A few final changes for the Tao.Ode 0.6 update.
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ChangeLog
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ChangeLog
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Tao.Ode 0.6.0.0 - July 25, 2006:
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Update to ODE 0.6 and conversion to .NET 2.0 essentially complete.
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The ODE 0.6 release consists of many bug fixes and
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improvements since the 0.5 release.
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There are also many documented and undocumented changes in the API.
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Notable changes: CCylinder renamed to Capsule
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Support for geom offsets added
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This update also includes a patch from Markus Ewald to fix a bug in
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dGeomSetRotation and inspired related changes. Thanks Markus.
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#region License
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/*
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MIT License
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Copyright 2003-2005 Tao Framework Team
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Copyright 2003-2006 Tao Framework Team
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http://www.taoframework.com
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All rights reserved.
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@ -8,13 +8,15 @@ Tao.Ode is an ODE API binding for .NET, implementing ODE 0.6.
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Change Log:
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0.6.0.0 - June 24, 2006:
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Update to ODE 0.6.
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The ODE 0.6 release seems to consist mainly of bug fixes and
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improvements, with few changes in the API.
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One notable change: CCylinder renamed to Capsule
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0.6.0.0 - July 25, 2006:
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Update to ODE 0.6 complete.
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The ODE 0.6 release consists of many bug fixes and
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improvements since the 0.5 release.
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There are also many documented and undocumented changes in the API.
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Notable changes: CCylinder renamed to Capsule
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Support for geom offsets added (geom transforms discouraged)
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This update also includes a patch from Markus Ewald to fix a bug in
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dGeomSetRotation. Thanks Markus.
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dGeomSetRotation and inspired related changes. Thanks Markus.
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0.5.0.2 - Jan 25, 2006:
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Version bump. Various bug fixes and changes made over the recent
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@ -16,27 +16,8 @@ Single/Double precision:
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at compile time with appropriate #ifdef statements.
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- Your solution here - let me know on the Tao mailing list
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Trimesh collision functions:
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See codynotes below
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# ---- Start codynotes ----
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# Excerpts from original notes by cody (Sebastian Kotulla) for his
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# implementation of the bindings
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# Notes will be removed as issues are dealt with or clarified above.
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# Last update: Jan 28, 2006
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TriMeshData:
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The trimesh functions take a pointer to mesh data and store the
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pointer internally, they dont copy the memory.
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This was one of the crash problems i guess.
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Right now my workaround is to pin the memory (at least this is what
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i intended, look at the OdeTriMeshData class).
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TLT NOTE: Not in Tao Subversion repository.
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OdeGeom.Collide:
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crashes sometimes when trimeshes are used, dont know why...
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even when it works there is a chance that trimeshes intersect
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with each other.
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# End codynotes
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Unit tests:
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Unit tests need to be written to cover as much ODE functionality as possible.
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Tests for Matrix3 marshalling have already been implemented.
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