MSFT-Heba
bc8743fe9c
Updating Association Wizard URLs ( #286 )
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Updating Association Wizard URLs
2020-01-07 14:42:57 -08:00
Oliver
6a90a60b42
Added null checks for LoadDataHelper return values ( #282 )
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Fix for the reported issue https://github.com/microsoft/xbox-live-unity-plugin/issues/281
2019-07-22 16:15:43 -07:00
MSFT-Heba
ffa2d3d91a
Fixing Canceled Sign In Bug ( #249 )
2018-09-05 17:09:56 -07:00
MSFT-Heba
09b9a2b564
Fixing Association Wizard bug ( #246 )
2018-07-26 15:34:13 -07:00
MSFT-Heba
2b52b2dad0
Removing Unneeded Scenes ( #231 )
2018-05-01 12:14:03 -07:00
MSFT-Heba
9ed98c324c
Fixing bug in Auth on Xbox ( #230 )
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* Fixing bug in Auth on Xbox
2018-05-01 11:28:18 -07:00
MSFT-Heba
9e5c23406f
Fixing PlayerAuthentication UI problem ( #227 )
2018-04-30 11:01:48 -07:00
MSFT-Heba
fb1211d183
Fixing GameSave Example bug and Filter select color bug ( #224 )
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Fixing GameSave Example bug and Filter select color bug
2018-04-25 15:34:10 -07:00
MSFT-Heba
b2f80eb3d2
Adding New Error Handling Design ( #223 )
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* Adding New Error Handling Design and fixing one bug in PlayerAuthentication
* Fixing a bug in Leaderboard code where enabling and disabling was not being handled correctly.
2018-04-23 11:54:21 -07:00
MSFT-Heba
b54602c482
Remove highlighting ( #222 )
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* Removing duplicate variables and removing leaderboard highlighting temporarily
* Removing unneeded variable
2018-04-13 13:42:11 -07:00
MSFT-Heba
4cf07174c9
Player profile ( #221 )
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* Creating Player Profile prefab + new Leaderboards prefab
* Adding Filters and new shell
* Adding Controller Support for Filter views
* Updating the Leaderboard plugin to remove old controller variables, no longer needed components, refactoring a bit
* Updating Leaderboard Scene
* Adding theme handling in playerauthentication and leaderboards
* Fixing ThemeHelper bug + alignment issues
* Adding exception handling for get
* Removing game save from buildpackage.ps1 until fixed
* Fix Leaderboard Enable/Disable bug
* Fixing Sign In bug when the user cancels sign in
* Handling failed leaderboard requests gracefully.
* Fixing leaderboard bugs and playerauth ID position
* Deleting old prefabs
* Add LeaderboardHelper to allow developers to use the enum to socialgroup conversion instead of looking for the transition themselves.
* Moving LeaderbaordHelper to LeaderboardTypes
2018-04-05 15:20:56 -07:00
John L
9724cf28d1
Fix typo in previous check-in ( #211 )
2018-03-16 14:36:52 -07:00
John L
e0fc9aeb49
Add clearer error message when config file fails to load ( #208 )
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Addressing bug about title ID being entered in hex causing issues.
2018-03-13 12:34:55 -07:00
MSFT-Heba
0598d90033
Adding headers and fixing sign out social bug ( #206 )
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Adding headers and fixing sign out social bug
2018-03-01 16:38:33 -08:00
MSFT-Heba
ecaf7fe799
Fixing a bug in namespace handling in GameSave ( #205 )
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Fixing a bug in namespace handling in GameSave
2018-02-14 14:03:14 -08:00
MSFT-Heba
84b77188ee
The new Sign In System in the Xbox Live Unity Plugin ( #203 )
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* Introduced the new Sign In Manager
* Fixing Bugs related to Scene Management and Sign In Manager
* Handling missing Windows System User on PC
* Updating Controller Input across the plugin
* Renaming UserProfile into PlayerAuthentication
* Moved all scripts into the Xbox Live namespace
* Removing HideInInspector from PlayerAuthentication
2018-02-14 11:59:43 -08:00
John L
037fd96c0a
Improve the error handling in UserProfile prefab. Also properly handle cancelling user selection for MUA ( #193 )
2018-01-09 13:20:34 -05:00
John L
0453d5a117
Fixing some .NET version compatibility issues ( #183 )
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* updating the unity project post processing script
* fixing .NET compat issues
2017-12-20 10:03:03 -08:00
John L
11c2ab3f38
Adding attribute needed for il2cpp on managed callback delegates ( #179 )
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* il2cpp requires the MonoPInvokeCallback annotation on managed functions that will be callback functions from native code.
* update the unity build post-processing script to correctly add the config file to c++ project
2017-12-15 16:13:14 -08:00
John L
a0570b8eef
Tons of cleanup working preperation for preview release ( #178 )
2017-12-15 11:37:26 -08:00
Ramsey
cb27f7dc2b
Added a ui component for device connectivity ( #173 )
2017-12-08 14:54:59 -08:00
John L
ebda48884f
Fixing bug in UserProfile ( #172 )
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* Fixing bug in UserProfile where signin button didn't get disabled during initial sign in attempt. (#171 )
2017-12-08 10:18:29 -08:00
Ramsey
aa7c945d03
Made loading profile info more robust ( #169 )
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Made loading profile info more robust
2017-12-07 13:14:52 -08:00
Ramsey
8c8004c792
Changed the LoadProfileInfo flow to reflect the changes in SocialManager ( #167 )
2017-12-06 16:27:02 -08:00
Ramsey
50ebcbc917
Displayed gamerpics in the leaderboard prefab and fixed leaderboard prefab page rendering ( #165 )
2017-12-05 16:42:38 -08:00
John L
f16ff6d5bb
Fix bug in MUA SignIn flow ( #163 )
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* Clean up UserProfile and XboxLiveUser scripts. Fixes issue with MUA sign in.
2017-12-04 15:51:04 -08:00
MSFT-Heba
6c3a324c11
Fix load profile info ( #162 )
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Changing to return the www instead
2017-12-04 14:50:56 -08:00
John L
7e01e48e99
SignOut in the Unity Plugin ( #157 )
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* gitignore fix
* Sign out now handled correctly in user profile script
* Remove unneeded meta files from bad merge. Ignore them in the future
2017-11-30 11:15:47 -08:00
MSFT-Heba
d1f6949953
Removing Presence from the CSharp Sln and from Unity Scripts ( #156 )
2017-11-29 16:21:01 -08:00
Ramsey
c340db27f1
FlatC version of StatisticManager ( #155 )
2017-11-29 13:28:46 -08:00
Ramsey
1296c13a1b
FlatC version of SocialManager ( #151 )
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* FlatC version of SocialManager
* Addressed pull request comments
* Merged with master
2017-11-28 23:00:46 -08:00
John L
7f3149d161
Fixing build issues related to different .NET versions in Unity. ( #152 )
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Added a new build configuration for UnityEditor binaries to support both .NET 4.6 and .NET 3.5 compatibility levels. General cleanup of asset generation/copying.
2017-11-28 14:32:58 -08:00
MSFT-Heba
a5b5004618
Improving Association Wizard robustness and updating some titles ( #150 )
2017-11-28 13:53:02 -08:00
MSFT-Heba
84f89e3885
Updating Association Wizard to resolve a reported bug ( #106 )
2017-08-15 15:24:23 -07:00
Aditya Toney
da6134d3d6
Adding TCUI APIs ( #99 )
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* Revert "Reverting back TCUI changes (#80 )" (#86 )
This reverts commit e633958e12
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* Changing TCUI APIs to use __cdecl
* Changing to use __cdecl
* Fixing delegate to use CallingConvention.Cdecl
* Fixing an issue where Unity would fail trying to load the C dll
* Adding ucrt dependency to CSharp and checks to not load native c dll in editor.
* Renaming platform dlls to be similar to work around Unity issue
* Fixing meta files for the c dlls
2017-07-18 18:08:02 -07:00
MSFT-Heba
4006bb6fa5
Fixing a bug in Social and Stats prefabs between scenes ( #98 )
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* Fixing a bug in Social and Stats prefabs between scenes
2017-07-18 14:28:58 -07:00
Jason Sandlin
537e4445e4
Adding default controller input to example scene ( #96 )
2017-07-14 17:10:11 -07:00
Jason Sandlin
1a2f51f937
Fixing logic bug with user picker ( #95 )
2017-07-14 16:55:47 -07:00
MSFT-Heba
8c5a857716
Adding Presence Writer ( #93 )
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* Adding Presence Writer to the unity plugin
* Updating the default heartrate
* Presence kicks off on sign in and corrected request body
2017-07-13 15:58:27 -07:00
MSFT-Heba
6dab277e5d
Updating directives being used to enable future IL2CPP support ( #92 )
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* Updating directives being used to enable future IL2CPP support + Fixed a bug in GameSaveHelper
* Fixing Bugs in Game Save
2017-07-07 15:28:04 -07:00
MSFT-Heba
72a54511e7
Fixing an issue in Leaderboards Prefab behavior across scenes ( #91 )
2017-07-07 14:16:21 -07:00
MSFT-Heba
14664fa9c9
Fix sign in persistence issue ( #90 )
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* Fixing Persistence Issue in UserProfile
2017-07-05 15:57:37 -07:00
MSFT-Heba
fb223e3421
Fixing a bug in UserProfile.cs ( #89 )
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* Fixing a bug in UserProfile.cs that was causing exceptions when the game is offline
2017-07-05 11:28:46 -07:00
MSFT-Heba
01b0a18f3a
Controller support ( #85 )
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* Added Controller Support to the different Xbox Live Prefabs
2017-06-24 13:38:45 -07:00
MSFT-Heba
57e87b5c93
SignIn happen automatically when in Single user mode ( #84 )
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SignIn happen automatically when in Single user mode (#84 )
2017-06-23 18:25:17 -07:00
MSFT-Heba
68c971784c
Changed Stat Name to Stat ID to match Dev Center and fixed a bug in UserProfile ( #82 )
2017-06-22 16:40:32 -07:00
MSFT-Heba
2828a2858e
Changing UI setting for Social Prefab to resize correctly ( #78 )
2017-06-22 16:19:06 -07:00
MSFT-Heba
e5bb150e18
Changing the friendly name of the All Online Filter ( #77 )
2017-06-22 12:33:58 -07:00
MSFT-Heba
ec8d05ebb2
Removing All Exceptions and Adding XboxLiveDebugManager ( #75 )
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- Changed all thrown exceptions to Debug Logs
- Added XboxLiveServicesSettings to enable developers to turn on and off Xbox Live Prefab Debug Logs
2017-06-21 17:52:20 -07:00
MSFT-Heba
78c9f3e8d0
Fixing Bug in User Profile ( #71 )
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Fixing Bug in User Profile
2017-06-15 13:44:32 -07:00