* Initial commit. Have the ability to store secret values like keys in environment now so that they don't accidentally get pushed to source control. Project is running, but getting http 400 errors.
* Added IContextProvider and IEntityResolver. Updated LuisManager to execute all 4 stages (Capture, Predict, Resolve, Handle). Added minimum confidence level. Added context for capturing and resolving. Started working on NamedEntityResolver.
* updated LUISTest scene to match lab example
* Added IntentEventData
* Added IIntentHandler interface. Added global handler code to the LuisManager. Added more well-known elements to the PredictionContext. Added missing licence headers.
* Stopped tracking and ignored solution files by name
* updated IntentEventData and added the Intent Handler into the LUISManager
* Improved IIntentHandler to recieve the actual intent. Updated LuisManager to have a list of global handlers. Added ability to specify default strategies for the LuisManager. Added ResolvedIntentForwarder as a strategy for forwarding intents to all resolved scene entities. Added ResolvedIntentForwarder as the default strategy.
* Execute intent on GameObjects
* Started workign on ColorAndSizeHandler
* Debug handler, for displaying debug information about all predicted intents
Entity Meta Data resolver and monobehavior, for tagging scene entities to be identified by name or type
Generic Entity Intent Handler, for adding UnityEvents to trigger when a gameobject recieves a specific value, in a specific entity type, in a specific intent
* Renamed Entities to ResolvedEntities. Renamed ColorAndSizeHandler to AppearanceTransformHandler. Added handling for rotate and scale.
* Added LuisDictationManager. Added extension to help with resolving entities. Improved AppearanceTransformHandler.
* Added button to LuisTester to quickly send test predictions.
* Updated LUIS Readme to give prototype and reference teams creadit as well as to provide very basic info about the demo scene.
* Checking in improved code for AppearanceTransformHandler
* Added the MRLUIS sample domain from the luis.ai portal.
* Added extension to get first resolved entity value. Fixed a bug that was calling intent handler without checking if the intent was handled. Updated the LUIS domain with recent entries from the portal.
* Made improvements to core scripts. Finalized some scripts from the sample and moved them into core. Split Appearance and Transform handlers into separate behaviors. Added folders for better organization.
* Reorganized plugins to be more structured for packaging. Created first packaging script. Generated first UnityPackage for LUIS.
* Finalized packaging system. Added Package-All. Regenerated 1.0 package for LUIS.
* Added logic in SecretHelper to not override values and to check if they're set. Removed UnityExtensions as it was refactored out. Improved documentation for SecretHelper.
* Added ColorMapper. Updated AppearanceIntentHandler to use ColorMapper. Improved the MRLUIS domain to better handle color names with 2 and 3 parts.
* Moved all existing files under new Reference-Architecture client branch. Changed Unity project name to MixedReality-Azure-Unity. Added MR prefix to the Unity asset packages to avoid confusion with core library packages. Generated an updated Unity Package for LUIS.
* Greatly improved the log messages for when an entity can't be mapped to a scene and when a color name can't be resolved. Updated LUIS domain again to improve recognition of more colors. Updated unity package to match.
* Finally fixed the bug where LuisDictationManager did not restart with continuous recognition.
* Removed the Preview flag from the LuisManager as it's no longer used. Updated the Unity package again.
* Added the missing 'Async' suffix on LuisManager methods that return Tasks.
* Updated LuisTester and LuisDictationManager to automatically search for a LuisManager on the same GameObject if one is not specified.
* Renamed EntityMetaData to EntityMetadata
* Rename EntityMetaData.cs to EntityMetadata.cs
* Rename EntityMetaDataResolver.cs to EntityMetadataResolver.cs
* Rename EntityMetaData.cs.meta to EntityMetadata.cs.meta
* Rename EntityMetaDataResolver.cs.meta to EntityMetadataResolver.cs.meta
* Fixed casing of script file names to match class names.
* Modified ReadMes to explain the new structure and help people locate resources.
* Update README.md
Fixed missing CR
* Update README.md
Improved formatting
* Update README.md
Improved formatting
* Update README.md
Fixed LUIS link