svn path=/trunk/tao/; revision=67697
This commit is contained in:
David Hudson 2006-11-11 00:26:51 +00:00
Родитель 0e71dbd7be
Коммит 3ce6f7d009
10 изменённых файлов: 12 добавлений и 661 удалений

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MIT License
Copyright ©2003-2005 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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CgIlExamples
Copyright ©2003-2006 Tao Framework Team
http://www.taoframework.com
All rights reserved.
These are C# ports of some Cg examples. The originals
are available from http://www.nvidia.com/.
These examples use Tao.Cg, Tao.FreeGlut, and Tao.OpenGl. Make sure you
have the appropriate native libraries for your system installed.
These examples are fairly well documented, however, do not take
them to be 'best practices' for .NET Cg development. The
intent of these ports is as an introduction or as a comparison
against the original native versions.
David Hudson
http://www.taoframework.com
Change Log:
August 11, 2006
Initial release, version 1.0.0.0.

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#region License
/*
MIT License
Copyright ©2003-2005 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#endregion License
using System;
using System.Reflection;
using System.Security;
using System.Security.Permissions;
[assembly: AllowPartiallyTrustedCallers]
[assembly: AssemblyCompany("Tao Framework - http://www.taoframework.com")]
[assembly: AssemblyConfiguration("Retail")]
[assembly: AssemblyCopyright("Copyright ©2003-2005 Tao Framework Team. All rights reserved.")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyDefaultAlias("CgExamples.Gl_01_vertex_program")]
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyDescription("Cg GL 01 vertex example.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyKeyName("")]
[assembly: AssemblyProduct("CgExamples.Gl_01_vertex_program")]
[assembly: AssemblyTitle("CgExamples.Gl_01_vertex_program")]
[assembly: AssemblyTrademark("Tao Framework - http://www.taoframework.com")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: CLSCompliant(true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.Execution)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.SkipVerification)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.UnmanagedCode)]

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// This is C2E1v_green from "The Cg Tutorial" (Addison-Wesley, ISBN
// 0321194969) by Randima Fernando and Mark J. Kilgard. See page 38.
struct C2E1v_Output {
float4 position : POSITION;
float3 color : COLOR;
};
C2E1v_Output C2E1v_green(float2 position : POSITION)
{
C2E1v_Output OUT;
OUT.position = float4(position,0,1);
OUT.color = float3(0,1,0);
return OUT;
}

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#region License
/*
MIT License
Copyright ©2003-2005 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#endregion License
#region Original Credits / License
//-----------------------------------------------------------------------------
/* 01_vertex_program.c - OpenGL-based very simple vertex program example
using Cg program from Chapter 2 of "The Cg Tutorial" (Addison-Wesley,
ISBN 0321194969). */
/* Requires the OpenGL Utility Toolkit (GLUT) and Cg runtime (version
1.0 or higher). */
//-----------------------------------------------------------------------------
#endregion Original Credits / License
using System;
using System.IO;
using Tao.FreeGlut;
using Tao.OpenGl;
using Tao.Cg;
namespace CgExamples
{
#region Class Documentation
/// <summary>
/// Displays a triangle
/// </summary>
/// <remarks>
/// <para>
/// OpenGL-based very simple vertex program example
/// using Cg program from Chapter 2 of "The Cg Tutorial" (Addison-Wesley,
/// ISBN 0321194969)
/// </para>
/// </remarks>
#endregion Class Documentation
public sealed class Gl_01_vertex_program
{
static string myProgramName = "01_vertex_program";
static string myVertexProgramName = "C2E1v_green";
static IntPtr myCgContext;
static int myCgVertexProfile;
static IntPtr myCgVertexProgram;
static Glut.KeyboardCallback KeyboardDelegate;
// --- Entry Point ---
#region Main(string[] args)
/// <summary>
///
/// </summary>
/// <param name="args"></param>
[STAThread]
public static void Main(string[] args)
{
string filePath = Path.Combine("..", "..");
string fileDirectory = "Data";
string vertexFileName = "C2E1v_green.cg";
if (File.Exists(vertexFileName))
{
filePath = "";
fileDirectory = "";
}
else if (File.Exists(Path.Combine(fileDirectory, vertexFileName)))
{
filePath = "";
}
string myVertexProgramFileName = Path.Combine(Path.Combine(filePath, fileDirectory), vertexFileName);
KeyboardDelegate += Keyboard;
Glut.glutInitWindowSize(400, 400);
Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH);
Glut.glutInit();
Glut.glutCreateWindow(myProgramName);
Glut.glutDisplayFunc(Display);
Glut.glutKeyboardFunc(KeyboardDelegate);
Gl.glClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
myCgContext = Cg.cgCreateContext();
checkForCgError("creating context");
myCgVertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
CgGl.cgGLSetOptimalOptions(myCgVertexProfile);
checkForCgError("selecting vertex profile");
myCgVertexProgram =
Cg.cgCreateProgramFromFile(
myCgContext, /* Cg runtime context */
Cg.CG_SOURCE, /* Program in human-readable form */
myVertexProgramFileName, /* Name of file containing program */
myCgVertexProfile, /* Profile: OpenGL ARB vertex program */
myVertexProgramName, /* Entry function name */
null); /* No extra compiler options */
checkForCgError("creating vertex program from file");
CgGl.cgGLLoadProgram(myCgVertexProgram);
checkForCgError("loading vertex program");
Glut.glutMainLoop();
}
#endregion Main(string[] args)
static void checkForCgError(string situation)
{
int error;
string errorString = Cg.cgGetLastErrorString(out error);
if (error != Cg.CG_NO_ERROR)
{
Console.WriteLine("{0}- {1}- {2}",
myProgramName, situation, errorString);
if (error == Cg.CG_COMPILER_ERROR)
{
Console.WriteLine("{0}", Cg.cgGetLastListing(myCgContext));
}
Environment.Exit(0);
}
}
static void Display()
{
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
CgGl.cgGLBindProgram(myCgVertexProgram);
checkForCgError("binding vertex program");
CgGl.cgGLEnableProfile(myCgVertexProfile);
checkForCgError("enabling vertex profile");
/* Rendering code verbatim from Chapter 1, Section 2.4.1 "Rendering
a Triangle with OpenGL" (page 57). */
Gl.glBegin(Gl.GL_TRIANGLES);
Gl.glVertex2f(-0.8f, 0.8f);
Gl.glVertex2f(0.8f, 0.8f);
Gl.glVertex2f(0.0f, -0.8f);
Gl.glEnd();
CgGl.cgGLDisableProfile(myCgVertexProfile);
checkForCgError("disabling vertex profile");
Glut.glutSwapBuffers();
}
#region Keyboard()
/// <summary>
/// Exits application.
/// </summary>
private static void Keyboard(byte key, int x, int y)
{
switch (key)
{
case 27:
Cg.cgDestroyProgram(myCgVertexProgram);
Cg.cgDestroyContext(myCgContext);
Environment.Exit(0);
break;
}
}
#endregion Exit()
}
}

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@ -1,51 +0,0 @@
#region License
/*
MIT License
Copyright ©2003-2005 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#endregion License
using System;
using System.Reflection;
using System.Security;
using System.Security.Permissions;
[assembly: AllowPartiallyTrustedCallers]
[assembly: AssemblyCompany("Tao Framework - http://www.taoframework.com")]
[assembly: AssemblyConfiguration("Retail")]
[assembly: AssemblyCopyright("Copyright ©2003-2005 Tao Framework Team. All rights reserved.")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyDefaultAlias("CgExamples.Gl_02_vertex_and_fragment_program")]
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyDescription("Cg Gl_02_vertex_and_fragment_program")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyKeyName("")]
[assembly: AssemblyProduct("CgExamples.Gl_02_vertex_and_fragment_program")]
[assembly: AssemblyTitle("CgExamples.Gl_02_vertex_and_fragment_program")]
[assembly: AssemblyTrademark("Tao Framework - http://www.taoframework.com")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: CLSCompliant(true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.Execution)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.SkipVerification)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = SecurityPermissionFlag.UnmanagedCode)]

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@ -1,17 +0,0 @@
// This is C2E1v_green from "The Cg Tutorial" (Addison-Wesley, ISBN
// 0321194969) by Randima Fernando and Mark J. Kilgard. See page 38.
struct C2E1v_Output {
float4 position : POSITION;
float3 color : COLOR;
};
C2E1v_Output C2E1v_green(float2 position : POSITION)
{
C2E1v_Output OUT;
OUT.position = float4(position,0,1);
OUT.color = float3(0,1,0);
return OUT;
}

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@ -1,13 +0,0 @@
// This is C2E2f_passthru from "The Cg Tutorial" (Addison-Wesley, ISBN
// 0321194969) by Randima Fernando and Mark J. Kilgard. See page 53.
struct C2E2f_Output {
float4 color : COLOR;
};
C2E2f_Output C2E2f_passthru(float4 color : COLOR)
{
C2E2f_Output OUT;
OUT.color = color;
return OUT;
}

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@ -1,244 +0,0 @@
#region License
/*
MIT License
Copyright ©2003-2005 Tao Framework Team
http://www.taoframework.com
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#endregion License
#region Original Credits / License
//-----------------------------------------------------------------------------
/* 02_vertex_and_fragment_program.c - OpenGL-based example using a Cg
vertex and a Cg fragment programs from Chapter 2 of "The Cg Tutorial"
(Addison-Wesley, ISBN 0321194969). */
/* Requires the OpenGL Utility Toolkit (GLUT) and Cg runtime (version
1.0 or higher). */
//-----------------------------------------------------------------------------
#endregion Original Credits / License
using System;
using System.IO;
using Tao.FreeGlut;
using Tao.OpenGl;
using Tao.Cg;
namespace CgExamples
{
#region Class Documentation
/// <summary>
/// Displays some stars
/// </summary>
/// <remarks>
/// <para>
/// </para>
/// </remarks>
#endregion Class Documentation
public sealed class Gl_02_vertex_and_fragment_program
{
static string myProgramName = "02_vertex_and_fragment_program";
static string myVertexProgramName = "C2E1v_green";
static string myFragmentProgramName = "C2E2f_passthru";
static IntPtr myCgContext;
static int myCgVertexProfile;
static int myCgFragmentProfile;
static IntPtr myCgVertexProgram;
static IntPtr myCgFragmentProgram;
static Glut.KeyboardCallback KeyboardDelegate;
// --- Entry Point ---
#region Main(string[] args)
/// <summary>
///
/// </summary>
/// <param name="args"></param>
[STAThread]
public static void Main(string[] args)
{
string filePath = Path.Combine("..", "..");
string fileDirectory = "Data";
string vertexFileName = "C2E1v_green.cg";
string fragmentFileName = "C2E2f_passthru.cg";
if (File.Exists(vertexFileName))
{
filePath = "";
fileDirectory = "";
}
else if (File.Exists(Path.Combine(fileDirectory, vertexFileName)))
{
filePath = "";
}
string myVertexProgramFileName = Path.Combine(Path.Combine(filePath, fileDirectory), vertexFileName);
string myFragmentProgramFileName = Path.Combine(Path.Combine(filePath, fileDirectory), fragmentFileName);
KeyboardDelegate += Keyboard;
Glut.glutInitWindowSize(400, 400);
Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH);
Glut.glutInit();
Glut.glutCreateWindow(myProgramName);
Glut.glutDisplayFunc(Display);
Glut.glutKeyboardFunc(KeyboardDelegate);
Gl.glClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
myCgContext = Cg.cgCreateContext();
checkForCgError("creating context");
myCgVertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
CgGl.cgGLSetOptimalOptions(myCgVertexProfile);
checkForCgError("selecting vertex profile");
myCgVertexProgram =
Cg.cgCreateProgramFromFile(
myCgContext, /* Cg runtime context */
Cg.CG_SOURCE, /* Program in human-readable form */
myVertexProgramFileName, /* Name of file containing program */
myCgVertexProfile, /* Profile: OpenGL ARB vertex program */
myVertexProgramName, /* Entry function name */
null); /* No extra compiler options */
checkForCgError("creating vertex program from file");
CgGl.cgGLLoadProgram(myCgVertexProgram);
checkForCgError("loading vertex program");
myCgFragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
CgGl.cgGLSetOptimalOptions(myCgFragmentProfile);
checkForCgError("selecting fragment profile");
myCgFragmentProgram =
Cg.cgCreateProgramFromFile(
myCgContext, /* Cg runtime context */
Cg.CG_SOURCE, /* Program in human-readable form */
myFragmentProgramFileName, /* Name of file containing program */
myCgFragmentProfile, /* Profile: OpenGL ARB vertex program */
myFragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
checkForCgError("creating fragment program from file");
CgGl.cgGLLoadProgram(myCgFragmentProgram);
checkForCgError("loading fragment program");
Glut.glutMainLoop();
}
#endregion Main(string[] args)
static void DrawStar(float x, float y,
int starPoints, float R, float r)
{
int i;
double piOverStarPoints = Math.PI / starPoints,
angle = 0.0;
Gl.glBegin(Gl.GL_TRIANGLE_FAN);
Gl.glVertex2f(x, y); /* Center of star */
/* Emit exterior vertices for star's points. */
for (i = 0; i < starPoints; i++)
{
Gl.glVertex2f((float)(x + R * Math.Cos(angle)), (float)(y + R * Math.Sin(angle)));
angle += piOverStarPoints;
Gl.glVertex2f((float)(x + r * Math.Cos(angle)), (float)(y + r * Math.Sin(angle)));
angle += piOverStarPoints;
}
/* End by repeating first exterior vertex of star. */
angle = 0;
Gl.glVertex2f((float)(x + R * Math.Cos(angle)), (float)(y + R * Math.Sin(angle)));
Gl.glEnd();
}
static void DrawStars()
{
/* star outer inner */
/* x y Points radius radius */
/* ===== ===== ====== ====== ====== */
DrawStar(-0.1f, 0f, 5, 0.5f, 0.2f);
DrawStar(-0.84f, 0.1f, 5, 0.3f, 0.12f);
DrawStar(0.92f, -0.5f, 5, 0.25f, 0.11f);
DrawStar(0.3f, 0.97f, 5, 0.3f, 0.1f);
DrawStar(0.94f, 0.3f, 5, 0.5f, 0.2f);
DrawStar(-0.97f, -0.8f, 5, 0.6f, 0.2f);
}
static void checkForCgError(string situation)
{
int error;
string errorString = Cg.cgGetLastErrorString(out error);
if (error != Cg.CG_NO_ERROR)
{
Console.WriteLine("{0}- {1}- {2}",
myProgramName, situation, errorString);
if (error == Cg.CG_COMPILER_ERROR)
{
Console.WriteLine("{0}", Cg.cgGetLastListing(myCgContext));
}
Environment.Exit(0);
}
}
static void Display()
{
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
CgGl.cgGLBindProgram(myCgVertexProgram);
checkForCgError("binding vertex program");
CgGl.cgGLEnableProfile(myCgVertexProfile);
checkForCgError("enabling vertex profile");
CgGl.cgGLBindProgram(myCgFragmentProgram);
checkForCgError("binding fragment program");
CgGl.cgGLEnableProfile(myCgFragmentProfile);
checkForCgError("enabling fragment profile");
DrawStars();
CgGl.cgGLDisableProfile(myCgVertexProfile);
checkForCgError("disabling vertex profile");
CgGl.cgGLDisableProfile(myCgFragmentProfile);
checkForCgError("disabling fragment profile");
Glut.glutSwapBuffers();
}
#region Keyboard()
/// <summary>
/// Exits application.
/// </summary>
private static void Keyboard(byte key, int x, int y)
{
switch (key)
{
case 27:
Cg.cgDestroyProgram(myCgVertexProgram);
Cg.cgDestroyProgram(myCgFragmentProgram);
Cg.cgDestroyContext(myCgContext);
Environment.Exit(0);
break;
}
}
#endregion Exit()
}
}

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@ -290,7 +290,7 @@
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin/Debug</OutputPath>
<KeyFile>../../src/Tao.OpenGl/Tao.OpenGl.snk</KeyFile>
<KeyFile>../../src/Tao.Glfw/Tao.Glfw.snk</KeyFile>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
@ -300,7 +300,7 @@
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin/Release</OutputPath>
<KeyFile>../../src/Tao.OpenGl/Tao.OpenGl.snk</KeyFile>
<KeyFile>../../src/Tao.Glfw/Tao.Glfw.snk</KeyFile>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
@ -455,14 +455,14 @@
</Match>
</Files>
</Project>
<Project name="CgExamples.Gl_01_vertex_program" path="../../examples/CgExamples/Gl_01_vertex_program" language="C#" type="WinExe" startupObject="CgExamples.Gl_01_vertex_program">
<Project name="CgExamples" path="../../examples/CgExamples" language="C#" type="WinExe" startupObject="CgExamples.Program" designerFolder="Properties">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin/Debug</OutputPath>
<KeyFile>../../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<KeyFile>../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
@ -471,48 +471,23 @@
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<KeyFile>../../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<OutputPath>bin/Release</OutputPath>
<KeyFile>../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="System.Windows.Forms" />
<Reference name="System.Data" />
<Reference name="System.Drawing" />
<Reference name="Tao.Cg" />
<Reference name="Tao.OpenGl" />
<Reference name="Tao.FreeGlut" />
<Files>
<Match path="." pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="CgExamples.Gl_02_vertex_and_fragment_program" path="../../examples/CgExamples/Gl_02_vertex_and_fragment_program" language="C#" type="WinExe" startupObject="CgExamples.Gl_02_vertex_and_fragment_program">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE;WIN32</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<OutputPath>bin/Debug</OutputPath>
<KeyFile>../../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<DebugInformation>true</DebugInformation>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE;WIN32</CompilerDefines>
<OptimizeCode>true</OptimizeCode>
<AllowUnsafe>false</AllowUnsafe>
<KeyFile>../../../src/Tao.Cg/Tao.Cg.snk</KeyFile>
<OutputPath>bin/Release</OutputPath>
<DebugInformation>false</DebugInformation>
</Options>
</Configuration>
<Reference name="System" />
<Reference name="Tao.Cg" />
<Reference name="Tao.OpenGl" />
<Reference name="Tao.FreeGlut" />
<Files>
<Match path="." pattern="*.cs" recurse="true"/>
<File subType="Form" resourceName="CgExamples">CgExamples.cs</File>
<Match path="." pattern="*.cs" recurse="true">
<Exclude name="CgExamples.cs"/>
</Match>
</Files>
</Project>
<Project name="GlslExamples.Lesson01" path="../../examples/GlslExamples/Lesson01" language="C#" type="WinExe" startupObject="GlslExamples.Lesson01" designerFolder="Properties">