Revert a bunch of inadvertent formatting changes

This commit is contained in:
Michael Smith 2024-07-01 09:12:16 -07:00
Родитель df861c4f0c
Коммит 07fd0d1e74
2 изменённых файлов: 171 добавлений и 149 удалений

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@ -1,139 +1,159 @@
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
#
# Module manifest for module 'UnitySetup'
# Module manifest for module 'PSGet_UnitySetup'
#
# Generated by: Josh Wittner
#
# Generated on: 6/24/2024
# Generated on: 2018-01-31
#
@{
# Script module or binary module file associated with this manifest.
RootModule = 'UnitySetup'
# Script module or binary module file associated with this manifest.
RootModule = 'UnitySetup'
# Version number of this module.
ModuleVersion = '5.6.0'
# Version number of this module.
ModuleVersion = '5.6'
# Supported PSEditions
# CompatiblePSEditions = @()
# Supported PSEditions
# CompatiblePSEditions = @()
# ID used to uniquely identify this module
GUID = '6dc524ef-5f56-4bc3-b04d-3c2906898f40'
# ID used to uniquely identify this module
GUID = '6dc524ef-5f56-4bc3-b04d-3c2906898f40'
# Author of this module
Author = 'Josh Wittner'
# Author of this module
Author = 'Josh Wittner'
# Company or vendor of this module
CompanyName = 'Microsoft'
# Company or vendor of this module
CompanyName = 'Microsoft'
# Copyright statement for this module
Copyright = 'Copyright (c) Microsoft Corporation. All rights reserved.'
# Copyright statement for this module
Copyright = 'Copyright (c) Microsoft Corporation. All rights reserved.'
# Description of the functionality provided by this module
Description = 'Tools for managing and automating your Unity installs and projects.'
# Description of the functionality provided by this module
Description = 'Tools for managing and automating your Unity installs and projects.'
# Minimum version of the PowerShell engine required by this module
# PowerShellVersion = ''
# Minimum version of the Windows PowerShell engine required by this module
# PowerShellVersion = ''
# Name of the PowerShell host required by this module
# PowerShellHostName = ''
# Name of the Windows PowerShell host required by this module
# PowerShellHostName = ''
# Minimum version of the PowerShell host required by this module
# PowerShellHostVersion = ''
# Minimum version of the Windows PowerShell host required by this module
# PowerShellHostVersion = ''
# Minimum version of Microsoft .NET Framework required by this module. This prerequisite is valid for the PowerShell Desktop edition only.
# DotNetFrameworkVersion = ''
# Minimum version of Microsoft .NET Framework required by this module. This prerequisite is valid for the PowerShell Desktop edition only.
# DotNetFrameworkVersion = ''
# Minimum version of the common language runtime (CLR) required by this module. This prerequisite is valid for the PowerShell Desktop edition only.
# ClrVersion = ''
# Minimum version of the common language runtime (CLR) required by this module. This prerequisite is valid for the PowerShell Desktop edition only.
# CLRVersion = ''
# Processor architecture (None, X86, Amd64) required by this module
# ProcessorArchitecture = ''
# Processor architecture (None, X86, Amd64) required by this module
# ProcessorArchitecture = ''
# Modules that must be imported into the global environment prior to importing this module
RequiredModules = @(@{ModuleName = 'powershell-yaml'; GUID = '6a75a662-7f53-425a-9777-ee61284407da'; ModuleVersion = '0.3'; })
# Modules that must be imported into the global environment prior to importing this module
RequiredModules = @(
@{ModuleName = "powershell-yaml"; ModuleVersion = "0.3"; Guid = "6a75a662-7f53-425a-9777-ee61284407da" }
)
# Assemblies that must be loaded prior to importing this module
# RequiredAssemblies = @()
# Assemblies that must be loaded prior to importing this module
# RequiredAssemblies = @()
# Script files (.ps1) that are run in the caller's environment prior to importing this module.
# ScriptsToProcess = @()
# Script files (.ps1) that are run in the caller's environment prior to importing this module.
ScriptsToProcess = @()
# Type files (.ps1xml) to be loaded when importing this module
# TypesToProcess = @()
# Type files (.ps1xml) to be loaded when importing this module
# TypesToProcess = @()
# Format files (.ps1xml) to be loaded when importing this module
# FormatsToProcess = @()
# Format files (.ps1xml) to be loaded when importing this module
# FormatsToProcess = @()
# Modules to import as nested modules of the module specified in RootModule/ModuleToProcess
# NestedModules = @()
# Modules to import as nested modules of the module specified in RootModule/ModuleToProcess
# NestedModules = @()
# Functions to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no functions to export.
FunctionsToExport = 'Find-UnitySetupInstaller', 'Select-UnitySetupInstaller',
'Test-UnitySetupInstance', 'Get-UnityProjectInstance',
'Test-UnityProjectInstanceMetaFileIntegrity',
'Get-UnitySetupInstance', 'Request-UnitySetupInstaller',
'Install-UnitySetupInstance', 'Select-UnitySetupInstance',
'Uninstall-UnitySetupInstance', 'Get-UnityEditor',
'Start-UnityEditor', 'ConvertTo-UnitySetupComponent',
'Get-UnityLicense', 'Update-UPMConfig'
# Functions to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no functions to export.
# Cmdlets to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no cmdlets to export.
CmdletsToExport = @()
FunctionsToExport = @(
'Find-UnitySetupInstaller',
'Select-UnitySetupInstaller',
'Test-UnitySetupInstance',
'Get-UnityProjectInstance',
'Test-UnityProjectInstanceMetaFileIntegrity',
'Get-UnitySetupInstance',
'Request-UnitySetupInstaller',
'Install-UnitySetupInstance',
'Select-UnitySetupInstance',
'Uninstall-UnitySetupInstance',
'Get-UnityEditor',
'Start-UnityEditor',
'ConvertTo-UnitySetupComponent',
'Get-UnityLicense',
'Update-UPMConfig'
)
# Variables to export from this module
# VariablesToExport = @()
# Cmdlets to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no cmdlets to export.
CmdletsToExport = @()
# Aliases to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no aliases to export.
AliasesToExport = 'gusi', 'gupi', 'susi', 'gue', 'sue'
# Variables to export from this module
VariablesToExport = @()
# DSC resources to export from this module
# DscResourcesToExport = @()
# Aliases to export from this module, for best performance, do not use wildcards and do not delete the entry, use an empty array if there are no aliases to export.
AliasesToExport = @(
'gusi',
'gupi',
'susi',
'gue',
'sue'
)
# List of all modules packaged with this module
# ModuleList = @()
# DSC resources to export from this module
# DscResourcesToExport = @()
# List of all files packaged with this module
# FileList = @()
# List of all modules packaged with this module
# ModuleList = @()
# Private data to pass to the module specified in RootModule/ModuleToProcess. This may also contain a PSData hashtable with additional module metadata used by PowerShell.
PrivateData = @{
# List of all files packaged with this module
# FileList = @()
PSData = @{
# Private data to pass to the module specified in RootModule/ModuleToProcess. This may also contain a PSData hashtable with additional module metadata used by PowerShell.
PrivateData = @{
# Tags applied to this module. These help with module discovery in online galleries.
Tags = 'Unity'
PSData = @{
# A URL to the license for this module.
LicenseUri = 'https://github.com/Microsoft/unitysetup.powershell/blob/master/LICENSE'
# Tags applied to this module. These help with module discovery in online galleries.
Tags = 'Unity'
# A URL to the main website for this project.
ProjectUri = 'https://github.com/Microsoft/unitysetup.powershell'
# A URL to the license for this module.
LicenseUri = 'https://github.com/Microsoft/unitysetup.powershell/blob/master/LICENSE'
# A URL to an icon representing this module.
# IconUri = ''
# A URL to the main website for this project.
ProjectUri = 'https://github.com/Microsoft/unitysetup.powershell'
# ReleaseNotes of this module
# ReleaseNotes = ''
# A URL to an icon representing this module.
# IconUri = ''
# Prerelease string of this module
# Prerelease = ''
# ReleaseNotes of this module
# ReleaseNotes = ''
# Flag to indicate whether the module requires explicit user acceptance for install/update/save
# RequireLicenseAcceptance = $false
# Prerelease string of this module
# Prerelease = ''
# External dependent modules of this module
# ExternalModuleDependencies = @()
# Flag to indicate whether the module requires explicit user acceptance for install/update
# RequireLicenseAcceptance = $false
} # End of PSData hashtable
# External dependent modules of this module
# ExternalModuleDependencies = @()
} # End of PrivateData hashtable
} # End of PSData hashtable
} # End of PrivateData hashtable
# HelpInfo URI of this module
HelpInfoURI = 'https://github.com/Microsoft/unitysetup.powershell/blob/master/README.md'
# HelpInfo URI of this module
HelpInfoURI = 'https://github.com/Microsoft/unitysetup.powershell/blob/master/README.md'
# Default prefix for commands exported from this module. Override the default prefix using Import-Module -Prefix.
# DefaultCommandPrefix = ''
# Default prefix for commands exported from this module. Override the default prefix using Import-Module -Prefix.
# DefaultCommandPrefix = ''
}

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@ -67,19 +67,19 @@ class UnitySetupInstance {
[UnitySetupComponent]::Documentation = , [io.path]::Combine("$Path", "Editor\Data\Documentation");
[UnitySetupComponent]::StandardAssets = , [io.path]::Combine("$Path", "Editor\Standard Assets");
[UnitySetupComponent]::Windows_IL2CPP = , [io.path]::Combine("$playbackEnginePath", "windowsstandalonesupport\Variations\win32_development_il2cpp"),
[io.path]::Combine("$playbackEnginePath", "windowsstandalonesupport\Variations\win32_player_development_il2cpp");
[UnitySetupComponent]::UWP = [io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_.NET_D3D"),
[io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_D3D");
[io.path]::Combine("$playbackEnginePath", "windowsstandalonesupport\Variations\win32_player_development_il2cpp");
[UnitySetupComponent]::UWP = [io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_.NET_D3D"),
[io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_D3D");
[UnitySetupComponent]::UWP_IL2CPP = , [io.path]::Combine("$playbackEnginePath", "MetroSupport\Templates\UWP_IL2CPP_D3D");
[UnitySetupComponent]::Linux = , [io.path]::Combine("$playbackEnginePath", "LinuxStandaloneSupport\Variations\linux64_headless_development_mono");
[UnitySetupComponent]::Linux_IL2CPP = , [io.path]::Combine("$playbackEnginePath", "LinuxStandaloneSupport\Variations\linux64_headless_development_il2cpp");
[UnitySetupComponent]::Mac = , [io.path]::Combine("$playbackEnginePath", "MacStandaloneSupport");
[UnitySetupComponent]::Windows_Server = , [io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win32_player_development_mono"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win32_server_development_il2cpp"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win32_server_development_mono"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_player_development_mono"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_server_development_il2cpp"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_server_development_mono");
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win32_server_development_il2cpp"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win32_server_development_mono"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_player_development_mono"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_server_development_il2cpp"),
[io.path]::Combine("$playbackEnginePath", "WindowsStandaloneSupport\Variations\win64_server_development_mono");
}
}
([OperatingSystem]::Linux) {
@ -102,13 +102,13 @@ class UnitySetupInstance {
}
# Common playback engines:
$componentTests[[UnitySetupComponent]::Lumin] = , [io.path]::Combine("$playbackEnginePath", "LuminSupport");
$componentTests[[UnitySetupComponent]::Android] = , [io.path]::Combine("$playbackEnginePath", "AndroidPlayer");
$componentTests[[UnitySetupComponent]::iOS] = , [io.path]::Combine("$playbackEnginePath", "iOSSupport");
$componentTests[[UnitySetupComponent]::AppleTV] = , [io.path]::Combine("$playbackEnginePath", "AppleTVSupport");
$componentTests[[UnitySetupComponent]::Lumin] = , [io.path]::Combine("$playbackEnginePath", "LuminSupport");
$componentTests[[UnitySetupComponent]::Android] = , [io.path]::Combine("$playbackEnginePath", "AndroidPlayer");
$componentTests[[UnitySetupComponent]::iOS] = , [io.path]::Combine("$playbackEnginePath", "iOSSupport");
$componentTests[[UnitySetupComponent]::AppleTV] = , [io.path]::Combine("$playbackEnginePath", "AppleTVSupport");
$componentTests[[UnitySetupComponent]::Facebook] = , [io.path]::Combine("$playbackEnginePath", "Facebook");
$componentTests[[UnitySetupComponent]::Vuforia] = , [io.path]::Combine("$playbackEnginePath", "VuforiaSupport");
$componentTests[[UnitySetupComponent]::WebGL] = , [io.path]::Combine("$playbackEnginePath", "WebGLSupport");
$componentTests[[UnitySetupComponent]::Vuforia] = , [io.path]::Combine("$playbackEnginePath", "VuforiaSupport");
$componentTests[[UnitySetupComponent]::WebGL] = , [io.path]::Combine("$playbackEnginePath", "WebGLSupport");
$componentTests.Keys | ForEach-Object {
foreach ( $test in $componentTests[$_] ) {
@ -403,18 +403,18 @@ function Find-UnitySetupInstaller {
)
$installerTemplates = @{
[UnitySetupComponent]::UWP = "$targetSupport/UnitySetup-UWP-.NET-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Metro-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Universal-Windows-Platform-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::UWP = "$targetSupport/UnitySetup-UWP-.NET-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Metro-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Universal-Windows-Platform-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::UWP_IL2CPP = , "$targetSupport/UnitySetup-UWP-IL2CPP-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Android = , "$targetSupport/UnitySetup-Android-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::iOS = , "$targetSupport/UnitySetup-iOS-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::AppleTV = , "$targetSupport/UnitySetup-AppleTV-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Facebook = , "$targetSupport/UnitySetup-Facebook-Games-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Linux = "$targetSupport/UnitySetup-Linux-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Linux-Mono-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Mac = "$targetSupport/UnitySetup-Mac-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Mac-Mono-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Linux = "$targetSupport/UnitySetup-Linux-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Linux-Mono-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Mac = "$targetSupport/UnitySetup-Mac-Support-for-Editor-$Version.$installerExtension",
"$targetSupport/UnitySetup-Mac-Mono-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Mac_IL2CPP = , "$targetSupport/UnitySetup-Mac-IL2CPP-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::Vuforia = , "$targetSupport/UnitySetup-Vuforia-AR-Support-for-Editor-$Version.$installerExtension";
[UnitySetupComponent]::WebGL = , "$targetSupport/UnitySetup-WebGL-Support-for-Editor-$Version.$installerExtension";
@ -488,12 +488,12 @@ function Find-UnitySetupInstaller {
$webResult = Invoke-WebRequest $patchPage -UseBasicParsing
$searchPages += $webResult.Links |
Where-Object { $_.href -match "\/unity\/qa\/patch-releases\?version=$($Version.Major)\.$($Version.Minor)&page=(\d+)" -and $Matches[1] -gt 1 } |
ForEach-Object { "https://unity3d.com$($_.href)" }
Where-Object { $_.href -match "\/unity\/qa\/patch-releases\?version=$($Version.Major)\.$($Version.Minor)&page=(\d+)" -and $Matches[1] -gt 1 } |
ForEach-Object { "https://unity3d.com$($_.href)" }
}
}
if ($Hash -ne "") {
if($Hash -ne ""){
$searchPages += "http://beta.unity3d.com/download/$Hash/download.html"
}
@ -502,23 +502,24 @@ function Find-UnitySetupInstaller {
Write-Verbose "Searching page - $page"
$webResult = Invoke-WebRequest $page -UseBasicParsing
$prototypeLink = $webResult.Links |
Select-Object -ExpandProperty href -ErrorAction SilentlyContinue |
Where-Object {
$link = $_
Select-Object -ExpandProperty href -ErrorAction SilentlyContinue |
Where-Object {
$link = $_
foreach ( $installer in $installerTemplates.Keys ) {
foreach ( $template in $installerTemplates[$installer] ) {
if ( $link -like "*$template*" ) { return $true }
foreach ( $installer in $installerTemplates.Keys ) {
foreach ( $template in $installerTemplates[$installer] ) {
if ( $link -like "*$template*" ) { return $true }
}
}
}
return $false
} |
Select-Object -First 1
return $false
} |
Select-Object -First 1
if ($null -ne $prototypeLink) {
if ($null -ne $prototypeLink)
{
# Ensure prototype link is absolute uri
if (-not [system.uri]::IsWellFormedUriString($_, [System.UriKind]::Absolute)) {
if(-not [system.uri]::IsWellFormedUriString($_,[System.UriKind]::Absolute)) {
$prototypeLink = "$([system.uri]::new([system.uri]$page, [system.uri]$prototypeLink))"
}
@ -1168,7 +1169,7 @@ function Uninstall-UnitySetupInstance {
process {
foreach ( $setupInstance in $Instances ) {
$uninstaller = Get-ChildItem "$($setupInstance.Path)" -Filter 'Uninstall.exe' -Recurse |
Select-Object -First 1 -ExpandProperty FullName
Select-Object -First 1 -ExpandProperty FullName
if ($null -eq $uninstaller) {
Write-Error "Could not find Uninstaller.exe under $($setupInstance.Path)"
@ -1212,7 +1213,7 @@ function Get-UnitySetupInstance {
[string[]] $BasePath
)
if ((-not $BasePath) -and $env:UNITY_SETUP_INSTANCE_BASEPATH_DEFAULT) {
if((-not $BasePath) -and $env:UNITY_SETUP_INSTANCE_BASEPATH_DEFAULT){
$BasePath = ($env:UNITY_SETUP_INSTANCE_BASEPATH_DEFAULT -split ',') | ForEach-Object {
$_.trim()
}
@ -1237,17 +1238,17 @@ function Get-UnitySetupInstance {
Write-Verbose "Searching `"$BasePath`" for UnitySetup instances..."
Get-ChildItem -Path $BasePath -Directory -ErrorAction Ignore |
Where-Object { (Get-UnityEditor $_.FullName).Count -gt 0 } |
ForEach-Object {
$path = $_.FullName
try {
Write-Verbose "Creating UnitySetupInstance for $path"
[UnitySetupInstance]::new($path)
Where-Object { (Get-UnityEditor $_.FullName).Count -gt 0 } |
ForEach-Object {
$path = $_.FullName
try {
Write-Verbose "Creating UnitySetupInstance for $path"
[UnitySetupInstance]::new($path)
}
catch {
Write-Warning "$_"
}
}
catch {
Write-Warning "$_"
}
}
}
<#
@ -1322,7 +1323,8 @@ function Get-UnitySetupInstanceVersion {
Write-Verbose "Looking for UNITY_VERSION defined in $file"
if (Test-Path -PathType Leaf -Path $file) {
$fileMatchInfo = Select-String -Path $file -Pattern "UNITY_VERSION.+`"(\d+\.\d+\.\d+[fpba]\d+).*`""
if ($null -ne $fileMatchInfo) {
if($null -ne $fileMatchInfo)
{
break;
}
}
@ -1331,9 +1333,9 @@ function Get-UnitySetupInstanceVersion {
if ($null -eq $fileMatchInfo) {
Write-Verbose "Looking for source files with UNITY_VERSION defined under $path\Editor\ "
$fileMatchInfo = do {
Get-ChildItem -Path "$path\Editor" -Include '*.cpp', '*.h' -Recurse -ErrorAction Ignore -Force -File |
Select-String -Pattern "UNITY_VERSION.+`"(\d+\.\d+\.\d+[fpba]\d+).*`"" |
ForEach-Object { $_; break; } # Stop the pipeline after the first result
Get-ChildItem -Path "$path\Editor" -Include '*.cpp','*.h' -Recurse -ErrorAction Ignore -Force -File |
Select-String -Pattern "UNITY_VERSION.+`"(\d+\.\d+\.\d+[fpba]\d+).*`"" |
ForEach-Object { $_; break; } # Stop the pipeline after the first result
} while ($false);
}
@ -1446,12 +1448,12 @@ function Get-UnityProjectInstance {
}
Get-ChildItem @args |
ForEach-Object {
$path = [io.path]::Combine($_.FullName, "ProjectVersion.txt")
if ( Test-Path $path ) {
[UnityProjectInstance]::new((Join-Path $_.FullName "..\" | Convert-Path))
ForEach-Object {
$path = [io.path]::Combine($_.FullName, "ProjectVersion.txt")
if ( Test-Path $path ) {
[UnityProjectInstance]::new((Join-Path $_.FullName "..\" | Convert-Path))
}
}
}
}
<#
@ -1510,7 +1512,7 @@ function Test-UnityProjectInstanceMetaFileIntegrity {
# get all the directories under assets
[System.IO.DirectoryInfo[]]$dirs =
Get-ChildItem -Path "$assetDir/*" -Recurse -Directory -Exclude $unityAssetExcludes
Get-ChildItem -Path "$assetDir/*" -Recurse -Directory -Exclude $unityAssetExcludes
Write-Verbose "Testing asset directories for missing meta files..."
[float]$progressCounter = 0
@ -1929,9 +1931,9 @@ function Start-UnityEditor {
$sharedArgs += "-cacheServerEndpoint", $CacheServerEndpoint
$sharedArgs += "-adb2"
$sharedArgs += "-enableCacheServer"
if ( $CacheServerNamespacePrefix) { $sharedArgs += "-cacheServerNamespacePrefix", $CacheServerNamespacePrefix }
$sharedArgs += "-cacheServerEnableDownload", $(If ($CacheServerDisableDownload) { "false" } Else { "true" })
$sharedArgs += "-cacheServerEnableUpload", $(If ($CacheServerDisableUpload) { "false" } Else { "true" })
if ( $CacheServerNamespacePrefix) { $sharedArgs += "-cacheServerNamespacePrefix", $CacheServerNamespacePrefix}
$sharedArgs += "-cacheServerEnableDownload", $(If ($CacheServerDisableDownload) {"false"} Else {"true"})
$sharedArgs += "-cacheServerEnableUpload", $(If ($CacheServerDisableUpload) {"false"} Else {"true"})
}
[string[][]]$instanceArgs = @()