2f218deb78
* Update to Python 3.x to generate the build scripts and other related things * Update to Clang 12.x to work with Visual Studio 2022 * Update all Windows builds to use Visual Studio 2022 * Update the required .net tools * Streamline the pipeline a bit more * Extracted all the tool install yaml into scripts so they can be better edited and tracked |
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nuget.config |
README.md
SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (skia.org). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
SkiaSharp provides cross-platform bindings for:
- .NET Standard 1.3
- .NET Core
- .NET 6
- Tizen
- Android
- iOS
- tvOS
- watchOS
- macOS
- Mac Catalyst
- Windows Classic Desktop (Windows.Forms / WPF)
- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
- Web Assembly (WASM)
- Uno Platform (iOS / macOS / Android / WebAssembly / UWP)
The API Documentation is available on the web to browse.
Using SkiaSharp
SkiaSharp is available as a convenient NuGet package, to use install the package like this:
nuget install SkiaSharp
Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: SkiaSharp.NativeAssets.Linux. (distros) (more info)
There is also a early access feed that you can use to get the latest and greatest, before it goes out to the public:
https://aka.ms/skiasharp-eap/index.json
Building SkiaSharp
Building SkiaSharp is mostly straight forward. The main issue is the multiple dependencies for each platform.
However, these are easy to install as they are found on the various websites. If you are just working on managed code, it is even easier as there mays to skip all the native builds.
Compare Code
Here are some links to show the differences in our code as compared to Google's code.
What version are we on? m88
Are we up-to-date with Google? Compare
What have we added? Compare