The Tao OpenGL, OpenAL, GLU, FreeGlut bindings for .NET and Mono
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David Hudson 3d2fd92d2b consolidate glfw examples
svn path=/trunk/tao/; revision=67650
2006-11-09 23:22:55 +00:00
examples consolidate glfw examples 2006-11-09 23:22:55 +00:00
gpg - added my pub key to this release 2006-01-20 22:45:20 +00:00
m4 I think I got everything except the examples 2006-07-12 20:39:09 +00:00
other Fix many newly introduced problems with the opengl and sdl builds 2006-11-09 17:29:48 +00:00
src consolidate gewang using RobLoach's example code 2006-11-09 23:20:11 +00:00
tests Moving AssemblyInfo.cs into Properties directory that is standard for VS2005 2006-09-27 21:48:31 +00:00
AUTHORS - clarified my role :) 2006-10-01 03:57:00 +00:00
COPYING 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
ChangeLog 2006-11-04T00:26 C.J. Adams-Collier <cjcollier@colliertech.org> 2006-11-04 08:31:10 +00:00
CodingStandards - adding -a and -N flags to recommended patch generation code 2006-10-06 18:13:37 +00:00
INSTALL 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
NEWS 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
README 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
TODO I think I got everything except the examples 2006-07-12 20:39:09 +00:00
autotools.bat the first cut of an autotool generator for Prebuild. Use at your own risk! 2006-09-01 07:36:59 +00:00
autotools.sh 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
build.bat speed up build 2006-10-04 09:17:07 +00:00
build.sh 2006-10-07 C.J. Adams-Collier <cjcollier@colliertech.org> 2006-10-08 03:13:47 +00:00
buildmono.bat removed glgenerator, glu and extensionloader from build files 2006-10-17 22:14:48 +00:00
checkbuild.sh.in I think I got everything except the examples 2006-07-12 20:39:09 +00:00
clean.bat Added clean to clear all solutions, not just Visual Studio 2005. 2006-08-25 18:42:15 +00:00
clean.sh added /yes to args to prebuild so the build script doesn't have to mess 2006-10-06 21:00:14 +00:00
cleanbuild.bat removed glgenerator, glu and extensionloader from build files 2006-10-17 22:14:48 +00:00
cleanbuild.sh removed glgenerator, glu and extensionloader from build files 2006-10-17 22:14:48 +00:00
make.sh 2006-11-03T18:36 C.J. Adams-Collier <cjcollier@colliertech.org> 2006-11-04 02:38:21 +00:00
monodev.sh 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
nant.bat I think I got everything except the examples 2006-07-12 20:39:09 +00:00
nant.sh 2006-09-28 C.J. Collier <cjcollier@colliertech.org> 2006-09-28 19:51:45 +00:00
prebuild.xml Fix many newly introduced problems with the opengl and sdl builds 2006-11-09 17:29:48 +00:00
prj2make.sh 2006-11-03T18:04 C.J. Adams-Collier <cjcollier@colliertech.org> 2006-11-04 02:12:30 +00:00
sharpdev2.bat I think I got everything except the examples 2006-07-12 20:39:09 +00:00
vs2005.bat Fix line endings. add NateRobins and GeWang examples to OpenGl prebuild file. Fix a lot of xml doc warnings. Ignore generated files 2006-07-13 17:26:19 +00:00

README

The Tao Framework for .NET is a collection of bindings to facilitate
cross-platform game-related development utilizing the .NET platform.

Currently included bindings are OpenGL 1.5, GLU 1.3, FreeGLUT 2.4.0, WGL,
various GL and WGL-related extensions, OpenAL 1.1, Cg 1.4.1, DevIL 1.6.7,
SDL 1.2.11, PhysFs 1.0.1, ODE 0.5.0, GLFW 2.5.0, Lua 5.0.1.

These bindings all function in a cross-platform and cross-runtime manner
using Microsoft's .NET 2.0 runtime on Windows and the Mono runtime
on Windows and Linux.  Other platforms and runtimes have not been tested,
but, would most likely work with a minimal amount of changes.

The bindings are also CLS-compliant, meaning that they can be used by any
.NET language, including C# and Visual Basic .NET, amongst others.

The Tao Framework bindings and example applications are free for commercial
and non-commercial usage and all source code is provided under the very
liberal MIT-X11 license.  However, any source code and documentation changes,
corrections, improvements, and additions are requested for the good of all
Tao Framework users.

For more information and resources, visit the Tao Framework web site.

The Tao Framework Team
http://www.taoframework.com