chromium-src-build/config/BUILDCONFIG.gn

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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values. GN requires listing them explicitly so it can validate input and have
# a central place to manage the build flags.
#
# If a value is specified on the command line, it will overwrite the defaults
# given here, otherwise the default will be injected into the root scope.
#
# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
# Use "is_*" names for intrinsic platform descriptions and build modes, and
# "use_*" names for optional features libraries, and configurations.
declare_args() {
# How many symbols to include in the build. This affects the performance of
# the build since the symbols are large and dealing with them is slow.
# 2 means regular build with symbols.
# 1 means minimal symbols, usually enough for backtraces only.
# 0 means no symbols.
symbol_level = 2
# Component build.
is_component_build = false
# Debug build.
is_debug = true
# Set to true when compiling with the Clang compiler. Typically this is used
# to configure warnings.
is_clang = false
# Forces a 64-bit build on Windows. Does nothing on other platforms. Normally
# we build 32-bit on Windows regardless of the current host OS bit depth.
# Setting this flag will override this logic and generate 64-bit toolchains.
#
# Normally this would get set automatically when you specify a target using
# the 64-bit toolchain. You can also set this on the command line to convert
# the default toolchain to 64-bit.
force_win64 = false
# Selects the desired build flavor. Official builds get additional
# processing to prepare for release. Normally you will want to develop and
# test with this flag off.
is_official_build = false
# Select the desired branding flavor. False means normal Chromium branding,
# true means official Google Chrome branding (requires extra Google-internal
# resources).
is_chrome_branded = false
# Compile for Address Sanitizer to find memory bugs.
is_asan = false
# Compile for Leak Sanitizer to find leaks.
is_lsan = false
# Compile for Memory Sanitizer to find uninitialized reads.
is_msan = false
# Compile for Thread Sanitizer to find threading bugs.
is_tsan = false
}
# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
# except Windows).
# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
# generally too different despite being based on the Linux kernel).
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the os value
# directly.
if (os == "win") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = false
is_posix = false
is_win = true
} else if (os == "mac") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = true
is_nacl = false
is_posix = true
is_win = false
if (!is_clang) {
is_clang = true # Always use clang on Mac.
}
} else if (os == "android") {
is_android = true
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (os == "chromeos") {
is_android = false
is_chromeos = true
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (os == "nacl") {
# os == "nacl" will be passed by the nacl toolchain definition. It is not
# set by default or on the command line. We treat is as a Posix variant.
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = true
is_posix = true
is_win = false
} else if (os == "ios") {
is_android = false
is_chromeos = false
is_ios = true
is_linux = false
is_mac = false
is_nacl = false
is_posix = true
is_win = false
if (!is_gyp_xcode_generator) {
# Always use clang on iOS when using ninja
is_clang = true
}
} else if (os == "linux") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
}
is_desktop_linux = is_linux && !is_chromeos
# =============================================================================
# CPU ARCHITECTURE
# =============================================================================
if (is_win) {
# Always use 32-bit on Windows, even when compiling on a 64-bit host OS,
# unless the override flag is specified.
if (force_win64) {
cpu_arch = "x64"
} else {
cpu_arch = "x86"
}
}
# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.
sources_assignment_filter = []
if (!is_posix) {
sources_assignment_filter += [
"*_posix.h",
"*_posix.cc",
"*_posix_unittest.h",
"*_posix_unittest.cc",
"*\bposix/*",
]
}
if (!is_win) {
sources_assignment_filter += [
"*_win.cc",
"*_win.h",
"*_win_unittest.cc",
"*\bwin/*",
"*.rc",
]
}
if (!is_mac) {
sources_assignment_filter += [
"*_mac.h",
"*_mac.cc",
"*_mac.mm",
"*_mac_unittest.h",
"*_mac_unittest.cc",
"*_mac_unittest.mm",
"*\bmac/*",
"*_cocoa.h",
"*_cocoa.cc",
"*_cocoa.mm",
"*_cocoa_unittest.h",
"*_cocoa_unittest.cc",
"*_cocoa_unittest.mm",
"*\bcocoa/*",
]
}
if (!is_ios) {
sources_assignment_filter += [
"*_ios.h",
"*_ios.cc",
"*_ios.mm",
"*_ios_unittest.h",
"*_ios_unittest.cc",
"*_ios_unittest.mm",
"*\bios/*",
]
}
if (!is_mac && !is_ios) {
sources_assignment_filter += [
"*.mm",
]
}
if (!is_linux) {
sources_assignment_filter += [
"*_linux.h",
"*_linux.cc",
"*_linux_unittest.h",
"*_linux_unittest.cc",
"*\blinux/*",
]
}
if (!is_android) {
sources_assignment_filter += [
"*_android.h",
"*_android.cc",
"*_android_unittest.h",
"*_android_unittest.cc",
"*\bandroid/*",
]
}
if (!is_chromeos) {
sources_assignment_filter += [
"*_chromeos.h",
"*_chromeos.cc",
"*_chromeos_unittest.h",
"*_chromeos_unittest.cc",
"*\bchromeos/*",
]
}
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.
# Actually save this list.
#
# These patterns are executed for every file in the source tree of every run.
# Therefore, adding more patterns slows down the build for everybody. We should
# only add automatic patterns for configurations affecting hundreds of files
# across many projects in the tree.
#
# Therefore, we only add rules to this list corresponding to platforms on the
# Chromium waterfall. This is not for non-officially-supported platforms
# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases,
# write a conditional in the target to remove the file(s) from the list when
# your platform/toolkit/feature doesn't apply.
set_sources_assignment_filter(sources_assignment_filter)
# =============================================================================
# BUILD OPTIONS
# =============================================================================
if (is_component_build) {
component_mode = "shared_library"
} else {
component_mode = "source_set"
}
# These Sanitizers all imply using the Clang compiler. On Windows they either
# don't work or work differently.
if (!is_clang && (is_asan || is_lsan || is_tsan || is_msan)) {
is_clang = true
}
# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.
# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
_native_compiler_configs = [
"//build/config:feature_flags",
"//build/config/compiler:compiler",
"//build/config/compiler:chromium_code",
"//build/config/compiler:default_warnings",
"//build/config/compiler:no_rtti",
"//build/config/compiler:runtime_library",
]
if (is_win) {
_native_compiler_configs += [
"//build/config/win:lean_and_mean",
"//build/config/win:nominmax",
"//build/config/win:sdk",
"//build/config/win:unicode",
]
} else if (is_linux) {
_native_compiler_configs += [ "//build/config/linux:sdk", ]
} else if (is_mac) {
_native_compiler_configs += [ "//build/config/mac:sdk", ]
} else if (is_ios) {
_native_compiler_configs += [ "//build/config/ios:sdk", ]
} else if (is_android) {
_native_compiler_configs += [ "//build/config/android:sdk", ]
}
if (!is_win) {
_native_compiler_configs += [ "//build/config/gcc:symbol_visibility_hidden" ]
}
if (is_clang) {
_native_compiler_configs += [
"//build/config/clang:find_bad_constructs",
"//build/config/clang:extra_warnings",
]
}
# Optimizations and debug checking.
if (is_debug) {
_native_compiler_configs += [ "//build/config:debug" ]
_default_optimization_config = "//build/config/compiler:no_optimize"
} else {
_native_compiler_configs += [ "//build/config:release" ]
_default_optimization_config = "//build/config/compiler:optimize"
}
_native_compiler_configs += [ _default_optimization_config ]
# Symbol setup.
if (is_clang && (is_linux || is_android)) {
# Clang creates chubby debug information, which makes linking very slow.
# For now, don't create debug information with clang.
# See http://crbug.com/70000
# TODO(brettw) This just copies GYP. Why not do this on Mac as well?
_default_symbols_config = "//build/config/compiler:no_symbols"
} else if (symbol_level == 2) {
_default_symbols_config = "//build/config/compiler:symbols"
} else if (symbol_level == 1) {
_default_symbols_config = "//build/config/compiler:minimal_symbols"
} else if (symbol_level == 0) {
_default_symbols_config = "//build/config/compiler:no_symbols"
} else {
assert(false, "Bad value for symbol_level.")
}
_native_compiler_configs += [ _default_symbols_config ]
# Windows linker setup for EXEs and DLLs.
if (is_win) {
if (is_debug) {
_default_incremental_linking_config =
"//build/config/win:incremental_linking"
} else {
_default_incremental_linking_config =
"//build/config/win:no_incremental_linking"
}
_windows_linker_configs = [
_default_incremental_linking_config,
"//build/config/win:sdk_link",
"//build/config/win:common_linker_setup",
# Default to console-mode apps. Most of our targets are tests and such
# that shouldn't use the windows subsystem.
"//build/config/win:console",
]
}
set_defaults("executable") {
configs = _native_compiler_configs + [
"//build/config:default_libs",
]
if (is_win) {
configs += _windows_linker_configs
} else if (is_mac) {
configs += [
"//build/config/mac:mac_dynamic_flags",
"//build/config/mac:mac_executable_flags" ]
} else if (is_linux || is_android) {
Make GN Android build link executables. Some minor tweaks in STL usage in GN itself to enable it to compile using the Android version of the STL. Enable this in the build (not so much because we need a GN binary on Android, but for build verification purposes). Moved the executable_ldconfig config from the linux file to the gcc one since its shared between the Linux and Android builds. Added "-Bdynamic" and "-Wl,-z,nocopyreloc" to this on Android. Moved some sysroot path components from sysroot.gni to android/config.gni (which sysroot uses) so it can be shared with the toolchain definitions. Added the android_full_debug build flag. Made the "optimize off" mode of the build match the GYP build's "light optimization" on Android contingent on this flag. Pulls out the optimize and optimize_max shared flags into one list to avoid duplication. Adds a bunch of linker optimization flags that should be passed on non-Mac Posix platforms, and turns on dead code stripping for Mac builds. Adds functionality to the gcc toolchain template to be able to insert strings before and after the libs. Adds a wrapper template for android toolchains that sets these accordingly to get the gross Android crtbegin/end files inserted in the right place on the linker line. Made the android_ndk_root variable relative to the source root rather than the system root. Uses of this now rebase according to their own needs which makes some of the arguments a lot easier to follow. Build file updates for base and libevent for Android. Implement ashmem library. The only change on desktop linux is the addition of -Wl,--fatal-warnings to the linker line. R=ajwong@chromium.org, cjhopman@chromium.org, scottmg@chromium.org Review URL: https://codereview.chromium.org/275703003 git-svn-id: http://src.chromium.org/svn/trunk/src/build@270138 4ff67af0-8c30-449e-8e8b-ad334ec8d88c
2014-05-13 21:41:06 +04:00
configs += [ "//build/config/gcc:executable_ldconfig" ]
}
}
set_defaults("static_library") {
configs = _native_compiler_configs
}
set_defaults("shared_library") {
configs = _native_compiler_configs + [
"//build/config:default_libs",
]
if (is_win) {
configs += _windows_linker_configs
} else if (is_mac) {
configs += [ "//build/config/mac:mac_dynamic_flags" ]
}
}
set_defaults("source_set") {
configs = _native_compiler_configs
}
# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.
if (is_win) {
# TODO(brettw) name the toolchains the same as cpu_arch as with Linux below
# to eliminate these conditionals.
if (build_cpu_arch == "x64") {
host_toolchain = "//build/toolchain/win:64"
} else if (build_cpu_arch == "x86") {
host_toolchain = "//build/toolchain/win:32"
}
if (cpu_arch == "x64") {
set_default_toolchain("//build/toolchain/win:64")
} else if (cpu_arch == "x86") {
set_default_toolchain("//build/toolchain/win:32")
}
} else if (is_android) {
host_toolchain = "//build/toolchain/linux:$build_cpu_arch"
set_default_toolchain("//build/toolchain/android:$cpu_arch")
} else if (is_linux) {
host_toolchain = "//build/toolchain/linux:$build_cpu_arch"
set_default_toolchain("//build/toolchain/linux:$cpu_arch")
} else if (is_mac) {
host_toolchain = "//build/toolchain/mac:clang"
set_default_toolchain(host_toolchain)
} else if (is_ios) {
host_toolchain = "//build/toolchain/mac:host_clang"
set_default_toolchain("//build/toolchain/mac:clang")
}