Rust for Windows
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Kenny Kerr 66de17cb5b sign/align 2024-04-02 09:54:50 -05:00
.cargo Update to riddle and metadata generation (#2510) 2023-05-18 15:36:14 -05:00
.github Update `windows-core` to generate its own bindings (#2941) 2024-03-19 14:42:38 -05:00
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docs Update readme link 2024-02-22 09:18:33 -06:00
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.gitattributes Consolidate code generation (#2544) 2023-06-19 21:09:10 -05:00
.gitignore Metadata generation of attributes and constants (#2844) 2024-02-13 10:17:27 -06:00
Cargo.toml Add "hello world" component sample (#2814) 2024-01-22 11:45:58 -06:00
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rustfmt.toml Introduce simpler gen2 crate for code generation (#1369) 2021-11-29 13:51:18 -08:00

docs/readme.md

Rust for Windows

The windows and windows-sys crates let you call any Windows API past, present, and future using code generated on the fly directly from the metadata describing the API and right into your Rust package where you can call them as if they were just another Rust module. The Rust language projection follows in the tradition established by C++/WinRT of building language projections for Windows using standard languages and compilers, providing a natural and idiomatic way for Rust developers to call Windows APIs.

This repo is the home of the following crates (and other supporting crates):