDispatcher` a `protocol`, keep it in `ReactInternal`.
2. Rename the `RCTEventDispatcher` NativeModule to `RCTEventDispatcherModule`, make it conform to the `RCTEventEmitter` `protocol`, and move it to `CoreModules`.
3. Where necessary, replace categories of `RCTEventDispatcher` with functions.

Changelog:
[iOS][Added] - Make RCTEventDispatcher TurboModule-comaptible

Reviewed By: fkgozali

Differential Revision: D18439488

fbshipit-source-id: b3da15c29459fddf884519f33b0c3b8c036b5539
2020-10-14 02:40:10 -07:00
simek 2160377574 remove most of tvOS remnants from the code (#29407)
Summary:
Refs: [0.62 release](https://reactnative.dev/blog/#moving-apple-tv-to-react-native-tvos), https://github.com/facebook/react-native/issues/28706, https://github.com/facebook/react-native/issues/28743, https://github.com/facebook/react-native/issues/29018

This PR removes most of the tvOS remnants in the code. Most of the changes are related to the tvOS platform removal from `.podspec` files, tvOS specific conditionals removal (Obj-C + JS) or tvOS CI/testing pipeline related code.

In addition to the changes listed above I have removed the deprecated `Platform.isTVOS` method. I'm not sure how `Platform.isTV` method is correlated with Android TV devices support which is technically not deprecated in the core so I left this method untouched for now.

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

* **[Internal] [Removed]** - remove most of tvOS remnants from the code:
  * `TVEventHandler`, `TVTouchable`, `RCTTVView`, `RCTTVRemoteHandler` and `RCTTVNavigationEventEmitter`
* **[Internal] [Removed]** - remove `TARGET_TV_OS` flag and all the usages
* **[iOS] [Removed]** - remove deprecated `Platform.isTVOS` method
* **[iOS] [Removed]** - remove deprecated and TV related props from View:
  * `isTVSelectable`, `hasTVPreferredFocus` and `tvParallaxProperties`
* **[iOS] [Removed]** - remove `BackHandler` utility implementation

Pull Request resolved: https://github.com/facebook/react-native/pull/29407

Test Plan: Local tests (and iOS CI run) do not yield any errors, but I'm not sure how the CI pipeline would react to those changes. That is the reason why this PR is being posted as Draft. Some tweaks and code adjustment could be required.

Reviewed By: PeteTheHeat

Differential Revision: D22619441

Pulled By: shergin

fbshipit-source-id: 9aaf3840c5e8bd469c2cfcfa7c5b441ef71b30b6
2020-09-28 21:26:41 -07:00
Scott Kyle 23717e48af Call stopObserving on correct queue
Summary:
Since `dealloc` can be called from any thread, this would result `stopObserving` being called on a different thread/queue than the specified `methodQueue`. We specifically encountered this issue with a module needing the main queue having its `stopObserving` called on a background queue.

Changelog:
[iOS][Fixed] - Call [RCTEventEmitter stopObserving] on specified method queue

Reviewed By: RSNara

Differential Revision: D23821741

fbshipit-source-id: 693c3be6876f863da6dd214a829af2cc13a09c3f
2020-09-21 17:30:34 -07:00
Peter Argany b231e3ab41 Fix CircleCI breakage in RCTPropsAnimatedNode (#29800)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/29800

I changed this line in D23272735 (700960c9f1), to conform to normal ObjC semantics: impl files can import their header by file name.

I forgot that their's some special linking logic happening in this directory that doesn't allow for this import type.

This diff just reverts one line to fix CircleCI builds.

Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D23399893

fbshipit-source-id: 976199c659522effd632aaeb38616d0d6c962f1f
2020-08-31 11:39:54 -07:00
Eloy Durán 941bc0ec19 Upstream RN macOS Hermes integration bits (#29748)
Summary:
Microsoft’s RN for macOS fork supports the Hermes engine nowadays https://github.com/microsoft/react-native-macos/pull/473. As a longer term work item, we’ve started moving bits that are not invasive for iOS but _are_ a maintenance burden on us—mostly when merging—upstream. Seeing as this one is a recent addition, it seemed like a good candidate to start with.

As to the actual changes, these include:

* Sharing Android’s Hermes executor with the objc side of the codebase.
* Adding a CocoaPods subspec to build the Hermes inspector source and its dependencies (`Folly/Futures`, `libevent`).
* Adding the bits to the Xcode build phase script that creates the JS bundle for release builds to compile Hermes bytecode and source-maps…
* …coincidentally it turns out that the Xcode build phase script did _not_ by default output source-maps for iOS, which is now fixed too.

All of the Hermes bits are automatically enabled, on macOS, when providing the `hermes-engine-darwin` [npm package](https://www.npmjs.com/package/hermes-engine-darwin) and enabling the Hermes pods.

## Changelog

[General] [Added] - Upstream RN macOS Hermes integration bits

Pull Request resolved: https://github.com/facebook/react-native/pull/29748

Test Plan:
Building RNTester for iOS and Android still works as before.

To test the actual changes themselves, you’ll have to use the macOS target in RNTester in the macOS fork, or create a new application from `master`:

<img width="812" alt="Screenshot 2020-08-18 at 16 55 06" src="https://user-images.githubusercontent.com/2320/90547606-160f6480-e18c-11ea-9a98-edbbaa755800.png">

Reviewed By: TheSavior

Differential Revision: D23304618

Pulled By: fkgozali

fbshipit-source-id: 4ef0e0f60d909f3c59f9cfc87c667189df656a3b
2020-08-27 01:18:33 -07:00
Peter Argany 75197dbb16 Pass RCTSurfacePresenter into RCTNativeAnimatedNodesManager in bridgeless
Summary:
This diff ties the stack together. It completes the long chain of RCTSurfacePresenter ownership:

`FBReactModule` -> `RCTNativeAnimatedTurboModule` (this diff and D23272746)
`RCTNativeAnimatedTurboModule` -> `RCTNativeAnimatedNodesManager` (this diff)
`RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode` (D23272735)

It completes animations working without the bridge.

Changelog: [Internal]

Differential Revision: D23272755

fbshipit-source-id: 137f7ff89993a2cb644bd67869eb685afcec4068
2020-08-24 16:37:50 -07:00
Peter Argany 700960c9f1 Pass SurfacePresenter directly instead of relying on bridge
Summary:
`RCTPropsAnimatedNode` uses the bridge to access it's current surface presenter to perform animations.

In bridgeless mode, the surface presenter is not owned by the bridge. Instead, pass the surface presenter through the ownership chain:
`RCTNativeAnimated*Module` -> `RCTNativeAnimatedNodesManager` -> `RCTPropsAnimatedNode`

`RCTSurfacePresenter` should not be strongly held by any of these animation internals. If it gets destroyed at a higher level, animations should not be completed.

Changelog: [Internal]

Differential Revision: D23272735

fbshipit-source-id: ce08ee3b59ac2ba70e31cebb7ba8e9f3a644c848
2020-08-24 16:37:49 -07:00
Peter Argany e1d53ce697 Create init method for RCTNativeAnimatedModule and it's TM fork
Summary:
The animated native module relies on `setBridge` to perform generic setup which doesn't rely on the bridge at all. This diff refactors that setup code to an `init` function.

Changelog: [Internal]

Differential Revision: D23272427

fbshipit-source-id: 0c9c5522c9044283f4db25360010465ff42aba25
2020-08-24 16:37:49 -07:00
Joshua Gross 73242b45a9 NativeAnimatedModule: allow JS to control queueing of Animated operations
Summary:
In the past I tried a few heuristics to guess when a batch of Animated Operations were ready, and none of these were super reliable. But it turns out we can safely allow JS to manage that explicitly.

Non-Fabric still uses the old behavior which seems fine.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D23010844

fbshipit-source-id: 4c688d3a61460118557a4971e549ec7457f3eb8f
2020-08-09 01:39:29 -07:00
Peter Argany d1c3c2d084 Fork RCTAnimatedModule to unblock brideless mode
Summary:
The Animated native module cannot be converted to a TM because it has perf regressions when used in conjunction with Paper renderer. Instead of fixing these complicated perf issues (which will disappear when Fabric ships this half), temporarily fork the native module. The new fork is converted to a TM, and only used to unblock bridgeless mode testing.

Changelog:[Internal]

Reviewed By: RSNara

Differential Revision: D22651010

fbshipit-source-id: 912123ef38ac8c66025b7bba34a65ec6d98f330d
2020-07-27 15:09:33 -07:00
TMaszko d92284216f Fix: Preserve native animated value after animated component unmount (#28841)
Summary:
After animation has been finished using Native driver there is no final value passed from the native to JS side. This causes a bug from https://github.com/facebook/react-native/issues/28114.

This PR solves this problem in the same way as `react-native-reanimated` library. When detaching it is calling native side to get the last value from Animated node and stores it on the JS side.

Preserving animated value even if animation was using `useNativeDriver: true`
Fixes https://github.com/facebook/react-native/issues/28114

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
-->

[Internal] [Fixed] - Save native Animated node value on JS side in detach phase
Pull Request resolved: https://github.com/facebook/react-native/pull/28841

Test Plan: Unit tests for added getValue method passed. Green CI

Reviewed By: mdvacca

Differential Revision: D22211499

Pulled By: JoshuaGross

fbshipit-source-id: 9a3a98a9f9a8536fe2c8764f667cdabe1f6ba82a
2020-06-29 17:09:37 -07:00
Ramanpreet Nara e6d7f4a153 Make RCTNativeAnimatedModule a regular NativeModule
Summary:
There's a race when RCTNativeAnimatedModule is a TurboModule that breaks animations. More details here: T68603674. Even though this is a bit edge-casey, I think it's best to make this NativeModule a non-TurboModule until this problem is resolved.

Changelog: [iOS][Fixed] - Make RCTNativeAnimatedModule a regular NativeModule to unbreak animations with TurboModules on

Reviewed By: yungsters

Differential Revision: D22149179

fbshipit-source-id: 6bf9f0d5eab7c99a82b21ec07e76359181dcedd2
2020-06-19 18:24:38 -07:00