зеркало из https://github.com/mono/SkiaSharp.git
97 строки
3.6 KiB
Markdown
97 строки
3.6 KiB
Markdown
# SkiaSharp
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[![Gitter.im](https://img.shields.io/badge/gitter.im-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![NuGet](https://img.shields.io/nuget/v/SkiaSharp.svg?maxAge=2592000)](https://www.nuget.org/packages/SkiaSharp) [![NuGet Pre Release](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000)](https://www.nuget.org/packages/SkiaSharp)
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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's
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Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
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be used across mobile, server and desktop models to render images.
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## What is Included
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SkiaSharp provides a PCL and platform-specific bindings for:
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- Mac (Console or using the Xamarin.Mac)
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- Xamarin.Android
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- Xamarin.iOS
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- Xamarin.tvOS
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- Xamarin.Mac
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- Windows Desktop
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- Windows UWP
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You can also build this on your particular variant of Unix
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to create your native libraries.
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## Using SkiaSharp
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Check our getting [started guide](https://developer.xamarin.com/guides/cross-platform/drawing/)
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# Extensions for SkiaSharp
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Windows/WPF users might find the [SkiaSharpWPFExtensions](https://github.com/impsnldavid/skiasharpwpfextensions) useful.
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## Building SkiaSharp
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First clone the repository:
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$ git clone https://github.com/mono/SkiaSharp.git
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Next, set up the submodules:
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$ cd SkiaSharp
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$ git submodule init && git submodule update
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Then follow the platform-specific instructions below.
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### Mac OS X
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Run from Bash
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$ ./bootstrapper.sh -t libs
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This runs the build process by using the `libs` build target.
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### Windows
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You need Python 2.7 in `PATH` environment variable. Then you can build it:
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> .\bootstrapper.ps1 -Target libs
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This runs the build process by using the `libs` build target.
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### Build Targets
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There are several targets available, you can specify the target as the argument to the `-t` command line
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option in the bootstrapper script.
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- `Everything` - builds everything for the current platform
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- `externals` - builds all the native libraries
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- [win] `externals-windows` - builds the native libraries for Windows
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- [win] `externals-uwp` - builds the native libraries for Windows UWP
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- [mac] `externals-osx` - builds the native libraries for Mac OS X
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- [mac] `externals-ios` - builds the native libraries for iOS
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- [mac] `externals-tvos` - builds the native libraries for tvOS
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- [mac] `externals-andoid` - builds the native libraries for Android
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- `libs` - builds all the managed libraries
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- [win] `libs-windows` - builds the managed libraries that can be built on Windows
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- [mac] `libs-osx` - builds the managed libraries that can be built on Mac OS X
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- `tests` - builds and runs the tests
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- `samples` - builds the samples available for the current platform
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- `docs` - updates the mdoc files
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- `nuget` - packages the libraries into a NuGet
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- `clean` - cleans everything
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- `clean-externals` - cleans externals only
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- `clean-managed` - cleans managed libraries/samples only
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## Compare Code
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Here are some links to show the differences in our code as compared to Google's.
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What version are we on? [**m53**](https://github.com/google/skia/tree/chrome/m53)
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Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m53)
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What have we added? [Compare](https://github.com/google/skia/compare/chrome/m53...mono:xamarin-mobile-bindings)
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## Where is Windows Phone 8 / Store 8
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We are working to add binaries for these platforms, stay tuned for a future release
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(or check the pull requests and branches, where we are working on those)
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