Граф коммитов

110 Коммитов

Автор SHA1 Сообщение Дата
Jared Bienz 45867e4151 Added license headers. 2018-08-08 16:18:44 -05:00
Jared Bienz e137c73287 Starting on UI panel for status as well as AlignmentManager. 2018-07-20 14:57:06 -05:00
Jared Bienz ab8bdea70f Added gitignore by file and folder naming convention 2018-07-20 13:16:27 -05:00
Jared Bienz 9aa1310a24 Configured for Holo and fixed interactions. About to import models. 2018-07-20 12:54:48 -05:00
Jared Bienz 21cb6821cc Added Readme and MakeLinks.bat. Added HoloToolkit but also added GitIgnore for the SharedAlignment sample only at this time. 2018-07-19 14:31:13 -05:00
Jared Bienz 7e9b7ac4a0 Initial commit. 2018-07-19 13:41:24 -05:00
Nick Landry de5f10e1ed
Update README.md 2018-06-21 11:47:04 -04:00
Nick Landry 327dda419d
Merge pull request #17 from Microsoft/feature/azurestorage
Added Unity sample with Azure Storage
2018-06-21 11:45:16 -04:00
Nick Landry da4f9e1a97 Added Unity sample with Azure Storage 2018-06-21 11:41:54 -04:00
Nick Landry 516828589d
Update README.md 2018-06-19 13:43:15 -04:00
Nick Landry a3d0d94fcf
Merge pull request #16 from Microsoft/feature/TextToSpeech
Added Unity Text-to-Speech sample.
2018-06-19 13:42:01 -04:00
Nick Landry 0f0d8b678c Added Unity Text-to-Speech sample. 2018-06-19 10:31:47 -04:00
Nick Landry 95e9e7d32e Switched LUIS cachine service repo source to master in ARM template. 2018-06-18 15:11:51 -04:00
Nick Landry adee9cf794
Merge pull request #15 from Microsoft/feature/LUIScache
Adding the LUIS Cache Service (from feature/LUIScache)
2018-06-18 15:03:10 -04:00
Nick Landry 0a2fe1e488
Merge branch 'master' into feature/LUIScache 2018-06-18 15:02:13 -04:00
Nick Landry 05f44aa7e0 Fixing .gitignore conflicts 2018-06-18 14:57:38 -04:00
Nick Landry da688c2bf9 Finalized README instructions + fixed a bug for LUIS deployments not published to WestUS. 2018-06-18 14:43:16 -04:00
Nick Landry 42a9439ff5
Merge pull request #14 from dacoppet/feature/LUIScache
Feature/lui scache
2018-06-15 11:35:51 -04:00
David COPPET [MSFT] ba8afe6ca5 merge 2018-06-15 11:37:06 +02:00
David COPPET [MSFT] e0b0ca0dcb Fixing app settings
Luis API url
2018-06-15 11:34:28 +02:00
David COPPET [MSFT] 4e35c674b0 Fix https and luis api url 2018-06-15 10:57:46 +02:00
Nick Landry 65c59ae631 Fixed luis endpoing to https in ARM template 2018-06-14 15:50:35 -04:00
Nick Landry 96ef3fd74b Updated .NET Core for UWP dependency version 2018-06-14 15:00:45 -04:00
Nick Landry 77d1823c87 Tweaked LUIS Cache Service test client UI. 2018-06-14 14:55:16 -04:00
Nick Landry 52706f53ca
Merge pull request #12 from dacoppet/feature/LUIScache
Fixing ARM Template :
2018-06-14 14:30:28 -04:00
David COPPET [MSFT] 2ade853e07 Fixing ARM Template :
- Dynamic configuration of Luis endpoint
- Location indepent
- Continous  deploy of the Azure Function
2018-06-14 17:39:36 +02:00
Jared Bienz [MSFT] 52c6282ecd
Merge pull request #11 from Microsoft/develop
Develop
2018-06-11 15:13:58 -05:00
Jared Bienz [MSFT] 87e7f58c75
Merge pull request #10 from Microsoft/feature/LUISAndroid
Feature/luis android
2018-06-11 15:13:02 -05:00
Jared Bienz 34e2fa0776 Corrected a bug in LuisExtensions for FirstOrDefaultResolution. Updated build script now that some plugin DLLs are not required. Generated new Unity Packages. 2018-06-11 15:11:11 -05:00
Nick Landry aa302d7d86 Updated instructions, added solution for client. 2018-06-07 16:01:57 -04:00
Nick Landry 56182b45fb Path update in README 2018-06-07 10:30:27 -04:00
Nick Landry 8ff8541658 Another ARM fix 2018-06-07 10:24:15 -04:00
Nick Landry b53f4c477a ARM template fix for new folder structure 2018-06-07 10:21:52 -04:00
Nick Landry 0895aa425b LUIS Caching folder fix 2018-06-07 10:17:26 -04:00
Nick Landry 87c5856da3 LUIS Cache folder reorg 2018-06-07 10:15:53 -04:00
Nick Landry 9ecfd58484 Disabled auto-deploy of App Service project from ARM template. 2018-06-07 10:12:01 -04:00
Jared Bienz 8310d41eec Isolated Windows code into conditional compile statements. Converted to 2018.1. Removed extra dlls no longer needed with Net Standard support. Modified LuisTester to accept UI controls from the scene for testing. Created a LuisTester prefab with controls wired up. 2018-05-24 17:52:10 -07:00
Jared Bienz 9ed673a72c Isolated Windows code into conditional compile statements. 2018-05-23 14:11:53 -07:00
Jared Bienz f17349ad42 Merge branch 'master' into feature/LUIS
# Conflicts:
#	README.md
2018-05-22 11:20:57 -07:00
meulta 42289b5c9b
WinML sample: removing UWP folder and adding Onnx from Unity project (#9)
* cleaning

* Removing UWP and adding Onnx file in Unity project
2018-05-17 15:53:08 -07:00
meulta 18431ca174
Merge pull request #8 from meulta/master
Windows ML sample for Hololens
2018-05-11 16:44:22 -07:00
meulta 8a81d00c47 Updating readmes 2018-05-11 16:43:17 -07:00
meulta 431d60692f First version of Mixed Reality + Windows ML sample 2018-05-11 16:35:04 -07:00
Jared Bienz [MSFT] c63706c9c2
Develop (#7)
* Initial commit. Have the ability to store secret values like keys in environment now so that they don't accidentally get pushed to source control. Project is running, but getting http 400 errors.

* Added IContextProvider and IEntityResolver. Updated LuisManager to execute all 4 stages (Capture, Predict, Resolve, Handle). Added minimum confidence level. Added context for capturing and resolving. Started working on NamedEntityResolver.

* updated LUISTest scene to match lab example

* Added IntentEventData

* Added IIntentHandler interface. Added global handler code to the LuisManager. Added more well-known elements to the PredictionContext. Added missing licence headers.

* Stopped tracking and ignored solution files by name

* updated IntentEventData and added the Intent Handler into the LUISManager

* Improved IIntentHandler to recieve the actual intent. Updated LuisManager to have a list of global handlers. Added ability to specify default strategies for the LuisManager. Added ResolvedIntentForwarder as a strategy for forwarding intents to all resolved scene entities. Added ResolvedIntentForwarder as the default strategy.

* Execute intent on GameObjects

* Started workign on ColorAndSizeHandler

* Debug handler, for displaying debug information about all predicted intents
Entity Meta Data resolver and monobehavior, for tagging scene entities to be identified by name or type
Generic Entity Intent Handler, for adding UnityEvents to trigger when a gameobject recieves a specific value, in a specific entity type, in a specific intent

* Renamed Entities to ResolvedEntities. Renamed ColorAndSizeHandler to AppearanceTransformHandler. Added handling for rotate and scale.

* Added LuisDictationManager. Added extension to help with resolving entities. Improved AppearanceTransformHandler.

* Added button to LuisTester to quickly send test predictions.

* Updated LUIS Readme to give prototype and reference teams creadit as well as to provide very basic info about the demo scene.

* Checking in improved code for AppearanceTransformHandler

* Added the MRLUIS sample domain from the luis.ai portal.

* Added extension to get first resolved entity value. Fixed a bug that was calling intent handler without checking if the intent was handled. Updated the LUIS domain with recent entries from the portal.

* Made improvements to core scripts. Finalized some scripts from the sample and moved them into core. Split Appearance and Transform handlers into separate behaviors. Added folders for better organization.

* Reorganized plugins to be more structured for packaging. Created first packaging script. Generated first UnityPackage for LUIS.

* Finalized packaging system. Added Package-All. Regenerated 1.0 package for LUIS.

* Added logic in SecretHelper to not override values and to check if they're set. Removed UnityExtensions as it was refactored out. Improved documentation for SecretHelper.

* Added ColorMapper. Updated AppearanceIntentHandler to use ColorMapper. Improved the MRLUIS domain to better handle color names with 2 and 3 parts.

* Moved all existing files under new Reference-Architecture client branch. Changed Unity project name to MixedReality-Azure-Unity. Added MR prefix to the Unity asset packages to avoid confusion with core library packages. Generated an updated Unity Package for LUIS.

* Greatly improved the log messages for when an entity can't be mapped to a scene and when a color name can't be resolved. Updated LUIS domain again to improve recognition of more colors. Updated unity package to match.

* Finally fixed the bug where LuisDictationManager did not restart with continuous recognition.

* Removed the Preview flag from the LuisManager as it's no longer used. Updated the Unity package again.

* Added the missing 'Async' suffix on LuisManager methods that return Tasks.

* Updated LuisTester and LuisDictationManager to automatically search for a LuisManager on the same GameObject if one is not specified.

* Renamed EntityMetaData to EntityMetadata

* Rename EntityMetaData.cs to EntityMetadata.cs

* Rename EntityMetaDataResolver.cs to EntityMetadataResolver.cs

* Rename EntityMetaData.cs.meta to EntityMetadata.cs.meta

* Rename EntityMetaDataResolver.cs.meta to EntityMetadataResolver.cs.meta

* Fixed casing of script file names to match class names.

* Modified ReadMes to explain the new structure and help people locate resources.

* Update README.md

Fixed missing CR

* Update README.md

Improved formatting

* Update README.md

Improved formatting

* Update README.md

Fixed LUIS link
2018-05-09 15:45:15 -05:00
Jared Bienz [MSFT] 2518242389
Merge pull request #6 from Microsoft/feature/LUIS
Feature/luis
2018-05-09 15:43:53 -05:00
Jared Bienz [MSFT] 85931616f9
Update README.md
Fixed LUIS link
2018-05-09 15:40:43 -05:00
Jared Bienz [MSFT] c4e7529ade
Update README.md
Improved formatting
2018-05-09 15:37:55 -05:00
Jared Bienz [MSFT] eb50ff510f
Update README.md
Improved formatting
2018-05-09 15:35:17 -05:00
Jared Bienz [MSFT] ab855ef991
Update README.md
Fixed missing CR
2018-05-09 15:32:04 -05:00
Jared Bienz 4d8c1481ef Modified ReadMes to explain the new structure and help people locate resources. 2018-05-09 15:29:15 -05:00