зеркало из https://github.com/mono/CppSharp.git
52 строки
1.4 KiB
Lua
52 строки
1.4 KiB
Lua
include "../../build/Tests.lua"
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project "SDL"
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SetupExampleProject()
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if config ~= nil and config.ExampleTests then
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project "SDL.Tests"
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kind "ConsoleApp"
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language "C#"
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location "."
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dependson "SDL"
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files
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{
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libdir .. "/SDL/SDL.cs",
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libdir .. "/SDL/SDL_assert.cs",
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libdir .. "/SDL/SDL_audio.cs",
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libdir .. "/SDL/SDL_blendmode.cs",
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libdir .. "/SDL/SDL_clipboard.cs",
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libdir .. "/SDL/SDL_cpuinfo.cs",
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libdir .. "/SDL/SDL_error.cs",
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libdir .. "/SDL/SDL_events.cs",
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libdir .. "/SDL/SDL_gamecontroller.cs",
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libdir .. "/SDL/SDL_gesture.cs",
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libdir .. "/SDL/SDL_hints.cs",
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libdir .. "/SDL/SDL_joystick.cs",
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libdir .. "/SDL/SDL_keyboard.cs",
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libdir .. "/SDL/SDL_keycode.cs",
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libdir .. "/SDL/SDL_loadso.cs",
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libdir .. "/SDL/SDL_log.cs",
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libdir .. "/SDL/SDL_messagebox.cs",
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libdir .. "/SDL/SDL_mouse.cs",
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libdir .. "/SDL/SDL_pixels.cs",
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libdir .. "/SDL/SDL_platform.cs",
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libdir .. "/SDL/SDL_power.cs",
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libdir .. "/SDL/SDL_rect.cs",
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libdir .. "/SDL/SDL_render.cs",
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libdir .. "/SDL/SDL_rwops.cs",
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libdir .. "/SDL/SDL_scancode.cs",
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libdir .. "/SDL/SDL_surface.cs",
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libdir .. "/SDL/SDL_thread.cs",
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libdir .. "/SDL/SDL_timer.cs",
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libdir .. "/SDL/SDL_touch.cs",
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libdir .. "/SDL/SDL_version.cs",
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libdir .. "/SDL/SDL_video.cs",
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"*.lua"
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}
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end
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