зеркало из https://github.com/mono/Mono.Simd.Math.git
64 строки
1.8 KiB
C#
64 строки
1.8 KiB
C#
// Vector3f.cs
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//
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// Authors:
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// Jerry Maine (crashfourit@gmail.com)
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// John Hurliman (john.hurliman@intel.com)
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//
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// (C) Jerry Maine & Intel Corporation
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using Mono.Simd;
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namespace Mono.Simd.Math {
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public class Vector3f
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{
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internal Vector4f vector;
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#region Properties
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public float X { get{ return vector.X;} set { vector.X = value;} }
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public float Y { get{ return vector.Y;} set { vector.Y = value;} }
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public float Z { get{ return vector.Z;} set { vector.Z = value;} }
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#endregion Properties
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#region Constructors
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#endregion Constructors
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#region Casts
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#endregion Casts
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#region Public Methods
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public Vector4f Cross(Vector3f vector) {
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}
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public void Normalize() {
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}
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#endregion Public Methods
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}
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} |