CppSharp/examples/SDL/premake5.lua

52 строки
1.4 KiB
Lua

include "../../build/Tests.lua"
project "SDL"
SetupExampleProject()
if config ~= nil and config.ExampleTests then
project "SDL.Tests"
kind "ConsoleApp"
language "C#"
location "."
dependson "SDL"
files
{
libdir .. "/SDL/SDL.cs",
libdir .. "/SDL/SDL_assert.cs",
libdir .. "/SDL/SDL_audio.cs",
libdir .. "/SDL/SDL_blendmode.cs",
libdir .. "/SDL/SDL_clipboard.cs",
libdir .. "/SDL/SDL_cpuinfo.cs",
libdir .. "/SDL/SDL_error.cs",
libdir .. "/SDL/SDL_events.cs",
libdir .. "/SDL/SDL_gamecontroller.cs",
libdir .. "/SDL/SDL_gesture.cs",
libdir .. "/SDL/SDL_hints.cs",
libdir .. "/SDL/SDL_joystick.cs",
libdir .. "/SDL/SDL_keyboard.cs",
libdir .. "/SDL/SDL_keycode.cs",
libdir .. "/SDL/SDL_loadso.cs",
libdir .. "/SDL/SDL_log.cs",
libdir .. "/SDL/SDL_messagebox.cs",
libdir .. "/SDL/SDL_mouse.cs",
libdir .. "/SDL/SDL_pixels.cs",
libdir .. "/SDL/SDL_platform.cs",
libdir .. "/SDL/SDL_power.cs",
libdir .. "/SDL/SDL_rect.cs",
libdir .. "/SDL/SDL_render.cs",
libdir .. "/SDL/SDL_rwops.cs",
libdir .. "/SDL/SDL_scancode.cs",
libdir .. "/SDL/SDL_surface.cs",
libdir .. "/SDL/SDL_thread.cs",
libdir .. "/SDL/SDL_timer.cs",
libdir .. "/SDL/SDL_touch.cs",
libdir .. "/SDL/SDL_version.cs",
libdir .. "/SDL/SDL_video.cs",
"*.lua"
}
end